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  1. #10
    Player
    Rewind's Avatar
    Join Date
    Oct 2013
    Location
    Australia
    Posts
    174
    Character
    Lady Rewind
    World
    Tonberry
    Main Class
    White Mage Lv 61
    I think adjustments should include;
    • Allowing royal road to stack - roll two spires at the start of the fight that no one particularly needs? No problem, double the effect of royal road (stacks up to three times - only in combat)
    • Allow spread to hold up to three cards - is there a lot of downtime to a fight and this balance won't be as effective as of now? Is there a particularly heavy boss attack and you need some defensive CDs? Lucky you were able to save that bole from the start of the fight
    • Shuffle doesn't draw the same card - I'm shuffling for a reason, I'm trying to be strategic and throwing me back the same card defeats any purpose of that strategy. RNG on the initial draw is okay, but atleast give us some better control
    • Change collective consciousness - make it so you obtain a 4 second silence debuff after the effect wears off (that is esuna/leechable) after a 2/3 second cast rather than channelling - Increase the radius by a tiny bit for those bigger bosses with large hitboxes (to cover tank and dps) and allow us to place rather than having to stand at the position.

    I think the actual heals and mana issues aren't that bad - An astro could easily buddy with a good WHM/SCH and not have any problems. Only time I could see it being an issue is when a lot of people die and you don't have SMN raising in raid and no bard for song :/
    (0)
    Last edited by Rewind; 07-07-2015 at 06:35 AM.