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  1. #11
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Quote Originally Posted by Felis View Post
    This is about the accessory slots. Not that you guys thinks something else ^^
    Any idea from that response if the current number of slots would remain?
    (0)

  2. #12
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Gidonoidon_Sur View Post
    Any idea from that response if the current number of slots would remain?
    The impression is that the maximum number of accessories equipable will remain (4 rings, two armlets, 2 earings, 1 choker) but that the slot cost for items (ie: silver = 3 points, electrum = 4 points) and maximum slot cost of 12 points would be abolished. But to be sure, only time will tell.
    (2)

  3. #13
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Regarding making a piece of gear ready to be converted into materia...
    Quote Originally Posted by Sasunaich View Post
    Ja, ihr müsst es schon aktiv tragen. Damit Kämpfen etc.
    Yes, you do have to actively wear it. Fight in it etc.

    Regarding the Recipe NPC and someone asking "how is this even possible through an NPC?"...
    Quote Originally Posted by Sasunaich View Post
    Wartet es doch einfach erstmal ab, wie das alles genau funktioniert. Vielleicht findet ihr den NPC hinterher so toll, dass euch das Menü gar nicht mehr interessiert~ Wer weiß
    Just wait and see how it all works. Maybe you'll find you'll end up loving the NPC so much, that the menu no longer interests you~ Who knows.

    And about the new Mob-claiming...

    Quote Originally Posted by Sasunaich View Post
    Quote Originally Posted by Enary View Post
    3) Wie viele Mobs kann ich gleichzeitig Claimen? Gibt es dort eine Begrenzung?
    Ich würde mal so ganz spontan sagen du solltest nur so viele Mobs claimen, die du auch besiegen kannst~ Aber ich geb deine Fragen gern weiter.
    3) How many mobs can I claim simultaneously? Is there a limit?
    My spontaneous guess is that you should only claim as many mobs as you can actually defeat~ But I'll happily pass your question on.


    In the quoted post, Enary is asking a number of other questions about claiming with respect to party ranks etc as well, so it's safe to assume Sasunaich is passing all the questions on. Hence the "3)"
    (5)
    Last edited by Catapult; 08-26-2011 at 09:59 PM.

  4. #14
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Thank you very much for taking the time to do this! ^_^

    I am glad to hear responses from other reps and to know how they interact with the community! =O
    (1)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  5. #15
    Player
    Chrees's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    674
    Character
    Chrees Byrjun
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Thanks a ton for taking the time to do this, Catapult!

    I was thinking of starting a similar thread myself (as I speak fluent German), but alas...I'm too lazy and seeing how hard Reinheart works, it seemed like more work than I wanted to put in, haha.

    So major props to you!
    (1)
    Sea of Stars «SoS» | Sargatanas
    Quote Originally Posted by Bayohne View Post
    Hatersgonnahate.gif
    Quote Originally Posted by Rukkirii View Post
    ^My favorite signature but minus the Bayohne part.

  6. #16
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    subscribed/bookmarked Thanks!!
    (1)

  7. #17
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    45
    some about linkshell features! finally something lol
    (0)

    http://hokutendynasty.guildwork.com/

  8. #18
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    A few more dev-posts but nothing of import. Just the translation of Yoshi-P's long letter that wasn't a letter about recipe changes. The one with the new metal, Cobalt.
    Interesting tidbit though, is that they were calling it "goblin-iron" (Koboldeisen rather than Kobalteisen). Not sure if that is insinuating anything or not.

    Also, a topic with two dev-posts where Sasu asks if the General Discussion Dev-tracker is working, which it turns out it is. Nothing new.
    (2)

  9. #19
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Not much new info here, but what the hell.

    Quote Originally Posted by Sasunaich View Post
    Kleines Update zum Thema Sound. Mit Patch 1.19 werdet ihr im Konfigurationsmenü Sprach- sowie Umgebungslautstärke einstellen können.
    A small update on the topic of sound. With patch 1.19, you'll be able to adjust the voice and environment sound levels in the configuration menu.

    And the next is also known already, but perhaps a little different of an angle on the translation - might be considered to be adding clarity.
    Quote Originally Posted by Sasunaich View Post
    Eine kleine Infos zu den Monstergruppen: Für Patch 1.19 werden sich zunächst alle Monsterarten verbünden können. Es ist aber geplant, dies zu ändern, so dass sich Monster nicht mehr rassenübergreifend verbünden können.
    A little bit of info on Monster groups (Read: mob-reinforcements): For starters in patch 1.19, all monster types will be able to bind up. However it is planned to change this, so that monsters can no longer transcend races when binding.

    Read: Bind = form a party/group, essentially what the English reps are naming a call for reinforcements. I interpret this as confirming that reinforcements will come from already-spawned mobs rather than mobs spawning with the specific purpose of being reinforcements.
    (2)

  10. #20
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    This one is with regards to the absence of a postal (mailbox) system.

    Quote Originally Posted by Sasunaich View Post
    Quote Originally Posted by Leha-Sofonia View Post
    Heute gab es ja wieder eine Liste zu den Patch 1.20-1.21. Könnte unsere liebe Sasu mal fragen ob das einfach vergessen wurde auf der Liste oder ob das einfach nicht mehr in Planung ist?
    Kann ich machen
    Today there was annother list about patch 1.20-1.21. Could our dear Sasu ask if it was simply forgotten to be listed or if it simply no longer being planned?
    -break-
    That I can do.

    consequence of this post - German community rep is asking a question and we should hear back soon. So follow the hitch-hiker's motto and DON'T PANIC!
    (5)

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