Rather than just introduce new ways to obtain items gotten through hunts, why not just work on fixing the way hunts work? The idea of hunts is amazing, but it just doesn't work in this game thanks to the open claim system which puts the idea put into peoples heads that they need to wait on half the server for each mark since half the server can get credit for it. And it causes a ton of unnecessary anger.


Here is my suggestion:

New, less frustrating way to get marks
With every set of monsters, there is a chance to spawn a special (maybe gold colored?) monster which rewards you with an item you can turn in for hunting marks..or maybe you can collect certain items and have an an NPC craft special hunting gear for you . Perhaps there are certain conditions you have to meet to get them to spawn; maybe use a certain item on a regular monster in hopes that he calls that special monster as back up, lay out a track, follow footprints, etc. Then limit the amount of times players can turn in an items form this particular monster, so people aren't farming it all day. And of course, only people within the party get the reward. Maybe I'm asking for too much, but it would be nice for hunts to feel like hunts and not a bit train of stress.

Change the way current rank As work
Rank A hunts are what cause the most frustration since a rank S target dies so slow (rightfully so since they are like mini open world bosses), it isn't hard to get to it on time, and the reward matches the effort put into fighting it. One suggestion is to tie rank B hunts with a daily quest (reduced rewards), add more rank B hunts...maybe just larger and recolored versions of already existing mobs? It doesn't have to be anything too special. Tie rank A with a weekly quest (recommending at least a full party of 8 and rewards no marks outside of the quest), and rank S can stay as it is.