I'm not suggesting they allow people to skip the ENTIRE STORY. So since people think this this is what many are saying, lets clarify with some questions:

#1: Do you agree/disagree that there are alot of fetch quests, regardless of how much exp that you receive, that can be removed because they contribute very little to the OVERALL theme and focus of the story?

#2: Could SE have come to a compromise to allow certain aspects of Heavensward to be unlockable right out of the gate? For example- maybe having at least 1 of the 3 jobs available out the gate or at lvl 50. Something to wet the mouths of the people that PAID for a part of a game that they can't access nor was advertised that they couldn't access.

#3: Is this game really an MMO? Think about it...how much of this game do you actually do as a team, in a group? If you take out the MMO elements, you are still left with over 80% of the original game. IMO, gating all of this content behind the main story is hypocritical to calling this game an MMO. It really isn't people. I do everything solo except some dungeons, some trials, and a few mini raids. This game is just a single player rpg with some multi-player breaks in game play. If you took out endgame raids, you would retain 90% of the game but probably lose about 20-30% player base. If you took out main story quest and just left raids and some dungeons, you would retain about 20% game and retain about 10-20% player base. In short, this game IS NOT an MMO, hence why I think they gated everything behind Heavensward, as though Heavensward is just DLC.