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  1. #701
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    678
    Character
    Kenrir Amnis
    World
    Cuchulainn
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aiselia View Post
    So I was thinking...
    BotD abilities also have really low potency when landed outside of position.

    From 290 down to 100. A 190 potency loss.

    I think that's as absurd as the cast times behind WM. So if SE fixes the cast times, they should fix our potency loss too.

    The mechanic itself I think is cool, though plenty of Drgs don't like it.
    (0)

  2. #702
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Leonus View Post
    they should fix our potency loss too.
    To be frank, I think they should remove positional requirements from everything period and just normalize the damage of the attacks to a balanced average between the two potencies.

    The positional requirements are pretty much the only thing keeping me from loving Monk since I feel punished every time I try to solo something in the open world as a Monk because monsters do tend to not like me circling behind them.
    (4)

  3. #703
    Player
    LLamaPie's Avatar
    Join Date
    Sep 2013
    Posts
    89
    Character
    Drama Llama
    World
    Behemoth
    Main Class
    Archer Lv 100
    Quote Originally Posted by pinder2009 View Post
    The WM buff/EA+SW nerf translated to an about 50 dps .
    I'm parsing 930ish at i183 on dummy now over 3+ minutes. Which isn't bad, but that is with flawless use of oGCDs and stuff. It's actually rough to maintain that type of management in fights with mechanics.
    (0)

  4. #704
    Player
    surja_kable's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    9
    Character
    Surja Kable
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    In 2.0 I mainly used my bard. So far I'm 53 in 3.0 and I'm not a fan of the cast timers. It feels clunky and unnatural now. I think they should have made WM act just like the other songs.
    -Remove cast timers.
    -Have it drain your MP while it's in use.
    -No damage penalty like Foe's.
    -Will force us to be strategic with our MP to make sure we have MP to be able to play the right song when it's needed.
    -Continue to gate the newer abilities behind WM and give them a slight buff.
    In other words you could look at it like a WAR and it's stance dancing. But for bard it would be a dance between support and dps. We retain the mobility we all love about our bards, the ability to help out others (MP/TP regen, caster buff), and pump out more dps.
    (6)

  5. #705
    Player
    Zyrusticae's Avatar
    Join Date
    Sep 2013
    Posts
    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Aiselia View Post
    To be frank, I think they should remove positional requirements from everything period and just normalize the damage of the attacks to a balanced average between the two potencies.

    The positional requirements are pretty much the only thing keeping me from loving Monk since I feel punished every time I try to solo something in the open world as a Monk because monsters do tend to not like me circling behind them.
    And I'm not gonna lie, that's probably one of the biggest reasons why I don't main MNK today. Playing MNK in the open world feels terrible in ways that no other job feels. Not to mention the positionals make no sense with the lore of the job...
    (2)

  6. #706
    Player
    mb52139's Avatar
    Join Date
    Sep 2013
    Posts
    116
    Character
    Velora Hunter
    World
    Balmung
    Main Class
    Bard Lv 60
    A major issue I'm finding is.. you get used to playing with the new WM.. then all of a sudden get thrown into a lvl 50 dungeon and have to relearn how to play the old way.. if they are going to force a change so big on us.. shouldn't it be in affect at all times?
    (1)

  7. #707
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by mb52139 View Post
    A major issue I'm finding is.. you get used to playing with the new WM.. then all of a sudden get thrown into a lvl 50 dungeon and have to relearn how to play the old way.. if they are going to force a change so big on us.. shouldn't it be in affect at all times?
    I stopped doing high level roulette on my bard, makes me so sad...
    (1)

  8. #708
    Player
    T2teddy's Avatar
    Join Date
    Aug 2013
    Location
    BC Canada
    Posts
    481
    Character
    Fionn Iolair
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by MercureXI View Post
    Yeah because playing Bard will get me to understand basic mechanics a lot better and why you seem to fail at giving any type of valid argument here ?
    I can talk about all mechanics in the game, it has nothing to do with "levelling a class to 60" ... how dense are you really ?
    You have no Bard job and yet you think you have the vaguest clue how to play it? Good god..
    I have a level 51 bard and even I would not feel I have the right to weigh in on how the new abilities will affect her playstyle. Although it looks like I'm not going to like it, or play on her much until all the dust settles.

    The fact remains that currently virtually all her skills are instants plus she has auto-attacks and ogcds to use in between, but with this Wanderer's Minuet, ALL that will end.
    (0)
    Last edited by T2teddy; 07-10-2015 at 08:11 AM.

  9. #709
    Player
    ChloeGrace's Avatar
    Join Date
    Oct 2013
    Posts
    428
    Character
    Chloe Grace
    World
    Cactuar
    Main Class
    Bard Lv 80
    How about giving every job cast bars, and see how much they enjoy it.
    I doubt too many people would be saying, "Suck it up. That's the way it is."

    Ofc, there would be a mass unsub and exodus to other games. And before anyone chimes in, "Well, that's just not realistic," I say screw you. It's not realistic for bard bow-mage to have cast bars either. But they do, and should not.
    (2)

  10. #710
    Player
    Darkthrone's Avatar
    Join Date
    Nov 2014
    Location
    Windurst
    Posts
    16
    Character
    Dod Vanvidd
    World
    Adamantoise
    Main Class
    Archer Lv 60
    I still only use WM for the opener, finish with IJ just before buffs drop and turn it off.
    (0)

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