Quote Originally Posted by Dyvid View Post
Okay, if I was going to make real changes they would be as follows:

-Changes to the Spear Card so it also reduces target's action recast time which have already been used. Maybe. Though I personally think the Spear card is just simply a card that is most effective in coordinated teams.
-Add an effect to Royal Road that reduces the cast time of Draw to either 15s or 20s. This should encourage players to use Draw more often instead of waiting for the perfect combo. Also for increase Royal Road recast to 30s. ...why?
-Add an Addition Effect: Slow to Gravity that last for 10s. Hmmm, maybe- but our benefit to Gravity over Holy is it's range. We don't need to be in the thick of it to cast.
-Allow Spread to be used when not in combat. Not really essential, and I can see why they made it so we can't.
-Change Aspected Benefic to Lv. 30, yea it's actually 34 while Diurnal Sect is Lv. 30 Really no need. Sect still increases your attack speed by 5%. You really don't have any issue healing those 4 levels either- if you do, healing's probably not for you.
-Possibly stack Nocturnal Sect Aspected Benefic and Aspected Helios Really? ...Why? Galvanize doesn't do this, why the heck should AST? This would in no way improve Noct stance, it would just encourage very MP inefficient gameplay.
Answers in bold.