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  1. #1
    Player
    StouterTaru's Avatar
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    Sep 2013
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    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by hallena View Post
    Did you level up playing only ARR content with ARR only skills?
    The only time now black mage shine at killing weak adds is when they are stacked enough to flare them. other than that black mage are awful at killing single target weak adds because scathe is shit, they die before you can cast fire IV and most of the time if you cast fire I, It will land and deal 2.5k damage when the add has 5-10% hp left
    With no party coordination, you're right. But which is a bigger loss for the party, the monk using a shoulder tackle to a distant mob and hitting it with a couple pops, then running back to the boss, or the BLM swapping targets to pop the add down and back onto the boss seamlessly?
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  2. #2
    Player
    hallena's Avatar
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    Sep 2013
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    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by StouterTaru View Post
    With no party coordination, you're right. , the monk using a shoulder tackle to a distant mob and hitting it with a couple pops, then running back to the boss, or the BLM swapping targets to pop the add down and back onto the boss seamlessly?
    Which add would that be? Because both the spirit gana and the adds from Floor 4 run in melee range and the adds in floor 1 spawn on the boss

    As for your But which is a bigger loss for the party comment. It depend. If your fire IV get interupted. that is 4-7k damage wasted. If that interuption force you to spam fire I, That is 1-2k less damage per cast compared to fire IV aswell as costing 400 more mana locking you out of your fouth fire IV. Wasting another 4-7k damage.
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    Last edited by hallena; 07-09-2015 at 01:09 AM.

  3. #3
    Player
    StouterTaru's Avatar
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    Sep 2013
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    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by hallena View Post
    Which add would that be? Because both the spirit gana and the adds from Floor 4 run in melee range
    You mean AoE range of the boss?
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  4. #4
    Player
    hallena's Avatar
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    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by StouterTaru View Post
    You mean AoE range of the boss?
    If you stack up the add in floor 4 i have some bad news for you
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  5. #5
    Player
    StouterTaru's Avatar
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    Sep 2013
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    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by hallena View Post
    If you stack up the add in floor 4 i have some bad news for you
    The adds from Floor 4 don't run into melee range, the melee run to them. Are these the adds that aren't worth your cast time to kill?

    What's the reason for no AoE on the gana?
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  6. #6
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by StouterTaru View Post
    The adds from Floor 4 don't run into melee range, the melee run to them. Are these the adds that aren't worth your cast time to kill?

    What's the reason for no AoE on the gana?
    This whole argument is about BLM attacking adds when everyone else is. floor 4 is ok because i am assigned to kill one add so nobody will kill it and cancel my cast. Regardless the floor 4 adds has agro, so they will run so the healer which is when our 2 melee pick one each. the spirit gana are killed on sight by our bard/warrior
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    Last edited by hallena; 07-09-2015 at 01:34 AM.

  7. #7
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
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    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by hallena View Post
    This whole argument is about BLM attacking adds when everyone else is. floor 4 is ok because i am assigned to kill one add so nobody will kill it and cancel my cast. the spirit gana are killed on sight by our bard/warrior
    There's 4 gana, they swarm the boss. Are you honestly saying that a BLM taking them down with AoE isn't one of the best, or the best way to take care of them?

    Floor 4 even in PUG - cast on an add, if someone jumps on that mob during your cast swap over to a different one seamlessly. In any event it would be better for the run for the BLM to take a far add while a melee stays on the boss rather than vice versa.
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