Iirc, they do more damage when stacked together. I dont like the idea to make healers dps less. Unless everyone tell me this tether does nothing. I saw a 4mins parse with whm being lowest at 450 dps.



You don't have to Bane to multi-DoT though
Word. I'm an idiot. Now it makes sense to see sch pull so much higher dps
Or you could keep attacking the boss instead of casting lolscathe and
1) risk losing astral fire
2) waste mana screwing your astral fire rotation due to different mana amount locking you out of your fourth fire IV just to deal 700 damage to an add
Last edited by hallena; 07-08-2015 at 12:35 PM.

As a lvl 60 BLM main with some raid experience, I can agree that while BLMs may not necessarily be in an awful spot, simple QOL changes such as the lengthening of Enochian would make the class much more balanced with the other DPS classes.


I don't think lengthening Enochian is necessary. For QoL purposes, I'd like to see Astral Fire/Umbral Ice have a duration of 12 seconds instead of 10, or have the checks(of whether or not you have both required buffs up) for casting Fire IV/Blizzard IV only be at the start of the cast, not the start and the end, to have a smoother response and make the rotation more fluid between boss mechanics.



Been doing a lot more farming all 4 pieces for every single person. My opinions as of now:
A1: gotta hand it to SMN but they both smoke it, doesn't matter unless you're trying to speed run or something
A2: SMN wins. Period.
A3: Okay this one is interesting. On a parse, BLM will win probably even though there is a very real chance you can drop Enochian or have to B3 immediately upon phase change, depending on phase pushes with the "adds" compared to Enochian timers (have to try the fight more on BLM, been doing SMN more). SMN is just garbage in the actual add phase though, completely worthless on paper. However, it doesn't really matter IMO if BLM is far better in this phase, in the sense that I believe it's timed (so killing adds faster isn't particularly helpful if you can kill them in time regardless), and adds kinda get 2-3 shot regardless of if BLM is doing F4 or if other people are hitting them. I feel like SMN will do more to get a better clear, dealing with the mechanics more consistently and really working the double hit portion, though BLM will do well; regardless this is definitely a melee fight.
A4: Also an interesting one. BLM is obviously much better at destroying these particular adds, but the orbs/lasers/getting grabbed are not BLM friendly unfortunately, unless you happen to be close by. I'm actually not sure if you can multi-DoT in P1, or rather, if it's beneficial. I like BLM on it for now, although some of the slow phase changes can be pretty annoying for BLM, SMN doesn't particularly like these phase changes IMO either in this turn. Also a melee fight.
Just food for thought. Looking forward I could see almost all of these turns really shifting to SMN in a savage environment IMO if the mechanics are more in your face and require more bodies doing them, but we shall see!
Last edited by Sleigh; 07-08-2015 at 03:33 PM.


I CAN'T STOP CASTING THE BOOM BECAUSE I CAN CAST THE BOOM.
BOOM >>> ANY MECHANICS
Either BLM ST is uber, or BLM should be the one dropping their ST while the other dps continue to rape the boss, you can't have it both ways. God forbid you lose enochain by using a B3 and some Scathes to smash down the adds while the real ST dps stay on boss.
I don't know whether to call it QoL or just a total rethinking, but simply put, I know 60 blm can perform the numbers. It doesn't need 'buffs'. However it doesn't feel like 50 blm did, and it isn't fun. Little tiny things that didn't matter before, like an add dying before a cast went off, that didn't matter, now do. In general it feels as if the highs are higher, but the lows are much lower. And given XIV's raid design, those lows occur plenty often. It just adds up to frustration. I don't enjoy playing blm, the class I mained for all of 2.0. And dps has nothing to do with that.
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