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  1. #11
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Sapphic View Post
    You havn't even done cutting edge 8 person content. So how are you capable of commenting whether it's boring or not? Yeah it's boring when it's nerfed and echoed. Do it when it isn't then come back.

    Also Buffs affect the party, not the alliance.
    There have been things I have done that you haven't. However I'm not going to rub it in your face like its some kind of achievement and prize since its a game. This is semi-the elitism I was talking about. Unfortunately for you I joined the game when Coils were already nerfed/done, so I really didn't enjoy them since honestly for 1 - you can't really get into a static that late in the game, and 2 - everyone who did them was honestly just disrespectful and thought themselves better then everyone else. I had a lot more fun just running easy zones like Crystal Tower. However your achievements are all dead now, that is no longer end game, your loot and entitlements are now the past.

    I think a lot of skills might be changed to hopefully be raid wide to give more value to under-powered classes. Otherwise they will not have a place for some classes in an 8 man static.

    Quote Originally Posted by Ketsuyame View Post
    24 man raids? No.. As in Hell no.

    As others have previously stated, trying to get 24 people to work in synergy is not only difficult but getting them all to show up on raid night will be a battle in itself. I personally think 8 main raids are the bread and butter of the endgame raiding scene.

    Also (and S.E. will never admit this) but to alleviate the feeling of alienating casuals and mid-core players, they band-aid this with the current 24 man raids. They're implemented so that the majority of their player base don't get left out of the raid scene. This seems to be a working formula for them. Let's keep it that way. I know damn well that every piece of endgame gear I have, i've earned. Lets not sully the hard work with some people doing less than and reaping the same rewards. Just my 2 cents.
    This is why you design dungeons that you probably cannot beat in a single mention. The first boss of the dungeon is the easiest and it gets harder and harder until the end. Making it so you have a big raid dungeon and trash (which also has a chance to drop loot). Each named being further and further in the zone and harder. Most raids, might be able to pug and kill the first 3 nameds, however the other 6 might not be able to be killed in the same way. However at least people will still get upgrades.

    TL;DR
    Just fighting a single named is rather boring to me. I like zones with many named in them and each tier of the zone getting harder the deeper you get into the zone. Trash also should drop its own unique loot as well, so they are not pointless to kill.

    Btw;
    Crystal Tower was a lot more popular then Coils, pretty much everyone did them because they were fun, and didn't require so much being in sync. However I think they could still keep its popularity and pump up the difficulty.
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    Last edited by Nektulos-Tuor; 07-05-2015 at 10:26 AM.