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  1. #1
    Player
    Chocobits's Avatar
    Join Date
    Jun 2011
    Posts
    289
    Character
    Frosted Butternipples
    World
    Excalibur
    Main Class
    Warrior Lv 44
    I don't understand why claim has to be tied to party?

    Let's say we're going a leve or behest ok? 4 man party.

    Player 1 engages a group of Yarzons, causing their names to turn red. Player 3 assists him by sleeping the adds.

    Player 2 engages a group of Aldgoats, causing their names to turn red. Player 4 assists him.

    So basically, every member of a party has their own claim, which is shared by the party. Thus, the party can claim multiple monsters/groups of monsters, but each member of that party is limited to claim of 1 mob or group of mobs. It worked similarly to this in FFXI except it was really convoluted, because they made different claiming systems for party and for alliance, and the way claim was held was really inconsistent.

    For initial claim, SE had implemented a system where a party had to perform 2 actions on NMs for their party to receive claim of it. Which did little to deter botters, because the botting programs they used coordinated all members of the LS to target a specific window based on the time of death of the NM, and each member's automated claiming action was staggered by milliseconds to avoid conflicting with the "lockout" period in which a mob was unclaimable within the first seconds of it spawning, causing players attempting to claim it to have their action interrupted. Or at least, that was my understanding of how the latest wave of bots in FFXI had operated over the last couple years.

    I'm no genius programmer, but allowing a frenzied free for all system seems like the WORST solution. All strategy for avoiding TP feed to a mob, positioning of mages and ranged attacks, directional/conal attacks being absorbed by tanks is OUT THE FRIGGIN window. This is MPK city.

    And it's MPK that is completely within the ToS. If any mob is attackable, then people can send in small groups of players to disrupt enmity, feed large amounts of TP to a mob with damaging AoE abilities, or change its direction to encourage it to use conal attacks on mages and people recovering from weakness. This is a complete disaster.
    (1)
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  2. #2
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Blue79 View Post
    Why are they wasting time with this?
    - NMs pop repop every few min, so there's no need to fight over them.
    People will, and not all NM#s respawn every few mins, only the low rank, should we be subjected to everyfew min just to match a system that probably wont even stop people from griefing?

    Quote Originally Posted by Chocobits View Post
    I don't understand why claim has to be tied to party?
    You can make a pt/player claim multiple mobs without having it open for all. Open for all is just the cheap solution, come on this is SE they are not very good programmers so they picked the easy solution. XI also let you claim multiple mobs but did have a limit, not sure what the limit was though, like 5 maybe? But typically people claimed 2-3, mainly 2 in pts when you kill one and then you get another pulled / slept all ready that was also claimed. But sometimes it linked so you slept link and all those were claimed. It only went unclaimed if everyone died or enmity dropped.
    (0)

  3. #3
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by viion View Post
    People will, and not all NM#s respawn every few mins, only the low rank, should we be subjected to everyfew min just to match a system that probably wont even stop people from griefing?



    You can make a pt/player claim multiple mobs without having it open for all. Open for all is just the cheap solution, come on this is SE they are not very good programmers so they picked the easy solution. XI also let you claim multiple mobs but did have a limit, not sure what the limit was though, like 5 maybe? But typically people claimed 2-3, mainly 2 in pts when you kill one and then you get another pulled / slept all ready that was also claimed. But sometimes it linked so you slept link and all those were claimed. It only went unclaimed if everyone died or enmity dropped.
    FFXI had no limit how you think people did SMN burn and got 11-30 less then 10min. FFXI had a better you can attack multiple mobs but you only get claimed for 1 and if you kill them all you get all the EXP. i think that better then allowing other to attack the same mob you got claimed.

    So ya SE is lazy i don't understand why there doing this there pissing us all.
    (1)
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  4. #4
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Zenaku View Post
    FFXI had no limit how you think people did SMN burn and got 11-30 less then 10min. FFXI had a better you can attack multiple mobs but you only get claimed for 1 and if you kill them all you get all the EXP. i think that better then allowing other to attack the same mob you got claimed.

    So ya SE is lazy i don't understand why there doing this there pissing us all.
    Ah yeh forgot about them, guess it seemed like a limit cuse eventually you lose enmity and thats when it goes unclaimed agian. Dont know why SE is doing this, i just feel its so bad, its too exploitable and makes everything too easy and redundant.
    (0)

  5. #5
    Player

    Join Date
    Jun 2011
    Posts
    14
    I don't know why people are complaining that this update will allow power leveling. It's been here since the beginning, you just have the R50 in the party. If it is just the R50 and the lower rank person there is no SP loss and only a minimal decrease if you add more people to the party.

    The party's SP isn't dependent on highest rank in the party like FF11. Unless that changes in the future, it will still be more efficient to PL with the R50 in the party since they won't have to wait on the lowbies to claim first.
    (1)

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