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  1. #161
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Quote Originally Posted by TonyMontana View Post
    Id prefer them keep the system as is (remove parts if needed) and add the materia system on top.
    Also, you just like to complain about anything.
    (3)

  2. #162
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Reinheart View Post
    Materia system should be interesting
    They really didn't explain one part which I was wondering about
    If making materia from a gear/weapon with materia already attached would the end result be still be same as the same gear without materia? or since we have this new info would it increase the chance of giving the higher end materia.

    Don't think reps answered that one yet, I know you can make the gear/weapon with materia into materia but no info on if materia is going to be exact same or better/worse.
    I think it would be the same as the gear without the materia, otherwise you'd start getting obnoxious +999999 in everything materia eventually. For balance reasons I think when you convert gear to materia, it'll only take the gear's base stats into account. Increased chance of higher end materia would be interesting but then you'd get people who feel you have to have 5 materia in an item before you convert it.
    (2)

  3. #163
    Player

    Join Date
    Jul 2011
    Posts
    47
    Quote Originally Posted by TheVedis View Post
    buy mine! im actualy dumping all my saved materials right now(can always remake them after the changes after all)
    I'll take all your iron ore lol.
    (0)

  4. #164
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    People hate risk in games. They just want everything handed down to them with no effort involved. If most mouth breathers got their way the system would be dumbed down to the point where there's no quests to get started, you can desynth equipment into materia and then go trade 5 bits of materia to an NPC along with an item and get your 5 slotted gear.

    I've bitched quite a lot about the other crafting changes but this whole materia system is made of win. It even makes sense now why items will be easier to produce. I'm still against removing training books and taking quality out of the HQ equation however. But considering how many HQ crab bows I'll be blowing up for that crab bow +5 materia I'll be glad that each hard earned HQ coral equates to an HQ bow.
    (2)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  5. #165
    Player
    ViolentDjango's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    145
    Character
    Bourne Laughing
    World
    Cactuar
    Main Class
    Arcanist Lv 36
    Quote Originally Posted by Astray View Post
    It will be nice if they fix food effects for this update. Alchemists should see shards moving again after the update. Guess we'll have to wait and see.
    Yeah.

    I hate to do the shard thing to alchemists, though -- we don't want to end up with a community that basically looks at alchemists and goes "lol, well you have shards."

    Just because they move, doesn't mean they should be the only thing the craft has. 50+ Levels and a specialization for "lolShards" ? Come on.

    Maybe they could be able to make synthetic Materia? Or convert certain materia into other effects. MP Regeneration + MP Boost = Auto-Refresh?
    (0)

  6. #166
    Player

    Join Date
    Jul 2011
    Posts
    47
    Quote Originally Posted by Xenor View Post
    People hate risk in games. They just want everything handed down to them with no effort involved. If most mouth breathers got their way the system would be dumbed down to the point where there's no quests to get started, you can desynth equipment into materia and then go trade 5 bits of materia to an NPC along with an item and get your 5 slotted gear.

    I've bitched quite a lot about the other crafting changes but this whole materia system is made of win. It even makes sense now why items will be easier to produce. I'm still against removing training books and taking quality out of the HQ equation however. But considering how many HQ crab bows I'll be blowing up for that crab bow +5 materia I'll be glad that each hard earned HQ coral equates to an HQ bow.
    That crab bow will be worth $$$$.
    (0)

  7. #167
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Astray View Post
    I'll take all your iron ore lol.
    lol I'm tempted to buy stacks and stacks of mats which are expected to go up in value. But it's a gamble. Either way I've got so much iron on my alt that I could build a city. I never sold any I got while mining up to 50, thought I'd use it myself and by the time I realised I wouldn't the value was barely more than NPCing it.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  8. #168
    Player

    Join Date
    Jul 2011
    Posts
    47
    Quote Originally Posted by ViolentDjango View Post
    Yeah.

    I hate to do the shard thing to alchemists, though -- we don't want to end up with a community that basically looks at alchemists and goes "lol, well you have shards."

    Just because they move, doesn't mean they should be the only thing the craft has. 50+ Levels and a specialization for "lolShards" ? Come on.

    Maybe they could be able to make synthetic Materia? Or convert certain materia into other effects. MP Regeneration + MP Boost = Auto-Refresh?
    That's actually a really interesting idea. Of course they would need limiters like making them unique or something. Maybe even make the different tiers come from different HQ's. Alchemist really should have more options than shards.
    (0)

  9. #169
    Player

    Join Date
    Jul 2011
    Posts
    47
    Quote Originally Posted by Xenor View Post
    lol I'm tempted to buy stacks and stacks of mats which are expected to go up in value. But it's a gamble. Either way I've got so much iron on my alt that I could build a city. I never sold any I got while mining up to 50, thought I'd use it myself and by the time I realised I wouldn't the value was barely more than NPCing it.
    It really is a gamble. There isn't any info on how long it takes to turn gear into materia. However, the first players to make +5 materia will surely make a good amount of gil. But what the hell, nothing else to spend gil on atm.
    (0)

  10. #170
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Xenor View Post
    People hate risk in games. They just want everything handed down to them with no effort involved. If most mouth breathers got their way the system would be dumbed down to the point where there's no quests to get started, you can desynth equipment into materia and then go trade 5 bits of materia to an NPC along with an item and get your 5 slotted gear.

    I've bitched quite a lot about the other crafting changes but this whole materia system is made of win. It even makes sense now why items will be easier to produce. I'm still against removing training books and taking quality out of the HQ equation however. But considering how many HQ crab bows I'll be blowing up for that crab bow +5 materia I'll be glad that each hard earned HQ coral equates to an HQ bow.
    Well said, and this is why it's usually best to wait until we have all the info before critizising something.

    The training books are being temporarily removed out of the crafting equations but they are not going away completely, they will have their uses later so you can consider that you will be ready for it if you bought them already.

    Also it's not really taking the quality out of the equation for a HQ item, it's rather removing the luck factor and RGN out when trying to HQ something. You spent time gathering HQ mats? then you should get the HQ craft. Plus like you said, they need to do that if we are going to break lots of them trying to pack them with materias.
    (0)
    Last edited by Perrin_Aybarra; 08-27-2011 at 04:43 AM.

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