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  1. #21
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by stupiddog View Post
    Maybe I haven't made my point clear enough.
    Most people ITT didn't even read past the title. Wouldn't worry about it. I'm hesitant to agree with your OP simply because we don't know just how difficult Savage will actually be, but if it is as hard (or harder) than Savage SCoB we're definitely going to have this massive gap in difficulty from NM to Savage. If that's the case, very few groups will manage Savage and I don't think Yoshi-P wanted to spend resources on making a harder version of NM only to have an incredibly small minority of the playerbase enjoy it. Surely they've learned their lesson from the original Savage SCoB... surely...
    (4)

  2. #22
    Player
    KyteStones's Avatar
    Join Date
    Aug 2013
    Posts
    418
    Character
    Vergil Savickas
    World
    Leviathan
    Main Class
    Thaumaturge Lv 60
    To all the people complaining about nerfs, and how easy this is, and how Old coil is "nerfed so bad it sucks" here are a few things to remember:

    -This "raid" difficulty was specifically designed for the casual. For those who can pick up and get it done. You are 75% likely to not see these people running Savage and if you do, you'll see them quickly abandoning it. The game is catered to casuals now. That's where they are getting their money at. Not from the "hardcore" players.
    -Some comments said "if savage is nerfed there's gonna be a shitstorm" when is reality there won't be. Next point tells you why
    -people complaining about BCoB nerfs. Have any of you even remembered you can turn off the echo buff and play it as it was intended? I'm pretty sure all of you forgot that. "But why would we do that when other people have it easy when I worked hard for it?" Then you can't complain. you have the choice of running it at its hardest. Do that if you wish. Don't complain because you have the option to keep it "hardcore".

    I stressed and made it through t1-5 with my raid group. It was a horrible experience of people turning on eachother and it left a sour taste in my mouth. At least with Alex NM, I can go in. Enjoy myself and leave the Savage to you people who liek to spend 12 hours on one floor and get nothing done to go to to bed all pissed and angry while I sleep with a smile on my face.

    This is game geared towards casuals now. Accept it. Thats where the money is coming from.
    (6)

  3. #23
    Player
    slml320's Avatar
    Join Date
    Dec 2014
    Posts
    65
    Character
    Lala Rayne
    World
    Tonberry
    Main Class
    Arcanist Lv 15
    Quote Originally Posted by Timethiuas View Post
    I joined 3 different parties last night and never beat floor 1. I am i177 and 2 of my friends were i175. This is not as easy as people think. And listening to the tank complain how easy it is was very annoying when he just had to pick up one of the two main mobs and hold it.
    as much as i hate the ignorance of most dps while I'm tanking( most while doing dungeons ) i do admire the good and sensible ones .. i like to tank cause its easier than healer and dps class (in most cases) of which floor one is a perfect example it is easy for tanks in fact very easy its very dps orientated with adds etc .. then floor 3 is more for tanks knowing there roles and its harder for them i feel!!

    on a side note the way the lasers drop the tank cannot be chasing adds then holding and killing them under the laser and tanking the boss as well being as there is a teather between the 2 maybe take a look at the mechanics better .. as its not hard to split the 4 dps in half 2 grabing and holding /killing adds over the laser on one side of the map and the same on the other!!..
    (1)
    Last edited by slml320; 07-08-2015 at 10:04 PM.

  4. #24
    Player
    Mission's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Mission Lifebinder
    World
    Balmung
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Evangela View Post
    not sure why it has to require i170 to enter.
    To make sure it can be easily downed by anyone. If it were less it would probably be too difficult of a gear check for any non hardcore person to do. Putting that high of a gear check keeps it casual
    (0)

  5. #25
    Player
    Odstarva's Avatar
    Join Date
    Mar 2015
    Location
    Ilsabard
    Posts
    606
    Character
    Sophia Ladislava
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    What does casual even mean these days? I play this game very often (maybe even too often), and although I can apreciate difficulty I certainly dislike the idea of devoting weeks to just clearing one stage of the game. Does this make me a casual?


    I don't understand...

