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  1. #101
    Player
    Sagagemini's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    282
    Character
    Saga Gemini
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    It all looks really nice, in theory at least lol.
    (0)

  2. #102
    Player

    Join Date
    May 2011
    Location
    Gridania (sadly)
    Posts
    86
    I'm actually excited for it. It's simple. Simple as hell, but I am still excited for it. How does it work? I don't know, I love raising things up, maybe I feel I am raising my beloved pet weapon to god tier.

    What worries me is that, right now, it just seems like simple stat boosts. Nothing of the "Cooldown -", "Add X buff", "Add X Additional Effect", "Increases potency of X skill", "Increase X, but Decrease Y of Z skill". At least not announced yet.

    Oh but am I still excited as hell. How do they do it?
    (0)
    Materia Attaching Request Interface: http://forum.square-enix.com/ffxiv/threads/22251-MATERIA-Attaching-Bazaar-Request-and-Ward

    [I apologize for the shameless plug in the sig, but traffic to those forums is minimal]

  3. #103
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Royal View Post
    I just thought. How can a crafter get into a dungeon to get the drops. That would require the crafter to have a higher level battle class.
    It would be like now
    A battle party kills Dodore, get the Dodore Wing and sell it in the market wards. A crafter buy the wing and make Dodore Doublets with it.
    (1)

  4. #104
    Player

    Join Date
    Jun 2011
    Location
    Windurst / Ul'dah
    Posts
    42
    Quote Originally Posted by Arcell View Post
    That kind of a risk is a good thing though as it removes materia and gear from the market, forcing people to make/buy more. Plus all those people who like to look down on others for not having 5 materia gear can feel special again, they were crying pretty hard about previous things making gear easier to get

    Why not have it like XI? Because this isn't XI. The devs can do better than XI, and I personally feel they are in this system. It's not as complicated as you're making it out to be.

    1. Use gear until it has 100% spiritbind.
    2. Convert gear into materia
    3. Attach materia.
    4. Rinse/repeat as desired.

    Simple.
    So say you want to pimp out your r50Pug weapon/armor:
    1. first you go grind with alt weapon/armor
    2. then find crafter with materia assimilator to melt it down into materia
    3. repeat steps 1 and 2 for more materia
    4. get catalyst items from Disciples of the Land
    5. go find an r50 crafter (since no one wants to risk loosing everything on a botched synth from a mid lvl crafter)
    6. have r50 gld/crp/bsm/wvr, ect use your dark matter, catalyst, and item to upgrade your item...
    6.5 dance in triumph or if he/she fails, go to market, re-buy original item and start again at step 1


    yeah... that's just as easy as desynth + upgrade
    (0)

  5. #105
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by Blue79 View Post
    So say you want to pimp out your r50Pug weapon/armor:
    1. first you go grind with alt weapon/armor
    2. then find crafter with materia assimilator to melt it down into materia
    3. repeat steps 1 and 2 for more materia
    4. get catalyst items from Disciples of the Land
    5. go find an r50 crafter (since no one wants to risk loosing everything on a botched synth from a mid lvl crafter)
    6. have r50 gld/crp/bsm/wvr, ect use your dark matter, catalyst, and item to upgrade your item...
    6.5 dance in triumph or if he/she fails, go to market, re-buy original item and start again at step 1


    yeah... that's just as easy as desynth + upgrade
    From the Famitsu Interview as translated by Reinhard:
    Quote Originally Posted by Reinheart View Post

    Famitsu: Does the attachment point gain fast?

    Yoshida: That’s the hard part to adjusting, will try to make it so you can gain fast to a certain point.
    The issues I see with simple de-synthing are two-fold:
    1. Crafters can churn out a lot of gear in a short period of time. If there were no meter on the rate at which gear could be turned into materia, you would have crafters (both hard-core crafters and RMT) churning out materia by the bucketloads, and soon the market would be oversaturated.
    2. It locks battle classes (and to a certain degree gatherers) out of the materia market. With the "attachment" system, battle classes can purchase gear (or get drops) and create materia by doing what they do - battling. In this way the can create value (less valuable gear into more valuable materia), without having to involve a crafter.
    (0)

  6. #106
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Blue79 View Post
    So say you want to pimp out your r50Pug weapon/armor:
    1. first you go grind with alt weapon/armor
    2. then find crafter with materia assimilator to melt it down into materia
    3. repeat steps 1 and 2 for more materia
    4. get catalyst items from Disciples of the Land
    5. go find an r50 crafter (since no one wants to risk loosing everything on a botched synth from a mid lvl crafter)
    6. have r50 gld/crp/bsm/wvr, ect use your dark matter, catalyst, and item to upgrade your item...
    6.5 dance in triumph or if he/she fails, go to market, re-buy original item and start again at step 1


    yeah... that's just as easy as desynth + upgrade
    From what I hear the upgrade system in FFXI kind of sucked and was way too situational. This is much better honestly, it's a pretty standard gem/slot system with crafter/gatherer interaction.

    Your entire list assumes that the player doesn't have any crafting or gathering ranked up. Also I don't know where Dark Matter was brought into the equation, from my understanding it was Gear + Materia + Catalyst.

    It may not be as easy but why must it be easy? This is simple enough that it is accessible to most players, especially those in active linkshells. Linkshells would definitely speed this up and make this process incredibly simple for most players.

    Honestly it's more like:

    1. Use gear until it has 100% spiritbind.
    2. Convert gear into materia.*
    3. Acquire catalyst (gather, buy, trade, etc...)
    4. Attach materia (yourself or through others)
    5. Rinse/repeat as desired.

    *Steps 1 & 2 can be skipped by simply buying materia.

    I'd say that's not difficult to comprehend at all. You're kidding yourself if you think any crafter worth his salt won't have the augmented materia melder.
    (1)

  7. #107
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    251
    I'll definitely be selling all my materia first on MW while prices are sky high.
    (0)

  8. #108
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Arcell View Post
    Honestly it's more like:

    1. Use gear until it has 100% spiritbind.
    2. Convert gear into materia.*
    3. Acquire catalyst (gather, buy, trade, etc...)
    4. Attach materia (yourself or through others)
    5. Rinse/repeat as desired.

    *Steps 1 & 2 can be skipped by simply buying materia.
    Let's also not forget that steps 1 & 2 can be done concurrently across all of your gear that you wear at one time.
    (1)

  9. #109
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by Bigglesworth View Post
    I'll definitely be selling all my materia first on MW while prices are sky high.
    This will last about 30 seconds.

    Everyone is going to start making materia right away and toss it on the wards, then 20 other guys are going to do the same thing and all of them are going to undercut the last guy by a little bit.

    You will notice materia xxx drop from 1mil to 100k in less than a day, and the guys who put it up first won't be getting that 1mil because everyone else knows it's gunna drop asap lol
    (0)

  10. #110
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Uhhh guys, I think the only DOWs & DOMs can use the materia assimilator.

    Creating Materia
    Creating materia requires the “materia assimilator” key item, an apparatus which can be obtained via a quest available to players level 18 or above.
    With the materia melder it only specifies DOH.

    Attaching Materia
    Attaching materia requires the “materia melder” key item, an apparatus which can be obtained via a quest available to Disciples of the Hand level 18 or above (with the exception of culinarians and alchemists). The apparatus allows players to attach one piece of materia per item.

    (0)

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