In a perfect world yea...but things pop up, people get caught in AoEs or situations happen that you have to react to.
Having ANOTHER hindrance on our MP drain/gain is not great...and yes you should be running your MP on the low end...that is the purpose of the class.
it's quite possible they don't yet know the cause, or don't yet know a fix. Since this is game design they can't just google a tech forum and use someone else's recommended fix. This is unique only to this game...so it may take some time to work it out.
I haven't have any problem with this drain "bug". It gets refunded on the MP regen tick and running low enough for it to tap out is poor management anyway. Precisely because of those "emergency situations"
It's not like you recharge MP faster at the low end of the bar. MP throughput is identical whether you hover around 5% or 50%.
Imagine trying to play BLM while having your MP randomly ticking up and down. You cast and you know how much youre going to have for your next cast, so you can plan.
The problem with this bug is that it makes your MP pool just plain unpredictable. You can't plan ahead as well because suddenly you have a regen and medica II on you and the bar goes crazy
It's not game-breaking, it doesn't mean we can't tank, but its bloody annoying and was not happening before they patched out the double DA glitch.
Dunno what the magic number is at the moment but I'm seeing 20% to be the "DO NOT GO BELOW" from most people. He's right though, even with a conservative mindset, there are some runs where an AoE pull comes up and soon I'm out of mana, but I've got Blood Price up and have only used Unleash a couple times. I utterly hated running Library because of this, I don't even know what was causing it because I didn't know of the bug at the time, I just thought DRK suddenly became shit for AoE tanking. Now I go into the expert roulette and can pull huge groups just fine.
I tested out the regen bug, and to me it looks like if you have regen on you, it simply treats it like you're in combat, meaning Darkside MP starts ticking. When not in combat we don't lose MP, but the second we enter combat it starts ticking down. Even if you're not doing anything. And it doesn't seem to me that Regen is "draining" any MP... it just causes us to be in a state of combat so it looks that way maybe.
That's my observation anyway.
You also leveled your WAR first before going DRK. It's most likely you don't notice the bug because you didn't play it when it didn't exist. Those of us that went DRK as soon as early access hit learned how to play without the bug, and it screwed with what we were use to doing. When I hit Library, I had thought there was just some bad curve for how much mana was drained, but that was also the day of the hotfix and I didn't learn till the next day about what was going on.I haven't have any problem with this drain "bug". It gets refunded on the MP regen tick and running low enough for it to tap out is poor management anyway. Precisely because of those "emergency situations"
It's not like you recharge MP faster at the low end of the bar. MP throughput is identical whether you hover around 5% or 50%.
It's worse than that, depending on what buffs/debuffs you get put on you. One that ticks over time, like poison or regen, will have a much more pronounced effect on your MP bar.I tested out the regen bug, and to me it looks like if you have regen on you, it simply treats it like you're in combat, meaning Darkside MP starts ticking. When not in combat we don't lose MP, but the second we enter combat it starts ticking down. Even if you're not doing anything. And it doesn't seem to me that Regen is "draining" any MP... it just causes us to be in a state of combat so it looks that way maybe.
That's my observation anyway.
http://forum.square-enix.com/ffxiv/t...DOTs-Since-3.0 You've got the wrong concept of how mana is drained and of how to actually test it. Also, just having regen on you doesn't put you in combat.I tested out the regen bug, and to me it looks like if you have regen on you, it simply treats it like you're in combat, meaning Darkside MP starts ticking. When not in combat we don't lose MP, but the second we enter combat it starts ticking down. Even if you're not doing anything. And it doesn't seem to me that Regen is "draining" any MP... it just causes us to be in a state of combat so it looks that way maybe.
That's my observation anyway.
Yeah this basically. All the DRKs suddenly finding themselves OOM was not a coincidence. It was extremely noticeable, and that's why people have raised it as an issue.You also leveled your WAR first before going DRK. It's most likely you don't notice the bug because you didn't play it when it didn't exist. Those of us that went DRK as soon as early access hit learned how to play without the bug, and it screwed with what we were use to doing. When I hit Library, I had thought there was just some bad curve for how much mana was drained, but that was also the day of the hotfix and I didn't learn till the next day about what was going on.
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