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  1. #1
    Player
    Eirwen's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    114
    Character
    Eirwen Mackenzie
    World
    Excalibur
    Main Class
    Bard Lv 60
    That some bards choose to run around while shooting is their own preference. I like to stand still and only move when required while keeping my distance. WM would be great if they tweaked it better, like removing that "cast".
    We know our songs are benificial to the rest of the party and it's all situational which songs we use when, the TP song being tougher to guess when to use, but not impossible.

    Both mobility and our songs are trump cards for Bards. But the biggest trump card is how to handle both. If you're worried about one of the songs lowering your DPS by 15%, then hit Raging Strikes and get that 15% back with an additional 5% extra.

    EDIT:
    Out of curiosity I opened Google Sheets and calculated if WM does give us a loss in DPS. Do take these stats with a grain of salt, as I used some simple numbers instead my actual DPS.


    Surprisingly Wanderer's Minuet DOES do 20% more damage. I'm going to test this out in my FC's backyard later.
    Going by these numbers, if you think you did great on Bard pre-3.0 then you get about 10 seconds to dodge stuff per minute whilst in WM to not let your DPS suffer too much in comparison on how strong you were before and instead have only wasted WM for that moment.
    (1)
    Last edited by Eirwen; 07-07-2015 at 02:55 AM. Reason: calculations

  2. #2
    Player
    Lillia's Avatar
    Join Date
    Aug 2013
    Posts
    672
    Character
    Lillia Hope
    World
    Leviathan
    Main Class
    White Mage Lv 88
    Quote Originally Posted by Eirwen View Post
    snip
    Unfortunately I don't think that'll be enough to convince people as the argument tossed at those calculations will then be how it's a perfect situation and not one you move around or have to dodge in.

    Quote Originally Posted by Temjiu View Post
    snip.
    If only everyone was this reasonable and easy to exchange thoughts with but I agree completely, WM does need fixes and I do think that this is one of the main problems right now. If you take a moment to look as I was trying to point out before, we don't really have any new rotation or buffs right now except the ones we've always been using, it's hard to make an actual complain on whether we do or don't do better damage with the current WM that we have now because of how clunky it is when it's being used and how little the damage does seem affect us right now when you're also adding in the slightly long cast times.

    I am one of the people who doesn't mind the thought of being pinned down for a few moments though so I am also a little biased when it comes to that though. But even if we were able to move under certain conditions, I wouldn't really mind unless it was in an overpowering manner that would be unfair to other classes.

    Quote Originally Posted by Edellis View Post
    snip.
    I think another problem with MCH is their RNG which is actually messing them over as well, it has a few more clunks than Bard does which is why they are currently from my knowledge even lower than us.
    (1)
    Last edited by Lillia; 07-07-2015 at 03:43 AM.

  3. #3
    Player
    Eirwen's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    114
    Character
    Eirwen Mackenzie
    World
    Excalibur
    Main Class
    Bard Lv 60
    Quote Originally Posted by Lillia View Post
    Unfortunately I don't think that'll be enough to convince people as the argument tossed at those calculations will then be how it's a perfect situation and not one you move around or have to dodge in.
    Well yeah, there's always that. Can't satisfy the entire game population. There's always something. Wanting to keep the 20% damage bonus and being able to dodge without losing DPS.
    (1)

  4. #4
    Player
    Lillia's Avatar
    Join Date
    Aug 2013
    Posts
    672
    Character
    Lillia Hope
    World
    Leviathan
    Main Class
    White Mage Lv 88
    Quote Originally Posted by Eirwen View Post
    Well yeah, there's always that. Can't satisfy the entire game population. There's always something. Wanting to keep the 20% damage bonus and being able to dodge without losing DPS.
    rofl and there it goes right below your post, though I can't say they are wrong. ^^;
    (1)

  5. #5
    Player
    emmgee's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Hustler One
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by Eirwen View Post
    EDIT:
    Out of curiosity I opened Google Sheets and calculated if WM does give us a loss in DPS. Do take these stats with a grain of salt, as I used some simple numbers instead my actual DPS.


    Surprisingly Wanderer's Minuet DOES do 20% more damage. I'm going to test this out in my FC's backyard later.
    Going by these numbers, if you think you did great on Bard pre-3.0 then you get about 10 seconds to dodge stuff per minute whilst in WM to not let your DPS suffer too much in comparison on how strong you were before and instead have only wasted WM for that moment.
    This math is so wrong it hurts my brain.

    One - you're completely ignoring auto attacks
    Two - the GCD is the same in and out of minuet.
    (1)
    Last edited by emmgee; 07-07-2015 at 03:46 AM.

  6. #6
    Player
    Eirwen's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    114
    Character
    Eirwen Mackenzie
    World
    Excalibur
    Main Class
    Bard Lv 60
    Quote Originally Posted by Lillia View Post
    rofl and there it goes right below your post, though I can't say they are wrong. ^^;
    Haha, true!

    Quote Originally Posted by emmgee View Post
    This math is so wrong it hurts my brain.

    One - you're completely ignoring auto attacks
    Two - the GCD is the same in and out of minuet.
    Yep, I ignored auto attacks. Or did I? Doesn't auto-attack get included in the Damage Per Second? Eh?
    And yes, GCD is the same in and out of minuet, but I added the casting time of WM to that under the same name.
    Sorry I wasn't all that accurate and like to see some real results.

    P.S. I did say to take it with a grain of salt
    (2)
    Last edited by Eirwen; 07-07-2015 at 04:00 AM.

  7. #7
    Player
    emmgee's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Hustler One
    World
    Excalibur
    Main Class
    Archer Lv 60
    A correct estimation of damage increase in WM would have to take into account the following:

    The loss of auto attacks (100pot/3s) in minuet. Auto attacks have been roughly 25% of our damage pre-HW.
    The difference in determination scaling of auto attacks and weaponskills (this was changed in HW)
    The amount of skillspeed you have (the more Sks you have, the better WM should become compared to normal)
    The estimated PPS difference of having access to Empyrean Arrow - its roughly +100 potency (compared to a heavy shot) every 15s
    The difference of having access to Iron jaw (roughly 1 gcd saved every 18s)
    The lost bloodletters in WM from only being able to use one oGCD inbetween skills

    In short, you can't look at '20% damage' and take it at face value - in reality the bonus is FAR SMALLER than that, even in a dummy. My parses have shown around a 5% increase in dummy dps. Losing auto attacks is HUGE.
    (0)