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  1. #1
    Player
    Train88's Avatar
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    Aug 2011
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    341
    Character
    Aleddra Sunbeam
    World
    Lamia
    Main Class
    White Mage Lv 60

    Heavensward fates

    I am told doing a fate in Heavensward gets you 18k per and a fate in N. thalaran gets you 21k and is shorter.

    I would assume this is working as intended but i fail to see the purpose here. Can anyone explain me why HW fates are bad?

    EDIT: i just got 12k for a 50 fate in C. western at best score.
    (0)
    Last edited by Train88; 07-10-2015 at 11:50 AM.
    When life gives you lemons, cry yourself to sleep, and tell all your friends.

  2. #2
    Player
    Kaedan94's Avatar
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    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Train88 View Post
    I am told doing a fate in Heavensward gets you 18k per and a fate in N. thalaran gets you 21k and is shorter.

    I would assume this is working as intended but i fail to see the purpose here. Can anyone explain me why HW fates are bad?
    FATEs in NT only net you 14k, not 21k. There are only two FATEs in NT that give you 21k, and they are both very long spawn/rare.

    FATEing in general is not a good way to grind (and SE has been trying to disincentivize it for years, hence why the numbers are low). The new HW dungeons are by far the best and fastest way to level. FATEs, Levequests, and Hunts are what you do in the meantime while waiting for your queue to pop.
    (0)

  3. #3
    Player
    Train88's Avatar
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    Aug 2011
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    341
    Character
    Aleddra Sunbeam
    World
    Lamia
    Main Class
    White Mage Lv 60
    Oh ok. This is about playing the way SE wants me to. Nothing i haven't heard before. Can't say i agree though.

    Thanks.
    (0)
    When life gives you lemons, cry yourself to sleep, and tell all your friends.

  4. #4
    Player
    Shuon's Avatar
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    Aug 2013
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    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    I do get like 20k exp at higher level hw areas though, and because no1 does them, their difficulties never get scaled and I clear them real fast. Am I alone?
    (0)

  5. #5
    Player
    Sove92's Avatar
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    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kaedan94 View Post
    FATEs in NT only net you 14k, not 21k. There are only two FATEs in NT that give you 21k, and they are both very long spawn/rare.

    FATEing in general is not a good way to grind (and SE has been trying to disincentivize it for years, hence why the numbers are low). The new HW dungeons are by far the best and fastest way to level. FATEs, Levequests, and Hunts are what you do in the meantime while waiting for your queue to pop.
    The 21k comes from people who already have a level 60 job, the armory bonus adds 50% to the 14k.

    N. Thanalan FATEs are actually a very efficient method to level. You get around 400-500k exp/h in N. Thanalan with the armory bonus. It is by far the easiest way to reach level 55.
    (1)

  6. #6
    Player
    AzakaTonnerre's Avatar
    Join Date
    Mar 2011
    Posts
    179
    Character
    Azaka Tonnerre
    World
    Zalera
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Kaedan94 View Post
    FATEs in NT only net you 14k, not 21k. There are only two FATEs in NT that give you 21k, and they are both very long spawn/rare.

    FATEing in general is not a good way to grind (and SE has been trying to disincentivize it for years, hence why the numbers are low). The new HW dungeons are by far the best and fastest way to level. FATEs, Levequests, and Hunts are what you do in the meantime while waiting for your queue to pop.
    Or you could have just answered with this rather than making something up... I agree its not the best way to necessarily grind. But there has been zero indication that they are trying to "disincentivize" anything about it.

    Quote Originally Posted by Camate View Post
    Hello, everyone.

    We understand that there are currently the following issues with FATEs in 3.0 areas:
    • Monster HP is too high and it takes too long to complete.
    • The amount of experience points rewarded isn't commensurate with the amount of effort put in.
    Especially in regards to the first point above, due to the fact that FATE monsters' HP will increase based on the amount of participants of the previous occurrence of the FATE, it makes it so more work is required to complete it. This in turn increases the feeling that the experience points reward is not enough.

    As there are many FATEs, we will need some time to make adjustments; however, we are planning to make the following adjustments to FATEs in 3.0 areas:
    • Increase the amount of experience points earned.
    • Change the feature where the monsters' strength is adjusted depending on the amount of players that participated in the previous FATE. If players failed to complete a FATE, the previous number of participants will not count and a modifier will not be placed on the new FATE.
    • Increase the range of the level sync.
    With the above adjustments, it will become easier to complete FATEs even with a small group, and you'll be able to earn more experience points.

    We're currently working on this, and we're aiming to implement this as quickly as possible.
    http://forum.square-enix.com/ffxiv/t...56#post3116856
    (2)
    Last edited by AzakaTonnerre; 07-10-2015 at 12:05 PM.

  7. #7
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by AzakaTonnerre View Post
    Or, you could have just answered with this rather than making something up...
    Nothing in there contradicts what I said. Yes, they are fixing FATEs in HW areas, but they have still never intended them to be the primary form of grinding. Ever since people first started using them for such in 2.0, Yoshi-P was surprised and buffed dungeons in order to make them more appealing for leveling.

    Since then, they have buffed dungeons and roulette even more, making dungeons, by far, the best and fastest form of leveling.

    You could have just read what I wrote rather than making something up...
    (0)

  8. #8
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
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    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kaedan94 View Post
    Nothing in there contradicts what I said. Yes, they are fixing FATEs in HW areas, but they have still never intended them to be the primary form of grinding. Ever since people first started using them for such in 2.0, Yoshi-P was surprised and buffed dungeons in order to make them more appealing for leveling.

    Since then, they have buffed dungeons and roulette even more, making dungeons, by far, the best and fastest form of leveling.

    You could have just read what I wrote rather than making something up...
    Unless you're a DD, have fun with the queue times. With a premade, it is the fastest, no doubt about that.
    (1)

  9. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Sove92 View Post
    Unless you're a DD, have fun with the queue times. With a premade, it is the fastest, no doubt about that.
    Unless you queue up for a specific and unpopular dungeon, queue time for a DPS is not sooo long.
    My queue time as MNK for a roulette is between 3-10 minutes (resets because of withdrawals not counted).
    (0)
    Last edited by Felis; 07-10-2015 at 07:01 PM.

  10. #10
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Felis View Post
    Unless you queue up for a specific and unpopular dungeon, queue time for a DPS is not sooo long.
    My queue time as MNK for a roulette is between 3-10 minutes (resets because of withdrawals not counted).
    Maybe on your server, but "Sove92" is on Shiva like me. Even during prime time, (when there's a log in que), DPS classes have a long que time even in roulettes. I sat in the trials roulette for about 25 minutes or so earlier today when it told me I had an "average wait time of 5 minutes". The wait times for HL, LL, and Expert can get even worse. If you're not playing in prime time hours, then expect about a 40min to hour long wait if you're going in solo as a DPS. If you're quing for an individual dungeon or trial, with the exception of one or two, you're going to have a long wait no matter what time of day you're trying to find a group......
    (0)
    Quote Originally Posted by TouchandFeel View Post
    Strangely enough, if you assume the OP is from a parallel universe, it all makes sense.
    ...
    That or they are just spouting gibberish.

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