Results -9 to 0 of 158

Threaded View

  1. #11
    Player
    Karen_Cerfrumos's Avatar
    Join Date
    May 2014
    Posts
    176
    Character
    Rera Kando
    World
    Cerberus
    Main Class
    Ninja Lv 90
    Quote Originally Posted by SuzakuCMX View Post
    No, I literally listed who to use it on. Because it's always useful on those people. Every card is always useful whether it's to use or to RR it.

    You seem to have trouble mitigating RNG. I was trying to help with that. You see "RNG, don't think these buffs are useful, therefore buffs suck" and say AST sucks, instead of trying to see how a card can always be useful.

    I can't make it any clearer for you than what I said before, at this point we're just yelling "No I'm right!" back and forth.
    It's not a question whether or not it's useful, it's a question of whether or not it's worth dealing with lower healing throughput and trashy cooldowns for something as marginal as a slight TP reduction that becomes a complete non-point since there's only a handful of fights where TP management becomes a big issue; or a damage reduction that you can't summon when needed in a game that's all about premeditated damage. It is illusion of strategy if survivability increase is 0.01%.

    Either make the cards so good and so controllable they actually make a difference (as opposed to "huh, that's cool" format they have now) or revamp the baseline healing ability to the point it doesn't become a burden.
    (1)
    Last edited by Karen_Cerfrumos; 07-09-2015 at 03:31 PM.