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  1. #21
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by IzzyData View Post
    That's some very useful information. I thought the game was just derpy.
    Since you are asking these sorts of questions it is worth mentioning that you can fit off-GCD skills inbetween the GCD timers (never played WoW beyond level 5 so not sure if this is the norm), but skills such as Jugulate and Mug you generally want to use between your GCD weaponskills. The animation will clip, but the effect will still go off on these skills.
    (0)

  2. #22
    Player
    IzzyData's Avatar
    Join Date
    Jun 2015
    Posts
    147
    Character
    Izzy Pollux
    World
    Faerie
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Altena View Post
    Since you are asking these sorts of questions it is worth mentioning that you can fit off-GCD skills inbetween the GCD timers (never played WoW beyond level 5 so not sure if this is the norm), but skills such as Jugulate and Mug you generally want to use between your GCD weaponskills. The animation will clip, but the effect will still go off on these skills.
    I did notice those. WoW has off GCD abilities as well like shadowstep for rogues. It seems like you could also use mudras inbetween the GCD of other normal abilities too. Like I would use spinning edge, gust slash and then immediately after gustslash goes off I can already be casting a mudra for suiton then as soon as suiton goes off I can cast both Aeolian Edge and Trick attack at the same time because trick attack is off GCD and the normal GCD for abilities was resetting while I was casting a mudra.

    There seems to be way too many kinds of cooldowns which makes it feel clunky and inconsistent to me.
    (0)
    Last edited by IzzyData; 07-10-2015 at 03:58 AM.

  3. #23
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by CoolMithra View Post
    Sure, SE could have the Ninjutsu activation also show the Mudra cast animations for each mudra before casting the Ninjutsu, but that will cause a character animation delay between what the Ninja player will see on their screen and what every other player will see on their screen.
    Gameplay > Aesthetics is personally always my priority, however I understand your point, and I can't argue that many people rate aesthetics higher on the list.

    I personally filter out party animations to "Limited" and others to "None" just because there are already enough flashy lights to me.

    If it were flawless/lagless mudras vs. external mudra aesthetics, my vote would be the lagless mudras.

    I absolutely love the mudra system, it's just the packet loss/rollbacks that infuriate me.
    (4)

  4. #24
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    So.. what's this bunny thing?
    (0)

  5. #25
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    This is actually why the majority of NINs have hung up their Raitons and switched entirely to Fuma. If Raiton was meant to be our main go-to, then Mudra is not working as intended and needs to be addressed. Two ways to fix this would be client-sided mudras (but then we'd never hear the end of the HAXXXXXXX whining), or allowing macros to use decimals. The second doesn't necessarily fix the issue, but it's a functional band-aid.
    (0)

  6. #26
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by IzzyData View Post
    It seems like you could also use mudras inbetween the GCD of other normal abilities too.

    There seems to be way too many kinds of cooldowns which makes it feel clunky and inconsistent to me.
    That is correct, as Mudras / Ninjutsu are technically not on the GCD (although it's practically impossible to truly fit a full 3-step combination between a GCD, at least with my latency). Which is part of the problem to begin with.

    You get used to the off-GCD's, however this patch added 4 new off-GCD's which has made the starting NIN rotation extremely busy (especially if you wish to help the tank with Enmity so they can focus on a higher damage rotation).
    (0)

  7. #27
    Player
    IzzyData's Avatar
    Join Date
    Jun 2015
    Posts
    147
    Character
    Izzy Pollux
    World
    Faerie
    Main Class
    Rogue Lv 80
    I made a video where attempted to use abilities as fast as the game would let me. I used mudras by clicking Ten + Chi pretty much at the same time. The first time it correctly recorded it as Raiton and the second time the Chi didn't register and it used Shuriken instead. I don't really know what the deal is with that, but it feels pretty inconsistent. The whole queue thing is pretty awkward coming from WoW.

    http://www.twitch.tv/izzydata/v/7188924
    (0)

  8. #28
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    My Computer/My internet -><- Latency
    (0)

  9. #29
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    on paper the mudra system look nice, the trouble it's when you bring this to a game that deal everything server side. meaning it's highly affected by latency.
    now they did bring a jobs that will become a pain to play if you have the mudra lag, some people even don't use anymore 2-3 mudra ninjutsu because of this.

    the trouble is SE can't fix this trouble! it's not they don't want, it's they can't! because the whole game was made server side. all the trouble they meet for improve the game are tie to that! why?
    simply because they did create and test this in japan only.... where this sort of trouble don't exist.
    and for solve this, exept if they accept to rewrite the netcode... even new server in europe will solve nothing...

    the concern is real, the trouble is real, the frustration is real. the question is do SE really care about it. i doubt it... sincerely i don't think SE can fix it and want to fix it since when you look at the new skill of the ninja... do you see any new ninjutsu? nope... a skill for reduce the use of a 3 mudra ninjutsu yes, but no new ninjutsu.

    all of this happend because they continue to test the game in japan only, they don't have team that test the game from other location! them test are worthless!
    (1)

  10. #30
    Player
    Rhinos's Avatar
    Join Date
    Aug 2011
    Posts
    55
    Character
    Rhinos Sandrock
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    I think it would be hasty to rule out client-side mudras as implausible. There are plenty of precedents for SE designing gameplay mechanics that use the client side to improve responsiveness for players.

    For those that remember version 1.0, one the big complaints was the extremely slow UI attributed to unnecessary server-side checks when opening menus. With 2.0 this was redesigned, and drastically improved.

    Other examples are visible in combat too. Casting animations start instantly client-side then does the server-side check second, to help combat feel responsive. Try using a cast time spell while moving and you will still see the casting bar pop up briefly until the server recognizes your character is moving.

    I might be talking out my ass, but I think it is definitely possible for mudra inputs to be changed in a way that reduces the impact of latency without making it too exploitable.
    (1)

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