Hello, everyone.
We understand that there are currently the following issues with FATEs in 3.0 areas:
- Monster HP is too high and it takes too long to complete.
- The amount of experience points rewarded isn't commensurate with the amount of effort put in.
Especially in regards to the first point above, due to the fact that FATE monsters' HP will increase based on the amount of participants of the previous occurrence of the FATE, it makes it so more work is required to complete it. This in turn increases the feeling that the experience points reward is not enough.
As there are many FATEs, we will need some time to make adjustments; however, we are planning to make the following adjustments to FATEs in 3.0 areas:
- Increase the amount of experience points earned.
- Change the feature where the monsters' strength is adjusted depending on the amount of players that participated in the previous FATE. If players failed to complete a FATE, the previous number of participants will not count and a modifier will not be placed on the new FATE.
- Increase the range of the level sync.
With the above adjustments, it will become easier to complete FATEs even with a small group, and you'll be able to earn more experience points.
We're currently working on this, and we're aiming to implement this as quickly as possible.