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  1. #1
    Player
    StouterTaru's Avatar
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    Sep 2013
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    3,464
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by hallena View Post
    Which add would that be? Because both the spirit gana and the adds from Floor 4 run in melee range
    You mean AoE range of the boss?
    (0)

  2. #2
    Player
    hallena's Avatar
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    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by StouterTaru View Post
    You mean AoE range of the boss?
    If you stack up the add in floor 4 i have some bad news for you
    (0)

  3. #3
    Player
    StouterTaru's Avatar
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    Sep 2013
    Posts
    3,464
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by hallena View Post
    If you stack up the add in floor 4 i have some bad news for you
    The adds from Floor 4 don't run into melee range, the melee run to them. Are these the adds that aren't worth your cast time to kill?

    What's the reason for no AoE on the gana?
    (0)

  4. #4
    Player
    hallena's Avatar
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    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by StouterTaru View Post
    The adds from Floor 4 don't run into melee range, the melee run to them. Are these the adds that aren't worth your cast time to kill?

    What's the reason for no AoE on the gana?
    This whole argument is about BLM attacking adds when everyone else is. floor 4 is ok because i am assigned to kill one add so nobody will kill it and cancel my cast. Regardless the floor 4 adds has agro, so they will run so the healer which is when our 2 melee pick one each. the spirit gana are killed on sight by our bard/warrior
    (0)
    Last edited by hallena; 07-09-2015 at 01:34 AM.

  5. #5
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
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    3,464
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by hallena View Post
    This whole argument is about BLM attacking adds when everyone else is. floor 4 is ok because i am assigned to kill one add so nobody will kill it and cancel my cast. the spirit gana are killed on sight by our bard/warrior
    There's 4 gana, they swarm the boss. Are you honestly saying that a BLM taking them down with AoE isn't one of the best, or the best way to take care of them?

    Floor 4 even in PUG - cast on an add, if someone jumps on that mob during your cast swap over to a different one seamlessly. In any event it would be better for the run for the BLM to take a far add while a melee stays on the boss rather than vice versa.
    (0)

  6. #6
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by StouterTaru View Post
    There's 4 gana, they swarm the boss. Are you honestly saying that a BLM taking them down with AoE isn't one of the best, or the best way to take care of them?
    In a case of stacking up, i find it better for our summoner to deathflare them because
    1) Its potency isnt reduced
    2) deathflare doesnt reduce his damage dealt to 0 for 6 seconds
    3) deathflare doesnt require swiftcast to be useful
    (1)

  7. #7
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Quote Originally Posted by hallena View Post
    In a case of stacking up, i find it better for our summoner to deathflare them because
    1) Its potency isnt reduced
    2) deathflare doesnt reduce his damage dealt to 0 for 6 seconds
    3) deathflare doesnt require swiftcast to be useful
    But will need to be perfectly timed so as to not bring him out of Dreadwyrm Trance too early, it's a bigger than you may realize and may lose him insane amounts of DPS potential if it A: doesn't time up properly or B: ifh e's too early and has to burn Aetherflows fast and then be stuck with 0 Aetherflow for 30 seconds.
    (0)

  8. #8
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,464
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by hallena View Post
    In a case of stacking up, i find it better for our summoner to deathflare them because
    1) Its potency isnt reduced
    2) deathflare doesnt reduce his damage dealt to 0 for 6 seconds
    3) deathflare doesnt require swiftcast to be useful
    SMN is also a great way to deal with them, and you said you used BRD and WAR instead?

    1 - Fire II potency isn't reduced, Flare potency reduction is a joke
    2 - Fire II doesn't reduce your damage to zero for any amount of time. Swiftflare doesn't either if you hold off a convert for it, or have an ether to get off a B3. Plus you've done damage to the boss in this time. How much time off the boss are the BRD and WAR combining for, more than 6 seconds?
    3 - Fire II and Flare don't require Swiftcast to be useful
    (0)