The quality of the Parallax Occlusion is comparable to the quality of textures in the game. Some textures look distorted with PO on because of this. Hopefully at some point we get higher resolution textures (and better lighting while at it)
Those are due to Parallax Occlusion. It doesn't work well when the viewing angle is close to parallel to the surface. There might be other techniques that work around that.
(Alternatively they can just disable parallax occlusion mapping at acute angles, and I believe they have done that for the ground, but didn't bother to test the angles for rocks faces for some reason.)
I have it turned off for that reason. Thus it's a different issue with water. As I mentioned early, it might be a problem with their tessellation implementation.
PS: As for AA, other than MSAA, they could also try SMAA T2x.
Last edited by Bishop81; 07-09-2015 at 11:56 PM.
That's Parallax Occlusion Mapping, not tesselation.The thing about the Water is, those "Tesselation" Waves won't even move. The Line you see above in the Screenshot just stays in the same Spot the whole time.
Just when you move, certain Textures begin to jump. You can notice this at Mountains or the Ground and suddenly the Mountains/Ground becomes spiky. I highly doubt this is a Problem thanks to the low-res Textures, this looks like it has been rushed (We still got no AA...)
It's a strange sort of "Tesselation" based on the Camera. If you look at certain Points, like from above, the Ground is flat, it looks like you were using DX9, move the Camera 90 Degrees and you get the Illusion there is "Tesselation".
Do 90 Degrees again and Tesselation is gone.
They did show off a preview a while back on Nico Nico w/ the sea's of La Noscea full of big swells and waves. I thought it was a bit too wavy and definitely did not look anything like real water. Considering that the new areas aren't set near the ocean, this effect would have gone unused.
The Leviathan Trials has the "wavy water" tessellation effect, so it may depend on weather or other things.
We have FXAA for Anti-Aliasing.
Last edited by Laraul; 07-10-2015 at 02:09 PM.
Not really. Never big on the graphics department.
Eh, not really. Those subtle changes really added up to overall better visuals, which hadn't been bad at all, to begin with. One thing I don't like is that we still don't have more AA options (FXAA is admittedly not exactly among the good ones).
What I'm more underwhelmed by, is the fact that we still can't have higher resolution textures. For example, there's [censored]'s gravestone, with quite a few lines of text, and we can't even read it. Other places, the terrain is even more smudgy than before. Close-up on clothes makes certain details look like this was an 8-bit game (or worse).
Was expecting more 3D water with the DX11 release, this comment I recall was before DX11 was released but I believe they said they would continue to add features as they had time and priority met. Obviously fixing game issues and keeping the game content in cycle is important, but I'd also like to see 3d water it is not "unexpectable" this day and age. Even when the game is not a AAA single player game. Though the water does move on a small level but imo oceans are way too stale water lake like lol. Talking about water, they should take a look at their ripples, my guinea pig makes bigger ripples in real life than my 200lb highlander xD.
That said, I haven't gone back to DX9 and do not want to - for the most part it has made everything better than it already was (fun parallax issues, I don't turn it off because it is better than it is worse). Comment for improvement, for myself, does not mean it's starting at a despicable place (I like the graphics a lot).
Last edited by Shougun; 07-10-2015 at 12:55 AM.
Can't form an opinion when DX11 just constantly crashes my game. ; ;
I don't really care about graphics. I play a game to be with friends, family, and have a good story which FFXIV gives me plenty therefore I am happy..
Water? Pffft. Let's talk grass.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
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