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  1. #1
    Player
    RentisB's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Darrian Grey
    World
    Midgardsormr
    Main Class
    Conjurer Lv 60

    Let's talk Triple Triad and how pointless it now is.

    I'll keep this short since I don't wanna go on a huge rant. Why SE, did you decide to remove any and all fun from TT? Remember how people hated the Swift and Rowena NPC fights and you changed it? Why then did you go and put a whole expansion full of NPCs with similarly RNG based rules that basically removed any "strategy" required?

    Of the new NPCs only 3 I could find did not have either Random, Chaos, or heaven forbid, BOTH. Same and Plus are basically up to the mercy of Roulette. The drop rate seems to be lower for even the new 1 and 2 star cards, which should be common. The dungeon drops are all super rare and the 90 card achievement does not increase your deck strength like the previous 2... See what I'm getting at here?

    Remember when mini-games could be fun, on the side things, and not frustrating RNG affairs? What happened to that?

    Just...why?
    (10)

  2. #2
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    How the dev meeting probably went: "Hmm, players are having too much fun with Triple Triad, let's change that".

    But yeah, they turned a fun mini-game into the mess that it is now. All the bad points got exacerbated. RNG in almost every NPC (From Random, Roulette or Chaos). Nearly non-existent drop rates. etc

    I don't even mind chaos too much, since it also negatively affects the NPC's from time to time. It's Random that really makes me want to punch whoever decided to add it. It is such a cheating, cheap way of adding difficulty. It punishes you for collecting more cards (Which should technically make you stronger), since the 1 and 2 stars outnumber the higher ones. It's not really "Random", since you are still gated behind the Star-rule (So you can get five 1-star cards, but never five 5-star cards). In lieu of this, it makes 4-star cards worse, since getting one means you wont get your one allowed 5-star card. And on top of this, the NPC's aren't negatively affected by this at all; since their deck is typically made of two 5-stars and five 4-stars.

    And ON TOP of all of this, since all the "high level" NPC's sport random... there is no point in deck building anymore. I made an amazing deck the other night and made myself sad when I realized all the NPC's I still needed cards from had random.
    (4)

  3. #3
    Player
    Ryamatsu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    61
    Character
    Ashelia Sturmwind
    World
    Mateus
    Main Class
    White Mage Lv 61
    I hate Random rule.

    In FF8 I would follow TT guides to avoid it spreading. It's to a point now where if I see someone having random rule I will just leave. Not worth my time.
    (1)
    Checkout our FC website! We are an old community dating back to FFXI days on server Titan. http://www.titansentinels.net/

  4. #4
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    I have to agree, SE completely sucked the fun out of this. Random, especially is way way way overused, and I don't even understand why. It is the least fun rule of all. Its like they were purposely trying to make it un-fun.
    (3)

  5. #5
    Player
    RedAntares's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    256
    Character
    Vanilla Pancake
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    It might just be me wearing a tin foil hat, but it seems that everytime someone complains about something in the game, they add MORE stuff with the mechanic everyone is complaning. Remember FATES? A lot of people hated those, few patches later, they add ATMAS and a bunch of seasonal events that forced you to do FATES. Rowena and Swift too hard? Let's add Tataru, and a few more NPC with that mechanic you hate in the expansion.

    They might be trolling us all! :P
    (1)
    Last edited by RedAntares; 07-10-2015 at 03:32 AM.

  6. #6
    Player
    RentisB's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Darrian Grey
    World
    Midgardsormr
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Quesse View Post
    I have to agree, SE completely sucked the fun out of this. Random, especially is way way way overused, and I don't even understand why. It is the least fun rule of all. Its like they were purposely trying to make it un-fun.
    Aye, I was mostly okay with Rowena and Swift prenerf because it was only really those 2 that sucked so much. There was the Odin guy too but he was mostly tolerable with a decent deck. But now they all have random, and like full 5/4 star decks so you're pretty much screwed before you even start. I really wish random worked the same for them as it does us. That would solve so many of my complaints. If they had like 15 1* 2* etc. cards to pull randomly then it would at least give us a snowball's chance at winning.

    I really don't get why the 90card achievement doesn't bump your deck up to 4* too, as it stands now 4* cards are completely pointless. That woulda helped a little, plus make these new NPCs less horrible.

    I mean it's not like they have to worry about keeping it fair for tournaments, since those are a lost cause of win-trading and cheating. Now they have to make the NPC fights also completely suck. If SE plans to continue TT past what it is now and not just abandon it, it needs a LOT of attention looked it's way. I had so much fun too. Oh well.
    (0)

  7. #7
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Random is the one rule that killed TT in FF8 for me and as such did so here, because its a lie. The random trait is not put there as a rule for the table cus if you asked us to toss our cards on the table and pick 5 at random, the NPC will drop 6 while we drops 20/30/40+ cards on the table.
    (1)

  8. #8
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Hey now, we wouldn't want your decks being too powerful against those NPC tournament opponents. You might have an easy time earning ZERO platinum packs that way.

    I sometimes feel like there is a guy from the 1.0 team that snuck back into the office through the air vent, and he moves around the building adding horrible ideas to one department at a time. Can we get someone from security to pass through the room with the gold saucer crew?
    (4)

  9. #9
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Random is about thinking on your feet. Or else people would be bored at how easy it is. The difficulty can't be there if players just spam their best cards, by making it random the chances of winning are skewed because you can't prepare ahead of time of how to deal with x NPC because each rotation of rules will change your strategy and you wont' exactly fall into a situation where you can use the same strat over and over and win.
    (0)

  10. #10
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Airget View Post
    Random is about thinking on your feet.
    On my feet, I THINK matching a random 1 star deck against an unobtainable 4-5 star deck is garbage. And those times you win a really unfair match-up? Actually watch your computer opponents' decision making process. They place powerful cards in terrible positions, essentially throwing the game. Second to last turn, score is 6-4, opponent places a card in a position where it flips NO cards, instead of placing it where it would flip 3 cards.

    The big problem is the star limitation on the player hand, preventing you from getting hands even via random that can compete with your opponent. 4 out of 5 cards in my hand are randomly chosen from my 1-3 star collection, and only one card is chosen from my 1-5 star collection. It sets you up for terrible hands, while your opponent is guaranteed their normal rotation of cards. If there isn't a clever rule such as plus or same in effect, you're only going to win if the computer throws the match.
    (3)
    Last edited by Gunspec; 07-10-2015 at 04:49 AM.

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