I think this is gonna make up for the fact that HQs are going to be 100% when you have all HQ materials. Imagine having a HQ with 5 materia attached, that's gonna be one powerful weapon.
I am just arrive from work and I still confused, so we can attach materia again and again to one equipment? or we can do attach>convert>attach>convert?
Aion Zwei - Masamune
Really? I did read this line in the latest post that seems to contradict that unless this is a case of a repair menu as you say but just for tradeable gear. Which would solve the issue I mentioned before with regards to possible future rank caps.
* It is possible to have others attach materia on your behalf, as long as the gear you wish to enhance is tradable.
If I understand correctly Aion, you can rank up whilst wearing gear until your bond is 100%. This can then be turned into materia. You then attach this materia to another piece of gear? Hmm now I am doubting myself...
Indeed. Went to sleep expecting information, and what do I get in return? Information!!! Now do you understand why the crafting system as whiner's have portrayed it has been "dumbed" down? Imagine getting enough spirtbounding points on a piece of gear? (an example a doublet), when you get the materia for it what do you think happens? You obviously lose the body, after this you need a new body to wear no? so after this you either a. craft a new doublet, or b. have a friend create one for you, which will be easier to do... imagine having to do all that and going through 15-16 steps, then supposedly having a risk of breaking also. So long parts..
concerning carp, that is the reason you may need a alt account, if you really need carp at 68+ that is what another char or account is for.So if I read right, you can attach materia to gear for the first time risk free, but subsequent tries get harder and harder.
"However, the success rate progressively decreases with each subsequent piece of materia. A failed attempt to attach materia will result in the loss of all items involved in the process, barring the key item."
If you fail a subsequent try you lose the materia AND the gear? Seems a bit harsh, although a penalty is necessary to stop overpowering gear I suppose, hmmm. I can't think of a better way although I wish there was - any thoughts or ideas on this anyone?
My final thought on the matter is that it is not entirely balanced with regards to non-tradeable items and materia. When they raise the cap it was said that not all crafts will be able to levelled to the same rank - much like FFXI all crafts could get up to 60 was it? and only one to 100 (or 40 levels above 60 between all crafts). Anyway, my point is lets say they raise the cap to 70, and you can get one craft to 70 and all the others stop at 50. You then want to modify a piece of gear that requires Carpentry 68, but you chose to take Weaver to 70, and the item is not tradeable. Does that mean you will never be able to modify this item?
I'm not hating, although I didn't really want this system I appreciate a lot of people did so I am willing to give it a go; I am just pointing out a couple of questions that immediately came to mind.
Here you go, I think the third question answers yours.
Originally Posted by Bayohne
You can turn equipment into materia as many times as you want.Can weapons that have been infused through materia craft be turned into materia again? Is this limited to one time only? Or can this be done multiple times?
Last edited by Sonic_the_Hedgehog; 08-26-2011 at 09:04 PM.
I am absolutely loving this system, it sounds like true endgame for crafters. I had my doubts that they could deliver such a thing and yoshi said they would, well here it is.
Attaching materia to items gets harder and harder. And anything past 1 is high risk and even more risk the farther you go into the dark side. Can't wait to try this out.
I would not be suprised if untradable gear could not have materia attached. If they encourage the min/maxers to lvl every craft to cap in order to power up all your untradable gear it seems like a bad idea. Especially when they are in the process of removing the benefit from lvl'ing all classes with the future introduction of jobs.
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