the random positional is okay with me. more annoying is blood of the dragon and the headache that comes with that
the random positional is okay with me. more annoying is blood of the dragon and the headache that comes with that
Right? Nothing I hate more now than useless crap tanks who stare at the next pull like they've forgotten how to play, while I sit there watching my timer tick down.
Content too hard? Too much rng? Too much effort for the item you want?
Random isn't fun, nor it is it any difficult. All it does is making you focus on your skill bar/buff bar rather than the fight itself, which is monotonous.
It would have been better if they made either Wheeling Thrust or Fang and Claw have one aditional effect and made Wheeling Thrust the 4th combo after Full Thrust and Fang and Claw the 4th combo after Chaos Thrust.
This way the player would have to switch position at least 4 times throughout the combo rather than the original 2.
There the difficulity for playing the class is all ready increased since the player is put at more risk if he want to maximize his damadge output, and the player is rewarded for doing the level 58 quest.
Fun is subjective. You can't speak for everyone else.
I find watching for the proc, reacting and executing successfully more fun than running through a pre-determined rotation.
This is difficult, since I'm disagreeing with what is essentially your opinion, and like you said that is entirely subjective. However, let me give you my take on it.
Yes, reacting to procs is typically a very rewarding mechanic for many DPS. A small element of RNG like Firestarter can feel awesome, especially when luck goes your way. Dragoon however is an illusion of that mechanic. You know every time you hit CT/FT that you're getting WT/FnC, the only element of chance is whether or not you happened to be in the right position or if you need to adjust.
It's not a fun increase to our dps, its a random element in an already incredibly strict rotation. Dragoon literally has to follow a step by step rotation or they sacrifice PPM (potency per minute). Neither Nin or MNK has this issue outside of their opener.
That and the great fun of having to avoid boss mechanics just to have the buff dissipate.This is difficult, since I'm disagreeing with what is essentially your opinion, and like you said that is entirely subjective. However, let me give you my take on it.
Yes, reacting to procs is typically a very rewarding mechanic for many DPS. A small element of RNG like Firestarter can feel awesome, especially when luck goes your way. Dragoon however is an illusion of that mechanic. You know every time you hit CT/FT that you're getting WT/FnC, the only element of chance is whether or not you happened to be in the right position or if you need to adjust.
It's not a fun increase to our dps, its a random element in an already incredibly strict rotation. Dragoon literally has to follow a step by step rotation or they sacrifice PPM (potency per minute). Neither Nin or MNK has this issue outside of their opener.
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