Probably not with 1-1-1-1. . .
Probably not with 1-1-1-1. . .
I've played with a few MCHs.. didn't see anything wrong. But on the other hand, DPS is supposed to work together anyway.
Yeah I think I'm hanging up my gun for the time being. It kind of loses its luster once you realize it takes you that much longer to kill anything.
I hope they revisit that logic.Back in ARR's beta they talked about the fact that combos as known by melee don't really fit a ranged class like archer/BRD, which is why they went with procs. I originally figured that for the sake of making the jobs different gameplay-wise, they'd design MCH with weaker attacks that are instant and heavier attacks with cast times, and perhaps interactions between shots (basically the idea behind Wildfire but expanded). Hence why I'm of the belief Gauss Barrel and Wanderer's Minuet shouldn't exist, yet they do because this is the gimmick through which you see changes in gameplay (I'm guessing to match up to the new systems added for MNK, DRG and SMN, though those systems added to gameplay rather than take away).
RELOAD and QUICK RELOAD *don't* actually add a whole lot to gameplay. Unlike MUDRAs where you can improvise and adjust depending on the fight. All a MACHINIST can do is sit on RELOAD and wait for other COOLDOWNs to align.
Thanks for your rebuttal! It is good rebuttal. I like this post.
I do agree too- I pull semi-decent numbers on the class myself, and while it takes a lot of effort, and I don't have bard experience to fall back on, the reason I stopped playing it isn't because I'm personally doing underwhelming damage; I put it aside because I don't want to drag other people I'm partying with down due to it's underwhelming damage, the community stigma against MCH as a whole, the fact that most bard skills are flat-out better like their TP/MP regens or Misery's End versus Heartbreak, the total lack of word on their situation from SE... and that last kick in the musket balls the hotfix gave us finished it.
I'm fine dragging myself down. But I don't want to ruin other people's play time because the class I enjoy is ill-balanced and dead weight. Sure, it's not as doom and gloom as some people are saying, but it's really the most depressing because there's no sign it will get any better.
I personally don't sit on reload... Hypercharge has a two minute cooldown, so I'll use a reload mid-way through. It makes it less boring than sitting here waiting for a full minute for things to align (or more if you're waiting on raging strikes). I'm not someone who's going to make the group wait 50 seconds before every pull so things line up perfectly.
Last edited by Ryaz; 07-05-2015 at 01:25 PM.
Same here. I only meant that that is about all a MACHINIST can do if they want to change things up. GAUSS dancing is incredibly detrimental.I personally don't sit on reload... Hypercharge has a two minute cooldown, so I'll use a reload mid-way through. It makes it less boring than sitting here waiting for a full minute for things to align (or more if you're waiting on raging strikes). I'm not someone who's going to make the group wait 50 seconds before every pull so things line up perfectly.
Even if the damage was amazing, it'd still say it's a very uninspired design compared to what they've done with DRAGOON, NINJA, MONK, and ... *sigh* WARRIOR. I'm hoping they take it back to the drawing board. Do something more interesting with AMMO, maybe.
I remember reading this on different sites:
What we got is quite a bit different. No powerful abilities locked behind ammo, no real resource management, and only actual barrel that doesn't cost more resources, just roots you in place for no real gain. Makes me wonder what happened between then and now that gave us an RNG slot machine."Machinists on the other hand employ the use of guns and turrets to barrage the enemy from afar, similar to Bards. A lot of their most powerful abilities require ammunition to be pre-loaded, with some costing ever increasing amounts. And with only two ways of gaining ammunition - a quick reload cooldown for one, and a longer reload ability that gives you the max of five - players will have to spend it wisely during combat. It adds a nice element of resource management that rewards intelligent thinking, which is refreshingly different from the dull ranged DPS technique of standing in one place and spamming abilities.
Their guns can also be upgraded with different barrels, trading increased firepower for increased resource costs. Their turret drones come in two flavours: a ranged gatling gun, and an AoE lightning spammer. Interestingly, they can both trade their offensive capabilities, to be turned into TP and MP generators that can affect allies in a large AoE."
Last edited by Ryaz; 07-05-2015 at 01:58 PM.
I don't. But thanks for the concern.
Anyways, asking a friend to help me determine whether the rotation idea I had yesterday was viable (the proc stacking, 2-1-3-2-3 one, with ammo this time, no Gauss), I parsed a 632.16 over 2 min 7 sec (Apparently in the first 20 seconds I peaked at 800). This was roughly within a Hypercharged Rook cycle, and somewhat forgetting Hot Shot/Lead Shot a little. As I was told, that's not terrible, nor amazing (for a lv 60 anyways.) I'm still not fully accustomed to it yet, and naturally I too ran into some RNG dead zones, but I'm pretty well satisfied with that. I expected worse, but largely due to not knowing much about parsing/being parsed.
Last edited by ThirdChild_ZKI; 07-05-2015 at 02:01 PM.
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