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  1. #1
    Player
    Nanga's Avatar
    Join Date
    Aug 2013
    Posts
    214
    Character
    Rite Neow
    World
    Adamantoise
    Main Class
    Leatherworker Lv 60
    Yeah, what was the point of helping WM become more useful, if they just nerfed the crap out of our main abilities that either benefit from WM, or are only useable under WM?

    By increasing WM to 30%, and decreasing EA to 220, that's just SLIGHTLY higher than the amount gained from WM. By slightly, I mean 4%. But sidewinder losing 100 potency really just takes all that benefit away by a huge margin.

    I don't understand it. It's as if they thought we were complaining that our damage was too high, and people won't leave us alone to join their groups. Now we'll be alienated even more...sigh.
    (2)

  2. #2
    Player
    LambLich's Avatar
    Join Date
    Jun 2015
    Posts
    24
    Character
    Lambard Frostwyght
    World
    Lich
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Nanga View Post
    Yeah, what was the point of helping WM become more useful, if they just nerfed the crap out of our main abilities that either benefit from WM, or are only useable under WM?

    By increasing WM to 30%, and decreasing EA to 220, that's just SLIGHTLY higher than the amount gained from WM. By slightly, I mean 4%. But sidewinder losing 100 potency really just takes all that benefit away by a huge margin.

    I don't understand it. It's as if they thought we were complaining that our damage was too high, and people won't leave us alone to join their groups. Now we'll be alienated even more...sigh.
    I kinda dont understand the sidewider change its on a 60 second cd i dont see how the 350 potency would of been somehow unbalanced not like you can spam it
    (2)

  3. #3
    Player
    Kitkat's Avatar
    Join Date
    Aug 2011
    Posts
    157
    Character
    Kaliga Moonshade
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Nanga View Post
    snip
    I think this had to do with what happened with Brd when 2.0 first came out. They are afraid our burst damage could potentially get too high. While the Emp Arrow nerf isn't that big (or noticeable due to WM increase) the Sidewinder change is a bit on the extreme side. This attack is on an off GCD cool down that can't have its reuse lowered beneath 60 seconds, so the overkill nerf to damage doesn't make much sense right not. The potency change to Emp Arrow however does make sense as it has its own off GCD and the recast is affected by Skill Speed meaning there is still potential to increase its over time output, and with the 10% buff there is negligible difference leaning to the positive.
    (1)