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  1. #11
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Well that is certainly something I could agree with.
    (0)

  2. #12
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Gyson View Post
    No, they're just looking to be rewarded for their efforts rather than their luck, which is not unreasonable.

    I prefer the system Guild Wars 2 used, where every single person participating in the run receives dungeon currency for their time and effort, and you can save up that currency to eventually purchase gear specific to that dungeon. In this fashion, you are *always* making progress on your goals every time you go to the dungeon. It completely removes randomness out of the equation, and no time is ever wasted on a run that amounted to nothing.
    That's a selfish loot system, honestly.
    This loot system isn't bad, it's actually great for statics, because someone will always get something, which progresses your group as a whole, which is much better than everyone getting a little currency to grind.
    (0)

  3. #13
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by FoxyAreku View Post
    That's a selfish loot system, honestly.
    This loot system isn't bad, it's actually great for statics, because someone will always get something, which progresses your group as a whole, which is much better than everyone getting a little currency to grind.
    WoW had the same thing, called valor points.

    They got rid of them.
    (0)

  4. #14
    Player
    Reaperking386's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    655
    Character
    Ertai Spelldragon
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    we could always just not have a normal version of Alexander at all...
    (1)

  5. #15
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    I thought the loot system would be just like Ravana/Bismarck where you get gear but if you didn't get anything you get a token for your efforts and when you have enough you can get a piece but seems I was wrong.
    (0)

  6. #16
    Player
    Shamo_Lomenzo's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Shamo Lomenzo
    World
    Ultros
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by FoxyAreku View Post
    That's a selfish loot system, honestly.
    This loot system isn't bad, it's actually great for statics, because someone will always get something, which progresses your group as a whole, which is much better than everyone getting a little currency to grind.
    How is that selfish? Everyone got a more general token that could be used to buy any piece of gear for that dungeon. It's just some pieces cost more tokens than others.

    I honestly thought that the token system would be like GW2 but I see know that it's still going to be pretty irritating to gear up.
    (0)

  7. #17
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Reaperking386 View Post
    we could always just not have a normal version of Alexander at all...
    This is why you can't cater to casuals.... they will never be happy. SE needs to please their fans with fun and long lasting content, and focus on that.
    (0)

  8. #18
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by FoxyAreku View Post
    That's a selfish loot system, honestly.
    This loot system isn't bad, it's actually great for statics, because someone will always get something, which progresses your group as a whole, which is much better than everyone getting a little currency to grind.
    What, exactly, is selfish about rewarding everyone for a group effort?

    You seem to be focused on the fact that this is (in your opinion) great for statics, and yet it stinks for non-statics (which happens to represent a majority of the people playing this content).

    I'm assuming you're in a static and would argue that your opinion is both a little biased and selfish, honestly. Much more so than the idea of rewarding everyone equally with every run.
    (1)

  9. #19
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    I'm still at work so I haven't had the opportunity to run Alexander yet, so can someone clarify something for me. Does a single token drop from each floor? So for a static, that would mean running each floor 8 times, with a total of 4 floors. That's 32 two runs a week. Is this correct?
    (0)

  10. #20
    Player
    Reaperking386's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    655
    Character
    Ertai Spelldragon
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Whocareswhatmynameis View Post
    This is why you can't cater to casuals.... they will never be happy. SE needs to please their fans with fun and long lasting content, and focus on that.
    I mean... we asked for this right? like srsly... square did what the casuals wanted and more.

    http://forum.square-enix.com/ffxiv/t...-mode-isn-t-it
    (0)

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