Don't worry about it, 5-10 minutes added to a dungeon is really no problem. If you're good at your job, it's already going to be faster than usual since a few of the DPS I encounter are... sub par to say the least.
Don't worry about it, 5-10 minutes added to a dungeon is really no problem. If you're good at your job, it's already going to be faster than usual since a few of the DPS I encounter are... sub par to say the least.
Yea I noticed with all my buffs and skulls set up, I can almost insta-nuke the dungeon boss into its phase two and steal all the aggro, but then it's back to itty bitty numbers for the rest of the fight.



I brought this up in another thread, but I had a Vault run a couple days ago with a MNK and DRG... who took so long to kill the second boss that there were twelve rifts spawned by the end of the fight, and that was with me as WHM squeezing out all the extra DPS I could to prop them up.
I will take a MCH who actually tries over any other class not trying any day, because they're still going to outperform them. And if they're doing their best and still getting beaten by everyone else, then bloody fantastic, we're kicking ass in whatever content we're in, no question.





I don't mind MCH and BRD at all. My raid static currently has 2 BRD in it (might be doing some shuffling, but for now it is what it is) and we had zero problems with the Bismarck EX dps check. When I see a MCH or BRD in a dungeon, I shrug and hope the same thing that I do for any other class: that they aren't complete assholes and that they know how to play the job at a reasonable level of skill. Don't feel selfish for playing the class that you think is fun. It's a game. It's supposed to be fun. If it isn't, what's the point of playing?
Last night I run Expert with MCH as a Bard, not that bad but not fast.
Runs take longer with a MCH not because their overall damage is that terrible, but rather because of RNG making trash mobs slower when we hit hat inevitable drought of SS and CS procs.
On bosses, our damage is fine for the most part because the fight draws out long enough for procs to make a difference.
Improve the proc chances without ammo loaded and we're fine.
Player
Cause they are and they did it plain to much to mcn. I think they choose the other way after all that crying with the nin nerf 2.4
In regards to OP, I feel the same way on my main of Bard right now![]()
Yeah, its kinda dodgy that we rely so heavily on Reloads to do reasonable damage. Reloading boosts our potencies while removing the RNG, the potency boost alone is reason to use it every time. Boosting the RNG wont change our DPS much in the long run, but will absolutely help for add phases and the like.
Hell, in Fractal, I've taken to saving my Ricochet for second boss adds and last boss adds so i can practically 2 shot them. Lowers my boss dps though ...
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