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  1. #21
    Player
    Timat's Avatar
    Join Date
    Jan 2015
    Posts
    148
    Character
    Kane Shadowbane
    World
    Jenova
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Ipkonfig View Post
    You don't have to bottom yourself out though. You can easily maintain ~33% MP while using Dark Arts for every DAable CD and mixing in DA/Souleaters.

    In a perfect world yea...but things pop up, people get caught in AoEs or situations happen that you have to react to.

    Having ANOTHER hindrance on our MP drain/gain is not great...and yes you should be running your MP on the low end...that is the purpose of the class.
    (0)

  2. #22
    Player
    Krissey's Avatar
    Join Date
    May 2014
    Posts
    419
    Character
    Krissey Cakes
    World
    Mateus
    Main Class
    Ninja Lv 60
    it's quite possible they don't yet know the cause, or don't yet know a fix. Since this is game design they can't just google a tech forum and use someone else's recommended fix. This is unique only to this game...so it may take some time to work it out.
    (0)

  3. #23
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    I haven't have any problem with this drain "bug". It gets refunded on the MP regen tick and running low enough for it to tap out is poor management anyway. Precisely because of those "emergency situations"

    It's not like you recharge MP faster at the low end of the bar. MP throughput is identical whether you hover around 5% or 50%.
    (0)

  4. #24
    Player
    OliviaBadger's Avatar
    Join Date
    Jul 2015
    Posts
    98
    Character
    Olivia Badger
    World
    Cerberus
    Main Class
    Monk Lv 80
    Imagine trying to play BLM while having your MP randomly ticking up and down. You cast and you know how much youre going to have for your next cast, so you can plan.

    The problem with this bug is that it makes your MP pool just plain unpredictable. You can't plan ahead as well because suddenly you have a regen and medica II on you and the bar goes crazy

    It's not game-breaking, it doesn't mean we can't tank, but its bloody annoying and was not happening before they patched out the double DA glitch.
    (2)

  5. #25
    Player
    Shadow12000's Avatar
    Join Date
    Aug 2014
    Posts
    21
    Character
    Kazumi Sangaku
    World
    Exodus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Timat View Post
    In a perfect world yea...but things pop up, people get caught in AoEs or situations happen that you have to react to.

    Having ANOTHER hindrance on our MP drain/gain is not great...and yes you should be running your MP on the low end...that is the purpose of the class.
    Dunno what the magic number is at the moment but I'm seeing 20% to be the "DO NOT GO BELOW" from most people. He's right though, even with a conservative mindset, there are some runs where an AoE pull comes up and soon I'm out of mana, but I've got Blood Price up and have only used Unleash a couple times. I utterly hated running Library because of this, I don't even know what was causing it because I didn't know of the bug at the time, I just thought DRK suddenly became shit for AoE tanking. Now I go into the expert roulette and can pull huge groups just fine.
    (0)

  6. #26
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    I tested out the regen bug, and to me it looks like if you have regen on you, it simply treats it like you're in combat, meaning Darkside MP starts ticking. When not in combat we don't lose MP, but the second we enter combat it starts ticking down. Even if you're not doing anything. And it doesn't seem to me that Regen is "draining" any MP... it just causes us to be in a state of combat so it looks that way maybe.

    That's my observation anyway.
    (0)

  7. #27
    Player
    Shadow12000's Avatar
    Join Date
    Aug 2014
    Posts
    21
    Character
    Kazumi Sangaku
    World
    Exodus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Rbstr View Post
    I haven't have any problem with this drain "bug". It gets refunded on the MP regen tick and running low enough for it to tap out is poor management anyway. Precisely because of those "emergency situations"

    It's not like you recharge MP faster at the low end of the bar. MP throughput is identical whether you hover around 5% or 50%.
    You also leveled your WAR first before going DRK. It's most likely you don't notice the bug because you didn't play it when it didn't exist. Those of us that went DRK as soon as early access hit learned how to play without the bug, and it screwed with what we were use to doing. When I hit Library, I had thought there was just some bad curve for how much mana was drained, but that was also the day of the hotfix and I didn't learn till the next day about what was going on.
    (0)

  8. #28
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Kaedan View Post
    I tested out the regen bug, and to me it looks like if you have regen on you, it simply treats it like you're in combat, meaning Darkside MP starts ticking. When not in combat we don't lose MP, but the second we enter combat it starts ticking down. Even if you're not doing anything. And it doesn't seem to me that Regen is "draining" any MP... it just causes us to be in a state of combat so it looks that way maybe.

    That's my observation anyway.
    It's worse than that, depending on what buffs/debuffs you get put on you. One that ticks over time, like poison or regen, will have a much more pronounced effect on your MP bar.
    (0)

  9. #29
    Player
    Shadow12000's Avatar
    Join Date
    Aug 2014
    Posts
    21
    Character
    Kazumi Sangaku
    World
    Exodus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Kaedan View Post
    I tested out the regen bug, and to me it looks like if you have regen on you, it simply treats it like you're in combat, meaning Darkside MP starts ticking. When not in combat we don't lose MP, but the second we enter combat it starts ticking down. Even if you're not doing anything. And it doesn't seem to me that Regen is "draining" any MP... it just causes us to be in a state of combat so it looks that way maybe.

    That's my observation anyway.
    http://forum.square-enix.com/ffxiv/t...DOTs-Since-3.0 You've got the wrong concept of how mana is drained and of how to actually test it. Also, just having regen on you doesn't put you in combat.
    (0)

  10. #30
    Player
    OliviaBadger's Avatar
    Join Date
    Jul 2015
    Posts
    98
    Character
    Olivia Badger
    World
    Cerberus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Shadow12000 View Post
    You also leveled your WAR first before going DRK. It's most likely you don't notice the bug because you didn't play it when it didn't exist. Those of us that went DRK as soon as early access hit learned how to play without the bug, and it screwed with what we were use to doing. When I hit Library, I had thought there was just some bad curve for how much mana was drained, but that was also the day of the hotfix and I didn't learn till the next day about what was going on.
    Yeah this basically. All the DRKs suddenly finding themselves OOM was not a coincidence. It was extremely noticeable, and that's why people have raised it as an issue.
    (0)

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