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  1. #1
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Vespar View Post
    While I will rescind that I was wrong about the removal of cleric stance (ie the six seconds, which isnt all that noticeable) we are discussing BARD not BLM and healer. 15 second recast time to be able turn off WM/GB is quite a while. It;s more than twice the six seconds to turn off clerics....

    But I have to ask, why are you in here griping about BLMs. This thread was discussing the changes to bard, not BLM....
    To show that your arguments have no grounds because other classes have the same mechanics and are worse off. Having to stands still until a mechanic or dodge is not that big of a deal. Seriously, what other reason do you even have to move? The problems introduced with casting are non-existent on bard and are real gameplay problems with other classes. The penalty is why we have higher DPS. Did you notice that other skills had a corresponding damage reduction along with the WM changes? They won't increase your DPS until the casting actually has a real gameplay trade off. But right now you aren't doing anything casters don't have to do when they cast.
    (0)

  2. #2
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,775
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by UBERHAXED View Post
    snip.
    You had 60 levels to learn how to play a caster and perfect it. We had 8 levels to learn to do so...
    When you've spent your whole time on a class with the freedom of mobility to just suddenly have that ripped out from under you takes time to relearn and adapt to your already learned behavior/muscle memory. It is difficult to relearn something like that and adjust it in a relatively short period of time. Then add in the new actions and record into muscle memory where you have placed those on your hot bar. Then add in the stigma of when we mess up because we were looking at our hotbar for a new action and failed to miss an aoe. Or try to dodge an aoe, but fail a DPS check because we are stuck in a stance we cant get out of for another 6-12seconds but need to avoid a mass amount of aoe or what have you....

    I could care less about the overall dmg output that bard currently does. The transition from vanilla bard to WM bard has many of us irritated and all you are doing with your comparing blm to bard is rubbing salt in the wounds of every bard who currently dislikes the change.
    (11)
    Last edited by Vespar; 07-09-2015 at 06:09 PM.

  3. #3
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Vespar View Post
    You had 60 levels to learn how to play a caster and perfect it. We had 8 levels to learn to do so...
    .
    .
    .
    First off, you should play BLM at 60 before you claim that you don't have to completely different playstyle than at 50 (short of just choosing not to use the moves, which naturally bards have this option too). If it's not about the DPS (as you claim), then don't use it.

    I did start off as bard and when I played all the caster classes, then went back to bard I released that there was no point of being mobile. You're talking about an issue changing gameplay style when you gameplay did not revolve around moving, unlike classes which did, like melee.
    (1)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Vespar View Post
    The transition from vanilla bard to WM bard has many of us irritated and all you are doing with your comparing blm to bard is rubbing salt in the wounds of every bard who currently dislikes the change.
    As I mentioned before, other jobs have had actual additions to their gameplay. DRGs aren't forced to relearn their class from scratch, and simply have to figure out where Blood of the Dragon fits into their existing gameplay. SMN with their Bahamut Trance is basically the same, as this was added to their existing gameplay. As a PLD, I got Shelltron added to my rotation for blocking and MP recovery on top of a DoT combo I can apply should I choose to; my gameplay wasn't turned on its head by the additions.
    (7)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    Raiker's Avatar
    Join Date
    Sep 2013
    Posts
    85
    Character
    Dagger Amethyst
    World
    Goblin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by UBERHAXED View Post
    To show that your arguments have no grounds because other classes have the same mechanics and are worse off. Having to stands still until a mechanic or dodge is not that big of a deal. Seriously, what other reason do you even have to move? The problems introduced with casting are non-existent on bard and are real gameplay problems with other classes. The penalty is why we have higher DPS. Did you notice that other skills had a corresponding damage reduction along with the WM changes? They won't increase your DPS until the casting actually has a real gameplay trade off. But right now you aren't doing anything casters don't have to do when they cast.
    Cool story, but there was no other class that had they're job completely, and fundamentally changed.

    Black mage? Always had to stand still to cast. White mage? Summoner? Same deal, different utility. Melee? Can move around within melee range to stab or punch things.

    Nothing about them fundamentally changed after 3.0.

    Bard on the other hand? They changed. Completely. This isn't a "other classes have the same mechanics and are worse off" issue; it's a "the game play of a job completely changed after 52" issue.

    Your right, there are gameplay issues with some other classes, not all, but some; their roles never actually changed.

    I think your more so pissed at some underlying issue you had on a personal level at this point due to your previous posts and are using this thread as a way to unleash at bards.

    It doesn't matter if you, a sole person, doesn't like it. Here's your reality; bard is broken. Completely broken. The populace doesn't care if you think it's not as a singular person.

    Clearly there is an issue even if you're blind to it.
    (10)