What are you talking about? Lack of movement? Enochian?
Please elaborate when you're talking about problems that aren't problems.
What are you talking about? Lack of movement? Enochian?
Please elaborate when you're talking about problems that aren't problems.




Parsing should never be used by other people to judge you - it's about you judging yourself. Is my accuracy okay? Why am I doing 30% of the damage of the other person of the same class as me - is it gear or my rotation? If my accuracy is good, can I swap out a piece with more crit hit or det and get better numbers?
'I just want to push four buttons and do the same DPS as everyone else'



My main concern isn't specifically for BLM, but more mages in general.
What is with the MP scaling?
I worry about what it will be like with the next level cap increase.


Did i miss something?
They reduced the dmg potency of MCH AoE from 300 to 200... WS "Fauss Round" from 200 to 180
they just increased gauss barrel from 20% to 30% but also the re-use from 5 s to 15s..
this is more what i call a nerf lol
i hope they find an other way to make the game enjoyable for expansions.. other than just raising level cap.
Just speaking for "Dark Age of Camelot" .. A MMorpg for 10 years and they didnt even increase the level cap ONCE..
on the contrary they implemented stuff like artifact items that have to be leveled or master quests with boss encounters for additional skills.
i think that would be much more enjoyable than restarting the level exp grind wheel.
Last edited by Tonkra; 07-08-2015 at 10:59 PM.
・Action category has been changed from spell to ability.
・Damage increase has been increased from 20% to 30%.
・Cast time has been reduced from 3 to 0 seconds.
・Recast time has been increased from 2.5 to 15 seconds.
^ that is from bard MCN is almost the same. on the upside its now instant. and can switch from being mobile to being a cannon
Edit: on topic of the BLM issue why did they make it not give Astral fire/ice? would it have been too strong? imo they need to change the spell Surecast instead of what it does it allows you to move while casting for the duration but maybe add a little longer cast time on your spells while moving
Last edited by Tigra; 07-09-2015 at 07:57 AM.

I don't have BLM60 and thus can't answer for your gripes on your chosen job. As a DRG, I CAN address your complaint about "dancing melee DPS." Everytime there's a phase shift and about half the time that a boss's AOE forces me out of attack range, my BotD drops and I can wave goodbye to about 10% of my damage output. The Expert Roulette fights are extremely melee DPS unfriendly: to the point that I wondered at the changes if they couldn't truly be utilized until 3.01 came out. I'd suggest that instead of complaining about how "hard" your job is, you learn to do it better and maximize what you can do given the restrictions of the fight you're in. Not every fight out there is going to be perfect for you to just stand in one place in turret mode just as not all fights will allow melee to keep their stances up by forcing them away from the boss every 10 seconds. These things are called "mechanics," and it's your job to learn to deal with them: not SE's job to make it easier for you.

This should have stopped you from posting all together if you realized this on your own...
You can't compare a melee class to a caster class. Just wow. I see you posted gripes about your class. Go make your own thread about it then. Common sense alludes you.
Last edited by KyteStones; 07-09-2015 at 12:10 AM.
i dont know if blm is broken since mine is only lvl 58 but what i can say that for me blm aint fun to play anymore and a game´s priority should be that its fun to play it
Last edited by ElieDavion; 07-09-2015 at 01:25 AM. Reason: fixing grammar
There is no coincidence only Fate
We got fixed? The fun of bard class was mobility dps, like the devs said we was. Now we are bardmage support dps. (dumbest thing ever). The developers don't even know what bard is, and now the class lost a fun factor that seems will never get back.
What fix?
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