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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    You can't PL until r50, PL will only go as far as mid 30s, then they will be forced to know their job. This helps new players to get into the game easier once this game stops getting big amount of player injection, please take a good look at FFXI and why is there no one at lower rank.
    (4)

  2. #2
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Chardrizard View Post
    You can't PL until r50, PL will only go as far as mid 30s, then they will be forced to know their job. This helps new players to get into the game easier once this game stops getting big amount of player injection, please take a good look at FFXI and why is there no one at lower rank.
    That maybe true but i can imagine gaining all those levels without effort could result in a larger learning curve for that player what with suddenly having a ton of abilities traits etc they've never used.
    (1)

  3. #3
    Player
    Sovereign's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Ico Sovereign
    World
    Hyperion
    Main Class
    Black Mage Lv 70
    If there is one thing I have learned about most MMORPG players, it's that we tend to be the 'path of least resistance' type players. If this change goes through, then there will be parties who will pay a single rank 50 to go with them and just kill everything they touch for a while. In fact, I imagine this will be the vast majority of parties (if parties still grant an EXP bonus... if they don't, then most players simply won't bother).

    I guess I'm still not sold that this is actually a good idea. I also think it's really strange to have items and experience determined independently for a kill (whereas in most MMORPGs, if you get the experience, you can get the loot).
    (3)
    Ico Dailemont @ Hyperion (formerly Durandal (formerly Rabanastre))

  4. #4
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Why dont they just allow us to attack engaged targets only in large PVE events, like every mob has his name on red so is an attackable enemy for everyone, and leave the rest of the claiming system as it is, like if those events were instanced, and if you get to that area you have to accept entering that area with large PvE fight or decide to stay out of it and wait till it ends, and if they want to distribute exp to everyone at the end of the event would be fine, having a different reward for victory or defeat... just my op.
    (1)

  5. #5
    Player
    Ichi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    173
    Character
    Ichi Cero
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    uh why can't they allow players to engage instead of parties. In xi players engage that means if there are 6 people in a party and i commit an action to another mob then that mob is claimed too if i shift my focus that mob is left to declaim in few seconds.

    Also why do we have to claim to get rewards in xi you can get full experience for fighting two mobs claimed or unclaimed.

    I'm just referencing xi because it's something they've already done. I'm honestly very confused by why this is such a problem with SE.
    (0)

    Credit for the Elezen artwork goes to Naerko: http://naerko.deviantart.com/

  6. #6
    Player
    Altano's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Ceiro Zostersias
    World
    Balmung
    Main Class
    Lancer Lv 50
    I just have to echo the desire for some type of feature to block assistance. If I'm trying to solo something, I don't want somebody to come up and smack it just because they want it to respawn faster....
    (5)

  7. #7
    Player
    Kireek's Avatar
    Join Date
    May 2011
    Posts
    6
    Character
    Super Kireek
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    What happened to the Sense of accomplishment when it took a few months to get something and you could show it off....
    (5)

  8. #8
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Kireek View Post
    What happened to the Sense of accomplishment when it took a few months to get something and you could show it off....
    It never existed for anyone outside the OCD crowd.

    Most people prefer their achievements to reflect their own skill at something, whether a tough puzzle they figured out or a close fight where they won through strategy, not waiting hours upon hours of camping.

    If your sense of enjoyment comes from amount of time spent, then I've got a freshly painted wall you can watch for me right over here.

    Quote Originally Posted by Raldo View Post
    You don't get credit (or the chance at loot) for killing most of the Garleans if you use AOEs and kill them unclaimed; that was very frustrating.
    Apply this to every mob in the game and I agree 110%. Seriously, why bother giving me offensive AoE abilities if I'm either not going to get the claim anyway or get shit/no xp? Everyone's arbitrary disaster scenarios be damned, it just isn't fun.
    (0)
    Last edited by Malakhim; 09-01-2011 at 01:12 AM.

  9. #9
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Malakhim View Post
    Most people prefer their achievements to reflect their own skill at something, whether a tough puzzle they figured out or a close fight where they won through strategy, not waiting hours upon hours of camping.
    Why does this argument still get brought up?? It's obvious that FFXIV will not have HNM that have mini-windows, get over it already. It's not the only way to implement open world content.

    You could say the same thing about raids. "Not everyone wants to spend hours and hours doing the same raids over and over again." Guess what, once you figure out a strategy for that "hard" content, it's no longer hard. It becomes a grind just like anything else.
    (3)

  10. #10
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by MeowyWowie View Post
    Why does this argument still get brought up?? It's obvious that FFXIV will not have HNM that have mini-windows, get over it already. It's not the only way to implement open world content.

    You could say the same thing about raids. "Not everyone wants to spend hours and hours doing the same raids over and over again." Guess what, once you figure out a strategy for that "hard" content, it's no longer hard. It becomes a grind just like anything else.
    I'm not entirely sure how your first part addresses what I said, but to answer your second half, there's a huge difference between doing the same fun thing over and over again for extensive periods of time, then there's sitting around for a few hours waiting for Leaping Lizzy and saying that your fun was greatly enhanced because it took so long for the damned thing to spawn.

    I don't know about the rest of the internet, but "grinding" is still very much a negative connotation for me. If something becomes a "grind", which in my mind is a form of psychological burnout, then I move on to something more stimulating. My first scenario isn't one whereas the second one is, and at that point I'd rather be slamming my head against a brick wall, and my earlier post was pointing out that not everyone sees their sense of accomplishment coming from how many hours they spent on sometihng.
    (0)

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