I'll keep this short since I don't wanna go on a huge rant. Why SE, did you decide to remove any and all fun from TT? Remember how people hated the Swift and Rowena NPC fights and you changed it? Why then did you go and put a whole expansion full of NPCs with similarly RNG based rules that basically removed any "strategy" required?

Of the new NPCs only 3 I could find did not have either Random, Chaos, or heaven forbid, BOTH. Same and Plus are basically up to the mercy of Roulette. The drop rate seems to be lower for even the new 1 and 2 star cards, which should be common. The dungeon drops are all super rare and the 90 card achievement does not increase your deck strength like the previous 2... See what I'm getting at here?

Remember when mini-games could be fun, on the side things, and not frustrating RNG affairs? What happened to that?

Just...why?