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  1. #501
    Player
    Syrixa's Avatar
    Join Date
    Jun 2015
    Posts
    7
    Character
    Syrax Valerias
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    no you all are you got to think technical and strategical with the bards now. they improved them. you just need to look at it a little longer then 5 mins before coming to a conclusion
    (0)

  2. #502
    Player
    Rhael's Avatar
    Join Date
    Jul 2015
    Posts
    67
    Character
    Rhael Nelhah
    World
    Hyperion
    Main Class
    Viper Lv 100
    Quote Originally Posted by Syrixa View Post
    no you all are you got to think technical and strategical with the bards now.
    Please enlighten me as to how they are more strategic now, and how a poorly implemented DPS stance helps with this?

    Quote Originally Posted by Syrixa View Post
    they improved them.
    Quote Originally Posted by Rhael View Post
    It's not an improvement by any sense of the word.
    Quote Originally Posted by Syrixa View Post
    you just need to look at it a little longer then 5 mins before coming to a conclusion
    I'm not entirely sure what you mean by this. While more theorycrafting would be useful, I fail to see how removing mobility is a good idea when it is a large reason why plenty of people played Bard.
    (6)

  3. #503
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by lugiaXD View Post
    Wanderer's Minuet:
    Increases damage by 15% for the duration of the effect. cannot be used with other songs, cannot be affected by battle voice.
    Additional effects: Causes Barrage to cause a single target, non-critical weapon skill to hit 3 times.
    This makes sense.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. 07-05-2015 04:41 PM

  5. #504
    Player
    lugiaXD's Avatar
    Join Date
    May 2014
    Posts
    33
    Character
    Vanessa Rose
    World
    Gilgamesh
    Main Class
    Bard Lv 100
    Quote Originally Posted by Duelle View Post
    This makes sense.
    and here i got worried my suggestion just went completely unnoticed XD
    (0)

  6. #505
    Player
    Lyaha's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    78
    Character
    Lyaha Mathis
    World
    Ragnarok
    Main Class
    Gladiator Lv 63
    Quote Originally Posted by Syrixa View Post
    no you all are you got to think technical and strategical with the bards now. they improved them. you just need to look at it a little longer then 5 mins before coming to a conclusion
    Tried it for an entire dungeon and multiple times in the open world, giving it a chance, our class doesn't work properly with cast times, our ability set was not designed for it and we sure as hell didn't pick Bard to be a caster, so from me.. to you, get out.

    One who doesn't even play Bard has no right telling us how our class that we've been enjoying for the past 2 years is suppose to work.
    (8)
    Last edited by Lyaha; 07-05-2015 at 06:30 PM.

  7. #506
    Player
    Panasync's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    119
    Character
    Panasync Dilaudid
    World
    Balmung
    Main Class
    Archer Lv 60
    Quote Originally Posted by Syrixa View Post
    no you all are you got to think technical and strategical with the bards now. they improved them. you just need to look at it a little longer then 5 mins before coming to a conclusion
    Improved in what way? It didn't improve damage, the best parses out there are about on par with what the job was capable of prior to 3.0, but now we have to be in a clunky Machinist designed stance that was tacked onto Bard for job homogeneity just to be able to do the same comparative DPS that we were prior to 3.0, in a stance that is supposed to increase our damage. We're basically the same but have to be in a casting stance, how is that better?

    I can't see them admitting the stance idea is bad and scrapping it, but to say it's in any way better is beyond me. It doesn't give us the ability to do any more damage, it fundamentally changes the job, it's like taking Ninja and making them turn into a ranged ninja star throwing class. What exactly was improved?
    (7)

  8. #507
    Player
    Tua's Avatar
    Join Date
    Aug 2013
    Location
    Odin's pocket
    Posts
    58
    Character
    Tua Teatime
    World
    Odin
    Main Class
    Machinist Lv 70
    I guess Wanderer's Minuet can be a noticeable DPS increase.. if you were a Bard that had trouble landing autoattacks and weaving several off-globals between globals.
    (6)
    Tua Teatime | ♦ Machinist ♦ | Odin [EU]
    twitch.tv/tuatime | twitter.com/tuatime

  9. #508
    Player
    Snowaeth's Avatar
    Join Date
    Jun 2013
    Posts
    335
    Character
    Snow Ball
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Every time I wake up I hope all of this was a bad dream.
    That the next time I start up the game I get to learn 5 new HW abilities on my BRD.
    Then I pray these new abilities are nothing like the ones in my dream and that they actually fit the class and the playstyle.

    And then I wake up for real.

    (Actually not hating on IJ & EA but they'r locked behind WM so not much love I can give them either and well Sidewinder is pretty basic but at least it works)
    (11)
    Last edited by Snowaeth; 07-05-2015 at 07:29 PM.

  10. #509
    Player
    LLamaPie's Avatar
    Join Date
    Sep 2013
    Posts
    89
    Character
    Drama Llama
    World
    Behemoth
    Main Class
    Archer Lv 100
    Quote Originally Posted by Tua View Post
    I guess Wanderer's Minuet can be a noticeable DPS increase.. if you were a Bard that had trouble landing autoattacks and weaving several off-globals between globals.
    So if you're a bad bard. The overall changes to bard have resulted in a % decrease in DPS considering scaling. I went in to a level 50 instance with the same stats I did at the end of FCOB and did 100 less DPS. The main reason is the change to auto attacks. The barrage nerf is really being understated right now as well as the det change. Det no longer buffs autos.
    (4)

  11. #510
    Player
    Kitkat's Avatar
    Join Date
    Aug 2011
    Posts
    157
    Character
    Kaliga Moonshade
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    The overall change is workable, but in all honesty SE should have made it to where AutoAttacks were compensated for when in WM stance. This is the main reason the DPS variance is negligible between being in the stance full time and only putting it up for the bigger hits, and also why even staying in it full time isn't putting us up where we should be in the DPS list. Overall this is a nerf because DoT's in the stance, even with 550~600 Skill speed doesn't compensate for the lost Auto Attack damage. SE dropped the ball on something that was supposed to be a boost and made it almost pointless to use effectively dropping brd even lower in dps than it already was in comparison to others.

    WM should be a positive game changer; something that a brd puts on in exchange for mobility and goes "Wow, I wish I could stay in that more often" not "I hate having to stay in this to have better lack luster dps in low-mobility needed situations."

    In all honesty, DoTs should get a potency upgrade when in WM to compensate for AA loss, or make it so that consecutive use of Iron Jaw causes a potency upgrade to DoT damage. We have lowest Weapon Damage, songs that still lower our output when used, and a stance that isn't much better to be in than not using it at all. It feels like as soon as 3.0 came out that developers came up to us, took away all our good bows and gave us bows that have no oomph and instead of shooting arrows, we shoot 'Nothing but shafts' as our achievement implies. Talk about getting shafted....

    For those who don't understand the issue: it isn't that brd want to be top DPS, it is that we shouldn't have to be so much lower that people feel the spot would be better used by another DPS instead. For raid, I'm sure the need of songs will keep them there...but it will be at a great stigma because the output will be the weakest link even with mobility. Mobility was the main thing that helped brd at least keep up with DPS, now we have changes that lower our Mobility output, and a stance that doesn't really increase our output even close to what other DPS put out.....25-30% lower DPS is not acceptable.
    (4)
    Last edited by Kitkat; 07-06-2015 at 10:11 AM.

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