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  1. #1
    Player
    ZephyrusM's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    11
    Character
    Zephyrus Montenbelt
    World
    Balmung
    Main Class
    Black Mage Lv 64
    Quote Originally Posted by Egnasya View Post
    The real question, in my line of thinking at least, is, are BLM even expected to frequently use Enochian and keep it up for longer parts of encounters?



    Now I don't say that's my personal opinion. I bite my keyboard everytime buffs runs out too. It's just that, we might simply misunderstand the developer's intention with the current state of BLM.
    The issue is that not keeping Enochian up 100% of the time costs BLM 40-50% DPS. Using the old spam fire 1 rotation doesn't cut it. You can't meet DPS checks/enrage timers if one of your DPS constantly takes 40-50% DPS loss because they dodge or take part in a mechanic.
    (3)

  2. #2
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by ZephyrusM View Post
    The issue is that not keeping Enochian up 100% of the time costs BLM 40-50% DPS. Using the old spam fire 1 rotation doesn't cut it. You can't meet DPS checks/enrage timers if one of your DPS constantly takes 40-50% DPS loss because they dodge or take part in a mechanic.
    Dropping Enochian is bad but it's not a 40-50% loss, no. I've done full no Enochian parses and I get 1k~ when it's more like 1,150-1,200 with normal Enochian.
    (1)

  3. #3
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Sleigh View Post
    Dropping Enochian is bad but it's not a 40-50% loss, no. I've done full no Enochian parses and I get 1k~ when it's more like 1,150-1,200 with normal Enochian.
    Shooting myself in the foot here cause I do want BLMs to get some QoL changes to make the timers more forgiving but... Im tempted to agree with this.

    Lets see, the old rotation is for example...
    240(T1) + 180(B1) + 240*.7*2 (B3 and F3 swapping) + (5*180+2*240)*1.8 = 3240 pot over 11 gcds = 117.82 pot/sec.

    A general "lets pretend its a full refresh every time" Enochian rotation may look like...
    240*.7*2 (B3 and F3 swapping) + (5*280+180)*1.8 (lets claim we can fit in 5 F4's) + 280(B4) to refresh = 3460 potency, over a total of 25.5s due to the longer cast times of F4 and B4 = 135.69 pot/sec.

    So 135.69/117.82 = 15.2%
    From a pure math standpoint, not counting the EXTRA dps loss from having to wait for mana ticks or having a buff fall off because the timer ran out, the perfect sustained Enochian rotation is only 15% stronger than the perfect sustained non-Enochian rotation.

    So IDK, my BLM is still 59.6ish so I cannot truly speak for how much of a dps gain having F4 will be... but from a math standpoint, if you simply HAVE TO drop Enochian and revert to the old rotation, it is not a 40-50% dps loss... (again my viewpoint may change when I hit 60 and get some better gear)

    I think a lot of it is the idea that messing up the Enochian timer hell and losing 40-50% is that when you DO mess it up, you are fundamentally messing up core BLM mechanics because you were desperately trying to maintain Enochian.

    Perhaps the solution is the accept BOTH rotations and practice some fluidity in switching between them?
    Perhaps if you see that you are forced to move and will be entering a "red zone" in your timers, it may be a good idea to fluidly change back to the old rotation and let Enochian fall off. As opposed to trying to do a last second salvage, failing, and now you have no Enochian, no stacks, and not enough mana to cast a damn thing!

    That said, do I think the current state of BLM is good? NO!
    BLM when played perfectly CAN be good, some would say very good, but the way the current timer and stack mechanics are set up is SO unforgiving that 1 small mistake, 1 slightly long forced movement phase, and you are SCREWED! And that is wrong.
    The timers need to be extended, B4 and F4 should be allowed to finish casting if AF or UI or Enochian fall off, and maybe the personal effects of these spells should be frontloaded, applied at the start of the cast, not when the cast lands AND deals damage (hello invulnerable boss).
    But we should not completely shun the old rotation. If you honestly see that you are in a situation where trying to maintain the Enochian rotation may very well cause you to lose all your stacks and end up in a sorry state, then just switch back to the old rotation until Enochian refreshes. It is better to fluidly change rotations and do 15% less damage, than fail to salvage Enochian and quite likely end up doing 40-50% less damage.
    (3)
    Last edited by Kenji1134; 07-10-2015 at 04:19 AM.

  4. #4
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kenji1134 View Post
    snip
    You cant fit 5 fire I in an astral fire rotation like in ARR. it's 4 now.
    You're also not counting the 5% flat damage increase enochian give.
    (1)
    Last edited by hallena; 07-10-2015 at 08:44 AM.

  5. #5
    Player
    Hontaro's Avatar
    Join Date
    Dec 2014
    Posts
    84
    Character
    Yukino Nadeshiko
    World
    Phoenix
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Kenji1134 View Post
    snip
    Basically what the other one said, so I'll re-calculate it

    old rotation (at lvl60)
    180(B1) + 240(T1) + 240*0.7*2 (F3/B3 swapping) + (4*180)*1.8 = 2052 pot over 2.5 + 2.5 + 1.75 + 1.75 + 4*2.5 = 18,5s => 110.92pot/s
    I don't consider (double) Flare a part of a basic rotation, also, 11 GCDs is wrong since Flare has a longer cast time.

    A general "lets pretend its a full refresh every time" Enochian rotation
    240*.7*2 (B3 and F3 swapping) + (4*280+180)*1.8 (with 4 F4) + 240 (T1, you will use it in most cases during UI3) + 280(B4) to refresh = 3196 potency, over a total of 23.5s => 136pot/s => 142.8pot/s due to 5% dmg from Enochian
    110.92/142.8 ~ 77.7%, which means that dropping Enochian is about 22,3% potency lost. Still not the 40-50% but still more than what you calculated.

    I hope I didn't screw anything up.

    What I'd like to have is that the AF3 check from F4 would occur only at the end of the cast. You would fix the issue of UI3 -> F3 -> F4 issue as well as another issue where you cast F1 right in time so that AF3 drops for a split second, which causes to mess up F4 too. Same stuff with B4.
    (0)
    Last edited by Hontaro; 07-10-2015 at 10:37 AM.

  6. #6
    Player
    ColeSlawter's Avatar
    Join Date
    Apr 2012
    Posts
    64
    Character
    Cole Slawter
    World
    Excalibur
    Main Class
    Pugilist Lv 70
    One thing I'd like to see is if Ley Lines is deployed and we had to move AND we do not have a party member targeted then Aetherial Manipulation will move you back to center of Ley Lines. If you have a party member targeted then it still takes you to them.

    I agree with a lot of the other suggestions but just thought I'd throw this one out as well.
    (2)

  7. #7
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    4 F1's becomes ~2743 over 24s = 114.3
    135.69/114.3 = 18.7% more pot/sec for the Enoch rotation.

    So not a "huge" difference, but still a larger difference.
    I got BLM to 60 today, havent had a chance to play with the new rotation in an expert. Or the old rotation for that matter.
    (0)