Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 50
  1. #21
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Synthesis View Post
    well I hope this will skip solo players.
    It seems it will. If they call based on player's strength, a PC at or below the target mob's rank likely won't call for help.
    (1)

  2. #22
    Player
    Fleur's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Primula Solheim
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 96
    This looks interesting.

    But my first thought was: so if I'm running around and accidentally get toad aggro, the toad might call a buddy to help get me? Just peachy. I am hoping that mobs will only call for reinforcements when you overpower them by quite a lot, like in a party. I suppose that in the future they plan to have solo players fight mobs that are actually around their rank, rather than 5-10 ranks above?

    I think it'd be a royal pain to catch "multiple aggro" when running through dangerous places. No big deal for most melees I guess, but it could be an issue for mages.

    Suddenly, I am even more excited about the DoL stealth ability! . . . can you imagine getting double sticky-tongued into that mess of toads near Bald Knoll? xD
    (1)

  3. #23
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    It's not that I'm against the linking idea, I in fact support it. I just find it baffeling to think that somehow the game wants me to make sense of the goblin over yonder somehow cares about the ewe I'm trying to take down with my party.
    (2)

  4. #24
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Jynx View Post
    It's not that I'm against the linking idea, I in fact support it. I just find it baffeling to think that somehow the game wants me to make sense of the goblin over yonder somehow cares about the ewe I'm trying to take down with my party.
    Every monster in Eorzea will have to stick together now, especially when us Eorzeans are going to commit mass genocide after these changes come into effect.
    (1)

  5. #25
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    pretty sure this is first step and later with player feedbacks they will start adjusting which mobs will link or not depending on players argument why it should or should not link. It's easier to put it in for now and make minor changes with mini patches; at least that's my guess.
    (2)

  6. #26
    Player
    Mort's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Mort Strife
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Reinheart View Post
    pretty sure this is first step and later with player feedbacks they will start adjusting which mobs will link or not depending on players argument why it should or should not link. It's easier to put it in for now and make minor changes with mini patches; at least that's my guess.
    I think so too, they are not dumb
    (1)

  7. #27
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Mort View Post
    I think so too, they are not dumb
    But according to a few select members of these forums, they believe that they can do a better job at fixing this game up than the so-called 'ignorant' programmers in SE....hmmm....
    (4)

  8. #28
    Player
    Raze's Avatar
    Join Date
    Mar 2011
    Location
    Margaritaville
    Posts
    407
    Character
    Glass Blades
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I sobered up and still agree with Jynx. That's called staying power.
    (1)

  9. #29
    Player
    Falcus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    673
    Character
    Ineli Falcus
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Jynx View Post
    It's not that I'm against the linking idea, I in fact support it. I just find it baffeling to think that somehow the game wants me to make sense of the goblin over yonder somehow cares about the ewe I'm trying to take down with my party.
    Because that ewe you're killing is that goblin's best friend!
    (2)
    Quote Originally Posted by Macha View Post
    You win, Mr. Falcus! (no prize for you)

  10. #30
    Player
    Zhinse's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    113
    Character
    Zhinse Sanwa
    World
    Excalibur
    Main Class
    Marauder Lv 50
    We get plenty of stupid combinations of monsters in Random battles in all other RPGs. I'm happy they're bringing the concept of a random battle back.
    (0)
    Hello Everyone!I am a studying animation student at the Unversity of the Arts in Philadelphia. I am originally from southern California.

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast

Tags for this Thread