lets take a quick look:
2-3
100 + 200 = 300 potency
1-2
140+180 = 320 potency with a chance to pop another 200
according to post the one I quote early, it will be:
2-1-3-2-3
100-140-180-200-200 = 820 potency
now imagine you have to press 2 10 time to trigger 3: 100 x10 = 1k potency, it is a 400 potency loss compare to 140 x 10
while if we follow 1-2-3 pattern
1-2-1-3-2-3
140+180+140+200+180+200 = 1040 potency
FIXED ! thank you
Last edited by Shneibel; 07-06-2015 at 06:26 PM.
Yoshida talking about MCH in JE interview (in french):
the meaning of this:Naoki Yoshida : (rire) Nous avons entendu que beaucoup de joueurs pensent que le DPS du machiniste est plutôt bas, cependant nous l'avons fait tester par l'équipe de développement et le job de machiniste peut faire de très gros dégâts. Je suis certain que beaucoup de joueurs utilisent ce logiciel pour mesurer leur DPS, mais il est possible que le logiciel ne soit pas à jour ou que la rotation des skills utilisée par l'équipe de développement et les joueurs soit différente. Nous essayons donc à l'heure actuelle de découvrir d'où vient le problème et si problème ou bug il y a réellement, bien entendu nous le corrigerons. Mais nous n'en sommes pas encore à ce stade, nous essayons juste de rechercher et analyser pourquoi cela arrive.
- Dev team knows that player fells MCH DPS is too low, but the dev team made enough test and said MCH can do big damages.
- Its possible that players parser are unable to parse MCH DPS correctly and thats why there is a difference.
- Dev team is actually doing some test to see where this difference comes from and will patch if they find a bug explaining the DPS gap btw players parser and dev parsers.
Nothing good really and i guess MCH can prepare themselve to be exluded from Alexander during a long time.
Compagnie libre Storm, serveur Ragnarok
http://www.stormffxiv.com
Oh Dear God... I remember him saying to 2.0 WAR players "you don't play it the right way" before applying those so needed buffs.Yoshida talking about MCH in JE interview (in french):
the meaning of this:
- Dev team knows that player fells MCH DPS is too low, but the dev team made enough test and said MCH can do big damages.
- Its possible that players parser are unable to parse MCH DPS correctly and thats why there is a difference.
- Dev team is actually doing some test to see where this difference comes from and will patch if they find a bug explaining the DPS gap btw players parser and dev parsers.
Nothing good really and i guess MCH can prepare themselve to be exluded from Alexander during a long time.
ʕ •́؈•̀ ₎ *WIZARD EXTRAORDINAIRE*
. ∧_∧
( 。・ω・。 )つ━☆・*。
⊂ ノ ・゜+.
しーJ °。+ *´¨)
.· ´¸.·*¨)
(¸.·'* ☆
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Well, on paper, MCH doesn't look that bad A Ninja's basic combo of Spinning Edge (150), Gust Slash (200), and Aeolian Edge (320) has a total potency of 670. For MCH we have Split Shot (168), Slug Shot (216), and Clean Shot (240) plus three turret attacks of 94 damage would give us a total potency of 906. If you're using ammo, that increases to 966 potency total, which is massive and the reason why they added proc chance. The proc chance should keep us about even with other jobs for basic combo damage. We also have a really strong DoT in Lead Shot.
So the question is, what is wrong with the rest of the class that it causes low damage? Is it the mediocre 5% damage increase from Hot Shot? Are the parsers really wrong? Is there a bug? It's hard to really play this class "wrong" as outside of the buff phase, there isn't much to it other than using the combo, refreshing buffs, and using OGCD abilities like Head Graze, Gauss Round, Ricochet and both reloads when they're up.
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