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  1. #61
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Darxer View Post
    Please point out where I whined about an encounter. I didn't. I'm posting here to improve the job. I'm trying to help the job. I'm not here to argue like you are. Be constructive or leave.
    I already was constructive. Unless you ignored my feedback for Surecast, which you seemed to.

    The new zones require a ton more movement then the older ones, which is why I feel like you are making these threads.

    I wouldn't mind however, a buff that lowered all base damage by 30% and allowed you to move and cast.
    (1)

  2. #62
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Hmm... there's an idea...

    Reduce all potencies by 20%.
    Change the lvl 20 trait to +20% damage, and the level 40 trait to the following.
    Increases the damage of all abilities by 25% after NOT MOVING for 0.5 seconds. Movement will not interrupt casting.

    So we take our potency, lets say 1, reduce it by 20% = 0.8, and if we are literally not moving at this time, 0.8*1.25 = 1.
    So when we turret we do full damage. OR we can move while casting, but do 80% of our normal damage until we stop again.

    Actually, dont make this a trait... make it a buff...
    Remove Scathe and make a buff called "Collected Under Fire".
    Reduces damage by 20%, increases damage by 25% if you have not moved in the past 0.5 sec. Enables casting while moving.

    BLM fixed!
    (0)

  3. #63
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Kenji1134 View Post
    Hmm... there's an idea...

    Reduce all potencies by 20%.
    Change the lvl 20 trait to +20% damage, and the level 40 trait to the following.
    Increases the damage of all abilities by 25% after NOT MOVING for 0.5 seconds. Movement will not interrupt casting.

    So we take our potency, lets say 1, reduce it by 20% = 0.8, and if we are literally not moving at this time, 0.8*1.25 = 1.
    So when we turret we do full damage. OR we can move while casting, but do 80% of our normal damage until we stop again.

    Actually
    It should be like Cleric Stance, cast on, cast off. That seems way too lazy to me, and other classes actually have to turn off and on their stuff.
    (0)

  4. #64
    Player
    Neuflune's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Neuflune Mochiko
    World
    Carbuncle
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Lewtskie View Post
    So why would you be against having a more forgiving timer and more room to act outside?
    I'm not against it (where did I say that I was?) I'm not BLM, I can't comment on what your job needs/wants, that's Kahnom's call.

    SMN has had its own issues, for example the MP issue for T13. Some complained about having to move a lot and so they are "forced" to use Ruin 2, which is as mana-efficient as a bucket of water riddled with holes. As a caster, we're all going to have DPS downtimes and we have to know when to move. If we are given something that will deal with it, the risks and gains should be balanced out (e.g. melee can move as they please but they are also in danger of getting cleaved and all melee can't attack/get close to target if a melee is targeted by an AOE, etc)

    I'll leave it at that and I hope this doesn't turn to a summoner vs black mage discussion because heaven knows I've had enough issues with that.
    (3)

  5. #65
    Player
    Darxer's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Darx Zap
    World
    Leviathan
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    I already was constructive. Unless you ignored my feedback for Surecast, which you seemed to.

    The new zones require a ton more movement then the older ones, which is why I feel like you are making these threads.

    I wouldn't mind however, a buff that lowered all base damage by 30% and allowed you to move and cast.
    Demeaning someone isn't constructive.
    (3)

  6. #66
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    The overarching idea would be to address the issue of "move = large dps and probable buff loss".
    Lets allow BLM to freely cast while moving, all the time... but punish them for it, all the time.
    If you move, you lose 20% of your damage until you stop and stand still for 0.5-1 second. You are actively trading mobility for damage... basically the reverse of BRD and MCH's new abilities.
    (1)

  7. #67
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Kenji1134 View Post
    The overarching idea would be to address the issue of "move = large dps and probable buff loss".
    Lets allow BLM to freely cast while moving, all the time... but punish them for it, all the time.
    If you move, you lose 20% of your damage until you stop and stand still for 0.5-1 second. You are actively trading mobility for damage... basically the reverse of BRD and MCH's new abilities.
    If it was reverse, it would be 30% and not be passive. You would have to turn it on when your moving and off when you are not and take the 30% penalty regardless.

    Cast times would be removed completely, and you would also gain access to ranged auto-attacks (at a reduced damage as well.)
    (0)

  8. #68
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Youll find a lot of non blm dont think from af3 second cast point. A lot of classes buffs dont rely on a secondary timer during their new glowy shiny buff .

    Or if they have a timer its only 1 timer not 2 that if mis timed leads to a train wreck they dont have to wait 2.90 seconds to refresh said number or have it cast then fail because said timer dropped off before it can finish.

    They dont lose 40-50% of their dps, monk has alleviates so as to lower or negate the down time.
    Scathe more is not an answer, during heavens pillar and balls I B3-swift T3 and scathe as we group and move in. during orbs t3 b3 scathe and run.

    Scathe is not fire 1 or fire 4 .

    Spell speed? A lot of the better gear TOOK my ss away from me. I lost 72 for an arguable upgrade.

    Ill post it in the feed back area though im not expecting anything tbh, I wont be jumping ship. If they dont up the times thats cool thunder upkeep will stay on the back burner for awhile.

    But its whatever Ive said my piece.
    (3)

  9. #69
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by Neuflune View Post
    Blerp
    Truth, you did not, but how am I to know that this isn't some ploy to play sides, sneaking your way into the BLMs favor! YOU CAN'T FOOL ME SUMMONER, I KNOW YOUR KIND! The Summinati will never have the truth of cheese magic!
    (0)

  10. #70
    Player
    MeeDeggiThePunisher's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Sevro Barca
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    I swear every boss has it out for me. "That BLM thinks it can cast Ley Lines during this fight. How cute!"
    (4)

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