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  1. #1
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Damianqq View Post
    Increase damage reduction percentage to 70%.
    (5)

  2. #2
    Player
    AlexanderThorolund's Avatar
    Join Date
    Apr 2015
    Location
    Garlean Empire
    Posts
    513
    Character
    Eros Crux
    World
    Louisoix
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Donarudo View Post
    You should not be reserving it solely for that to begin with. Secondly its pretty clear AST's are not the dps type that WHM/SCH can be. AST very well is the one healer that highlights other people not being able to dodge. You even said yourself, you can't "dps unless the party is decent and can dodge aoes". I only use lumi once during tougher trash pulls, and maybe twice during boss fights the rest of the time I am buffing the party with buffs that help down the boss faster due to the buffs. The problem isn't the draw system either. The problem is people thinking certain cards are useless at any given time so they either royal road it or shuffle instead of making use of it at that time.
    This. So this. Astrologian, master race.
    (0)

  3. #3
    Player
    Krixus's Avatar
    Join Date
    Jun 2015
    Posts
    136
    Character
    Krixus Rayne
    World
    Famfrit
    Main Class
    Astrologian Lv 60
    Im currently i160 astro, nothing special. But I'm finishing the last boss in dungeon with around 10k mp remaining. If you arnt you are overcuring, I noticed quickly I was making myself struggle in content by not letting my regens do their job, tossing cures to top people off when it wasn't needed. Now I can dps during the fight and still do fine.

    Inexperienced astros should not be spreading misinformation.
    (2)

  4. #4
    Player
    Donarudo's Avatar
    Join Date
    Jan 2014
    Posts
    154
    Character
    Yutani Donarudo
    World
    Exodus
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Krixus View Post
    Im currently i160 astro, nothing special. But I'm finishing the last boss in dungeon with around 10k mp remaining. If you arnt you are overcuring, I noticed quickly I was making myself struggle in content by not letting my regens do their job, tossing cures to top people off when it wasn't needed. Now I can dps during the fight and still do fine.

    Inexperienced astros should not be spreading misinformation.
    I am experiencing the same thing, frankly getting tired of having to explain our abilities to people who have yet to reach 60 with this class.

    Edit: my Astro is ilvl 166 with the ilvl 180 Globe.
    (2)

  5. #5
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,456
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 100
    I fail to see the reasoning for all the card complaints. Every effect has its uses in a fight. which will be beneficial in some manner, and are oGCD. You may not get what you ideally want want, but the impact is there regardless. Our non-card CDs could use some love though.... Lightspeed mainly.
    (3)

  6. #6
    Player
    Avalt's Avatar
    Join Date
    Oct 2013
    Posts
    36
    Character
    Atlas Leigh
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Personally as a 60 AST I have had very little issue with MP management - it took a few dungeons to get used to post 50 however it's a simple case of managing your cooldowns/cards effectively.

    Aside from possibly a slight potency tweak on the Nocturnal Sect stance, the only changes I would want for Astrologian would be;

    Instead of having Shuffle (returning card to deck) would be something like;

    Fold - Returns the drawn card to deck with a 50% (possibly too OP at 50%) chance to reset the Draw timer.

    As much as I appreciate Astrologian being a RNG job, I think Draw gives more than enough RNG opportunity. Using Shuffle I almost always pull the same card again. You could argue that "Okay you've got Bole again and already have Enhanced Royal Road stored, just use the damn thing and reset the Draw timer damn it" however I'd predict much more effectiveness of being able to return that Bole card and possibly reset the Draw time.

    Time Dialation I think is a wonderful skill, however I think it should be possible to use on ourselves. Luminiferous Aether cooldown can be shortened with the Spear card, however 15 more seconds could make all the difference in a healing intensive battle. Especially considering how AST lacks a healing buff such as Divine Seal or Rouse, they would likely need to throw out more heals to keep up. The same could apply to Celestial Opposition also and as well as extending your cards effect on the party, it could also prolong Luminiferous Aether.
    (0)

  7. #7
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Avalt View Post
    Instead of having Shuffle (returning card to deck) would be something like;

    Fold - Returns the drawn card to deck with a 50% (possibly too OP at 50%) chance to reset the Draw timer.
    That wouldn't change the problem though. What are the chances that you draw again and just pull the same card? It's not fixing the problem with Shuffle in that you still have a chance of drawing the same card.
    (1)

  8. #8
    Player
    Rashammel's Avatar
    Join Date
    Sep 2013
    Posts
    47
    Character
    Chriss Rhowa
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    The things they need to improve its:

    Draw
    : let us get two cards before the skill go on CD, or reduce the CD, the cool thing about the cards its the RNG factor. When I got the right card, and use the rights skills, I can boost the dps of the party in 7~8%.
    Mp in issues I do not have that anymore.

    Lightspeed:A buff on the Lightspeed, reducing potency in 25% is to harsh for end game content. I use lightspeed as emergency, when I need heavy Aoe Healing or Essential Diginty still on CD and need to up the HP of the tank fast.
    Collective Unconscious Let us at least move, because we can move whit the party and avoid AoEs
    Celestial Opposition Aoe Stun? Pretty much uselles till now, maybe on the news raid content this will be useful, bur it's like Blunt Arrow from the BRD, if you need a right time for silence the boss you will not be using the skill for other things, so we can't use the 5 seconds improve on the buffs when we want to use it.

    It's just my opinion
    (1)

  9. #9
    Player
    Tevare's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Azoth Rezkin
    World
    Faerie
    Main Class
    Conjurer Lv 70
    One thing that I would like to see would be a change to the proc for Benefic II. I'm personally not a fan of it being instant cast. I was just randomly thinking in my head what if the proc made it so maybe a fourth of the heal is made into a regen effect or shield something to tie in with your stance. I don't do the number game, but I like that as an idea.
    (0)

  10. #10
    Player
    Alexia89's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Clara Necris
    World
    Tonberry
    Main Class
    Astrologian Lv 70
    When I first saw this thread, some of the OPs suggestions were utterly f***ing ludicrous.
    I see you came to your senses and adjusted the OP to be a lot more reasonable. Most of those changes I can agree with, except I don't think Draw should drop below 30s CD- we're still healers first, buffers second. Let us heal. As such, Royal Roads CD is completely insignificant as well and may as well stay as is.
    I also don't think Essential Dignity needs to have a shorter CD at all- 20s on such an amazing ability is ridiculous.
    (0)
    Last edited by Alexia89; 07-07-2015 at 12:48 AM.

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