If you actually read the first 2 sentences of my post the rest of it would have made sense. And yes summoner brings res but that's more towards the healing side than the support side.


Nope. One of my FC grp did A1 with 3 melees and 1 MCH and the melees had to run and grab the adds as well. All 3 of them closed over 900DPS with the MNK almost hitting 1K. What kind of DPS are your NIN dealing that allows you to even top him?It was A1. The reason why I beat the Ninja was because of the strat we used, not because of him being a bad player. Only one add needs to die under the light beam, so when they popped, he and I would kill the adds while we let our two BLMs, who were lowered geared than us, go to town on the bosses because them moving was an even bigger hit to their DPS. The Ninja had to run around to get the add and drag it to the beam. I was able to just stand at the beam, keep hitting the boss until the adds popped and then instantly switched to shoot them and bring them to me. Not to mention after their slam attack, I was able to get back on them quicker. In that situation, being ranged was a big advantage.
Again, mechanics play a big part in overall dps score, more than anything else. I have no doubt he would have beaten me handily on a stationary target that doesn't do anything. But dungeons hardly work out that way. Mechanics will always cause major variations and favor some classes over others.
People seem to be breaking 1k on good runs with dragoon in A1.
https://www.youtube.com/watch?v=ch7NxSGZmeM
You're more than likely to beat a melee handling mechanics if equally geared.
This is my current best in A1 with a drg + ninja. Note there is an astro but I got dps affecting cards from him, just a random aoe Ewer.People seem to be breaking 1k on good runs with dragoon in A1.
https://www.youtube.com/watch?v=ch7NxSGZmeM
You're more than likely to beat a melee handling mechanics if equally geared.
http://puu.sh/iSgA8/e79ae2ef0d.png
Multidoting is op
Nice parse.This is my current best in A1 with a drg + ninja. Note there is an astro but I got dps affecting cards from him, just a random aoe Ewer.
http://puu.sh/iSgA8/e79ae2ef0d.png
Multidoting is op


I was hitting a little over 800 myself, with an extra 117 dps from my turret. Not exactly sure what the Ninja parsed because he was the one running it and never elaborated. He only told me because I asked him.


That means your ninja are running under 917 tho.
Unless your grp are producing those 4 mins run like above shared and you are dealing 1K upwards I can probably understand.
IDK I feel that melees should be doing mid 900s on Alex turns at least.


I'm also not exactly sure what his ilvl was. I was in full 180 gear (no Hive weapon yet) and it was his first time trying it while it was my second group, so I knew the mechanics by then. Experience plays a big part.
It's not like I'm topping the list all the time either. I've had some bad melees I've destroyed sure (noticed on A4 when I was beating a DRG by 200 dps), but I've also had some melees beat me and had one BLM who was wrecking everyone with a good 50-100 dps above me. Player skill will always factor in of course, but I think MCH is in a good place now when played properly.
Last edited by Ryaz; 07-09-2015 at 04:41 PM.
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