Perhaps if SE get their act together the pointless level 58 song will be replaced with something similarUse TP/MP songs often myself. Foe not much(since no casters - though I do support the sch in dpsing here and there).
You know what really annoys me? casters get swift cast, mch gets rapid fire... bards get... nothing to mitigate a move and cast situation - unless we keep hold of our procs/ogcds all the time - which would be a net loss one way or another. I'm basically reliant on fey wind to be able to move and cast close to effectively - and even that can mess up an iron jaws recast timer - also did anyone notice that for saving 100 tp we lose 40 potency or so(reapply both wind and venom each has an upfront potency). Though it does give you leway to reapply dots, pop cds and then clip the dots with the new ones.
Not sure, but isn't that what Barrage does now?Use TP/MP songs often myself. Foe not much(since no casters - though I do support the sch in dpsing here and there).
You know what really annoys me? casters get swift cast, mch gets rapid fire... bards get... nothing to mitigate a move and cast situation - unless we keep hold of our procs/ogcds all the time - which would be a net loss one way or another. I'm basically reliant on fey wind to be able to move and cast close to effectively - and even that can mess up an iron jaws recast timer - also did anyone notice that for saving 100 tp we lose 40 potency or so(reapply both wind and venom each has an upfront potency). Though it does give you leway to reapply dots, pop cds and then clip the dots with the new ones.
This is inaccurate
You're saving 40 tp and gaining 90 potency. The difference is that you're doing an extra heavyshot instead of the second dot application so instead of wb+vb (160 tp total and 160 potency total) its ij+hs (120 tp total and 250 potency total).
Assuming of course you're not forced to clip your dots a gcd early because ogcd spam forced you to delay your gcd because bard +minuet is a shitty broken class.
not even triple the next weapon skill, its the next weaponskill + 2 extra, you would have already done the next weapon skill so you cant actually count that as damage from barrage. Plus theres the nifty little bonus that the nocrit effect of barrage applies to the original weaponskill reducing the damage you would have done had you notbarraged! The actual damage gained from barrage is approximately 1.8x the potency of the weaponskill you're barraging.
Lots of bards in here forgetting just how important their abilities are in extended, difficult encounters.
Sorry you've lost me there a bit - but trying to understand.
The way I understand it is that the weaponskill will not crit and cause 3x normal strikes - so if you hit let's say EA with it... ~1k and then 2 more with ~1k each for ~3k total. I see a straight up 3x the inital damage. Or am I thinking wrong(I'm not a theorycrafter).Multiplies the number of non-critical strikes for a single-target weaponskill by 3. Additional effects added only once.
And thank you for pointing out the different combo potential with IJ - I was only comparing same skills.
If you think about it, wouldn't an overall damage increase and individual lowered potencies of skills even out to the same thing, roughly? I'm happy for the instant stance casts. Lowered potencies with an overall damage increase shouldn't even be a huge hit to performance. Come one people, I think some of us are just looking for reasons to be salty now. . .
Hehe. I'm well aware just how important our ablities are. I have a WHM on the team that loves me to death because I keep an eye out for the healers MP/shroud/assize/aetherflow and sing as needed. The melee and tanks like me as well since I'll sing TP at just about the right time. Only mages really hate me since I forget foe since we don't have any on the team - though if need be I do support the SCH DPS with it.
You do realize that you do not need to use those songs in 90+% of all the content in the game. You do not need it while soloing and while in dungeons. You use it about 5% of the time in long dragged out fights which only makes up about 5% of all content in the game. I can see BRDs and MCH taking a 15% damage decrease when in support mode. Shouldn't that be enough? Why should we get punished 100% of the time when we only need those skills 5% of the time? What they should do instead is not only do you take a 15% decrease in damage but also make it to where you can not use GB and WM while in support mode. That would be a 45% total loss in damage while in support mode. The rest of time BRDs and MCH should be doing comparable damage to BLM.
First and Foremost BRDs and MCH are dps. We que up as dps and we take up a dps slot in dungeons and raids. We should be treated as a dps bc there is no slot for SUPPORT DPS.
Were numbers invented or discovered? How many Moogles does it take to make Kuponut rum? Answer: zero... They will give you a quest to make it.
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