Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 66
  1. #21
    Player
    Mwynn's Avatar
    Join Date
    Mar 2015
    Posts
    778
    Character
    Dio'orsa Pulse
    World
    Odin
    Main Class
    Astrologian Lv 70
    Just so you can see it





    (Click on it for bigger Size...)
    (0)

  2. #22
    Player
    Vurtney's Avatar
    Join Date
    Sep 2013
    Posts
    372
    Character
    Saryn Storm
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Mwynn View Post
    Just so you can see it





    (Click on it for bigger Size...)
    The quality of the Parallax Occlusion is comparable to the quality of textures in the game. Some textures look distorted with PO on because of this. Hopefully at some point we get higher resolution textures (and better lighting while at it)
    (1)

  3. #23
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Mwynn View Post
    Just so you can see it





    (Click on it for bigger Size...)
    Those are due to Parallax Occlusion. It doesn't work well when the viewing angle is close to parallel to the surface. There might be other techniques that work around that.

    (Alternatively they can just disable parallax occlusion mapping at acute angles, and I believe they have done that for the ground, but didn't bother to test the angles for rocks faces for some reason.)

    I have it turned off for that reason. Thus it's a different issue with water. As I mentioned early, it might be a problem with their tessellation implementation.

    PS: As for AA, other than MSAA, they could also try SMAA T2x.
    (0)
    Last edited by Bishop81; 07-09-2015 at 11:56 PM.

  4. #24
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Mwynn View Post
    The thing about the Water is, those "Tesselation" Waves won't even move. The Line you see above in the Screenshot just stays in the same Spot the whole time.

    Just when you move, certain Textures begin to jump. You can notice this at Mountains or the Ground and suddenly the Mountains/Ground becomes spiky. I highly doubt this is a Problem thanks to the low-res Textures, this looks like it has been rushed (We still got no AA...)
    It's a strange sort of "Tesselation" based on the Camera. If you look at certain Points, like from above, the Ground is flat, it looks like you were using DX9, move the Camera 90 Degrees and you get the Illusion there is "Tesselation".

    Do 90 Degrees again and Tesselation is gone.
    That's Parallax Occlusion Mapping, not tesselation.

    They did show off a preview a while back on Nico Nico w/ the sea's of La Noscea full of big swells and waves. I thought it was a bit too wavy and definitely did not look anything like real water. Considering that the new areas aren't set near the ocean, this effect would have gone unused.

    The Leviathan Trials has the "wavy water" tessellation effect, so it may depend on weather or other things.

    We have FXAA for Anti-Aliasing.
    (0)
    Last edited by Laraul; 07-10-2015 at 02:09 PM.

  5. #25
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Not really. Never big on the graphics department.
    (0)

  6. #26
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Eh, not really. Those subtle changes really added up to overall better visuals, which hadn't been bad at all, to begin with. One thing I don't like is that we still don't have more AA options (FXAA is admittedly not exactly among the good ones).

    What I'm more underwhelmed by, is the fact that we still can't have higher resolution textures. For example, there's [censored]'s gravestone, with quite a few lines of text, and we can't even read it. Other places, the terrain is even more smudgy than before. Close-up on clothes makes certain details look like this was an 8-bit game (or worse).
    (0)

  7. #27
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Was expecting more 3D water with the DX11 release, this comment I recall was before DX11 was released but I believe they said they would continue to add features as they had time and priority met. Obviously fixing game issues and keeping the game content in cycle is important, but I'd also like to see 3d water it is not "unexpectable" this day and age. Even when the game is not a AAA single player game. Though the water does move on a small level but imo oceans are way too stale water lake like lol. Talking about water, they should take a look at their ripples, my guinea pig makes bigger ripples in real life than my 200lb highlander xD.

    That said, I haven't gone back to DX9 and do not want to - for the most part it has made everything better than it already was (fun parallax issues, I don't turn it off because it is better than it is worse). Comment for improvement, for myself, does not mean it's starting at a despicable place (I like the graphics a lot).
    (2)
    Last edited by Shougun; 07-10-2015 at 12:55 AM.

  8. #28
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Can't form an opinion when DX11 just constantly crashes my game. ; ;
    (2)

  9. #29
    Player
    TinyMonster's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    299
    Character
    Soushie Monster
    World
    Behemoth
    Main Class
    White Mage Lv 60
    I don't really care about graphics. I play a game to be with friends, family, and have a good story which FFXIV gives me plenty therefore I am happy..
    (0)

  10. #30
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Water? Pffft. Let's talk grass.
    (4)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast