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  1. #1
    Player
    Outfoxed's Avatar
    Join Date
    Apr 2015
    Posts
    55
    Character
    Cydney Highwind
    World
    Leviathan
    Main Class
    Lancer Lv 60
    the random positional is okay with me. more annoying is blood of the dragon and the headache that comes with that
    (1)

  2. #2
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Outfoxed View Post
    the random positional is okay with me. more annoying is blood of the dragon and the headache that comes with that
    Right? Nothing I hate more now than useless crap tanks who stare at the next pull like they've forgotten how to play, while I sit there watching my timer tick down.
    (2)
    Content too hard? Too much rng? Too much effort for the item you want?

  3. #3
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Random isn't fun, nor it is it any difficult. All it does is making you focus on your skill bar/buff bar rather than the fight itself, which is monotonous.

    It would have been better if they made either Wheeling Thrust or Fang and Claw have one aditional effect and made Wheeling Thrust the 4th combo after Full Thrust and Fang and Claw the 4th combo after Chaos Thrust.
    This way the player would have to switch position at least 4 times throughout the combo rather than the original 2.

    There the difficulity for playing the class is all ready increased since the player is put at more risk if he want to maximize his damadge output, and the player is rewarded for doing the level 58 quest.
    (0)

  4. #4
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by GrizzlyTank View Post
    Random isn't fun, nor it is it any difficult. All it does is making you focus on your skill bar/buff bar rather than the fight itself, which is monotonous.
    Fun is subjective. You can't speak for everyone else.
    I find watching for the proc, reacting and executing successfully more fun than running through a pre-determined rotation.
    (1)

  5. #5
    Player
    FreyrPrime's Avatar
    Join Date
    Jul 2014
    Posts
    41
    Character
    Freyr Vanir
    World
    Malboro
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by enil View Post
    Snip
    This is difficult, since I'm disagreeing with what is essentially your opinion, and like you said that is entirely subjective. However, let me give you my take on it.

    Yes, reacting to procs is typically a very rewarding mechanic for many DPS. A small element of RNG like Firestarter can feel awesome, especially when luck goes your way. Dragoon however is an illusion of that mechanic. You know every time you hit CT/FT that you're getting WT/FnC, the only element of chance is whether or not you happened to be in the right position or if you need to adjust.

    It's not a fun increase to our dps, its a random element in an already incredibly strict rotation. Dragoon literally has to follow a step by step rotation or they sacrifice PPM (potency per minute). Neither Nin or MNK has this issue outside of their opener.
    (3)

  6. #6
    Player
    Leviathonlx's Avatar
    Join Date
    Mar 2015
    Posts
    17
    Character
    Soleil Kaisuri
    World
    Brynhildr
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by FreyrPrime View Post
    This is difficult, since I'm disagreeing with what is essentially your opinion, and like you said that is entirely subjective. However, let me give you my take on it.

    Yes, reacting to procs is typically a very rewarding mechanic for many DPS. A small element of RNG like Firestarter can feel awesome, especially when luck goes your way. Dragoon however is an illusion of that mechanic. You know every time you hit CT/FT that you're getting WT/FnC, the only element of chance is whether or not you happened to be in the right position or if you need to adjust.

    It's not a fun increase to our dps, its a random element in an already incredibly strict rotation. Dragoon literally has to follow a step by step rotation or they sacrifice PPM (potency per minute). Neither Nin or MNK has this issue outside of their opener.
    That and the great fun of having to avoid boss mechanics just to have the buff dissipate.
    (1)