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  1. #1
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Bishop81 View Post
    No excuse for that weird looking water though.

    Personally I think it's bugged. Seems like a waste of polygons cramping them together like that - for a fairly hideous looking effect too.
    I think what you took was also a bad screenshot too. You do not stare directly down at water, usually you are standing on the edge of a beach as you look at the water or standing it in in the Sea Of Clouds.

    Your screenshot has no context, and you are basing an argument around it.
    (0)

  2. #2
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Chiramu View Post
    I think what you took was also a bad screenshot too. You do not stare directly down at water, usually you are standing on the edge of a beach as you look at the water or standing it in in the Sea Of Clouds.

    Your screenshot has no context, and you are basing an argument around it.
    Here (open it in it's own window, it's 1080p)



    I believe this is a fairly normal position to stand at and that water doesn't look natural.
    (2)

  3. #3
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Bishop81 View Post
    Here (open it in it's own window, it's 1080p)



    I believe this is a fairly normal position to stand at and that water doesn't look natural.
    Sadly that's just a result of the low resolution bump textures. That "line" you see there is the result of a poor job of downsizing the texture - kind of like when you simply shrink a picture in photoshop you may end up with a slightly darker pixel on the edge. Then it got exacerbated as a result of the displacements used in tesselation.

    Mostly though, the changes look good.
    (0)