    Edit:

    Quote Originally Posted by Mission View Post
    To make sure it can be easily downed by anyone. If it were less it would probably be too difficult of a gear check for any non hardcore person to do. Putting that high of a gear check keeps it casual
    Wait... Placing no minimum ilvl (meaning anyone can tackle) makes it more hardcore, while restricting to players that have achieved better gear makes it more casual?




    ....What? That seems rather contradictory...
    (0)
    Last edited by Odstarva; 07-08-2015 at 09:52 PM.

  6. #26
    Player
    ScarletDawn's Avatar
    Join Date
    Oct 2014
    Location
    Shirogane
    Posts
    383
    Character
    Scarlet Dawn
    World
    Lich
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Odstarva View Post
    Oh no... Beware as a whirlwing of rage will be headed towards you, kicking and screaming how easy room 4 is...

    Me and my group got it nailed to 3%! Will attempt again later!


    But to add to it, I agree. Turn1 vs Floor 1, Turn 1 was a lot easier - I feel the boss in floor 1 had more things the dps, tanks and healers had to worry about than the first one. I really think people don't realize that they GOT BETTER and that it's not the content that is getting easier...
    Well like i said in 8 man premades might be alot easier as even with 3 of our FC doing the raid we felt it was easy, but when your stuck with 6 other strangers and tanks who you do not communicate with via coms it does become harder...i think tbh we just had people who were not sure of what they was doing. Or did not understand what we was telling them.
    (0)

  7. #27
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    I honestly don't understand why people can't put a bit of effort into finding a somewhat decent raiding group.You don't need to be hardcore to raid properly - even 4 or 5 hours a week are enough to have fun with friends, trying to tackle difficult and engaging content. From my experience, most of the "endgame raiders" I know have most likely less playtime then the so called "casuals" who had the time to farm 5 relics but never set foot in Coil.

    I really fail to understand what kind of psychological barrier stops people to actually say "Ok, I am not an idiot, I want to enjoy the game fully, let's try to find like-minded players and form a good team". No. A lot of people prefer to just join df\pf with random strangers, only to then label "endgame raiders" as "elitist" when the only thing those "elitist" players do is to just put a bit of additional effort into developing inter-personal relationships.

    The age of "hardcore raiding" is long gone. Nowadays everyone with a functioning brain and the will to go slightly beyond the "press button to shoot fire" mentality can clear content in a timely fashion.

    So yeah, if you play at least 5-6 hours a week and you found Coil difficult, you are a bad player. There is no getting around this.

    This being said, i am confident that savage will be brutal. I am sure SE does not want people to clear it within 3 days like it happened with fcob.
    (8)
    Last edited by Remilia_Nightfall; 07-08-2015 at 10:01 PM.

  8. #28
    Player
    Mission's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Mission Lifebinder
    World
    Balmung
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Odstarva View Post
    What does casual even mean these days? I play this game very often (maybe even too often), and although I can apreciate difficulty I certainly dislike the idea of devoting weeks to just clearing one stage of the game. Does this make me a casual?


    I don't understand...

    Edit:



    Wait... Placing no minimum ilvl (meaning anyone can tackle) makes it more hardcore, while restricting to players that have achieved better gear makes it more casual?




    ....What? That seems rather contradictory...
    Well in the world of final fantasy 14 If you can grind for weeks and buy gear from a vendor..that is considered casual gear..where as you can one shot a raid boss or spend a few collective hours on them..and get that gear is considered hardcore gear..so who knows lol.
    (0)

  9. #29
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Simplest way to put it imo, coil was 7/10 and savage coil was 10/10.

    Now we have like 3/10 normal and possibly 10/10 savage alex.

    People who fit in the 7/10 difficulty are in limbo because 3 is too low and 10 is too high. If there has to be only 2 difficulty, the lowest one shouldn't be THAT low.
    (5)

  10. #30
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Odstarva View Post
    Wait... Placing no minimum ilvl (meaning anyone can tackle) makes it more hardcore, while restricting to players that have achieved better gear makes it more casual?
    When content originally has no ilvl requirement and then one gets added onto it, it's usually largely over what the content was able to be cleared in, making any DPS checks/HP checks/etc. trivial. Therefore, if something comes with an ilvl requirement by default, it is above the actual ilvl required to beat the encounter.
    (2)

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