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  1. #81
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
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    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ashkendor View Post
    You do realize that the hard mode/savage Alexander is probably all but finished at this point right? They're implementing it a couple of weeks after the normal mode/story Alexander goes in. Making it 24 man at this point... yeah no. Not gonna happen. They'd basically have to scrap everything except the graphics work.

    24 man raids in general... no thanks. It would be a logistical nightmare. The Year of the Pug would dawn in Eorzea because good luck to the average player putting together a 24 man static (maybe up to 30 if you want to have some alternates to fill in for no-shows). Contrary to what you said earlier, a 24 man raiding static wouldn't make a lot of us any more likely to take someone with no experience, at least not if the rest of the party has already progressed. It wouldn't make us less likely to kick someone that was repeatedly screwing up either, because that person is holding everyone else back. It would just make it more of a pain in the ass to 1) recruit skilled players and 2) replace players that aren't as skilled as they initially claimed. I honestly think it would make the endgame community even more insular than it already is, and pugs would still be out in the cold looking for a way in.

    It would also make it more of a pain in the ass to learn outside of static because 24 man learning party. Even having 8 random players that are all new to a fight can make it feel like you're herding cats. 24 would be even less productive. This game is aimed at a more casual playerbase, and 24 man statics are most definitely not casual.
    TO be fair, you can make content that is very hard and challenging but still not content that you must learn and study before you can do it. If you need to study a fight at this point in the game then that fight is IMO, badly designed. Luckily, most fights so far have been nice and have had mechanics that you don't need to watch a video for. We need more fights with more random mechanics as well so they are not all the same.

    The second you find a guide to a fight that isn't vague then its already failed.

    One of the fights I remember was in Sentinel's Fate where there was a checkerboard in the final boss room.

    Randomly, the floor would fall under you. Of course it would give you a warning but there were so many different patterns that you couldn't keep up.

    https://www.youtube.com/watch?v=v-iASkwCKYA for example. Except it was random, and each also gave a random buff or debuff as well. You had to move the named around the room and risk your raid not falling.

    https://www.youtube.com/watch?v=o26P6LaeWpQ

    I don't think it is a nightmare. I think your actually more afraid of it more then anything else, however that is personal opinion. I know you don't agree with me, however its been proven to be implemented so I doubt its this "Nightmare" as you call it, since I have experienced it myself.

    I guess we were all super men, able to get together some people for a common goal! =3
    (0)
    Last edited by Nektulos-Tuor; 07-05-2015 at 08:59 AM.

  2. #82
    Player
    Nestama's Avatar
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    Aug 2013
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    Limsa Lominsa
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    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Regarding that boss fight with the "checkerboard" arena... was that the only mechanic in the fight?
    (0)

  3. #83
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
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    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Nestama View Post
    Regarding that boss fight with the "checkerboard" arena... was that the only mechanic in the fight?
    No, you have to move away with a detriment or it would explode. You also could choose how tough you wanted the fight to be. The better the loot as well.

    There are four runes that will appear during the battle against Theer. At least one must be killed, and as many as all four can be killed. Each rune that the group kills gives Theer a new ability. Referring to Theer as "One Rune Theer", "Two Rune Theer", etc... indicates how many runes were killed. There are essentially 15 versions of Theer that can be fought - four One Rune versions, six Two Rune, four Three Rune and one Four Rune.

    It is hard to find the strats.

    However, for 4 Rune Theer.
    1. You must deal with tons of adds that spawn at the boss. They do double damage to non-tanks and constantly interrupt spell casting.
    2. You must deal with an add that is HUGE and as hard as a dungeon boss that spawns every 120 seconds.
    3. You must deal with a detriment that if you cure it, it explodes and if your near the raid and kills everyone except you, so you must be near it. You must not cure it.
    4. You must deal with a detrement that if you do not cure it in time it explodes hurting the raid.
    5. You must deal with the floors falling down, so you must keep moving and move the raid so they can escape if they have the other debuff.

    6. Whilst you have to worry about the checkerboard flashing, and you falling to your death. Also Roehn Theer also has tank busters, so he can one shot your tank randomly in which the other tanks have to pick it up. Some tank busters cannot be avoided.

    Rune Theer had four crystals. Each crystal made the fight harder, and the loot better for each crystal killed. You had to get him to 78% life, then pop how many crystals you wanted to, then after 75% the crystals are locked in giving him the powers. Of course without popping anything the loot kind of sucked to be honest. However it took months for the first raid to kill 4 Rune Theer, it was a fight made that nobody could beat it. Unlike MMOs these days which make encounters that you can beat.
    (0)
    Last edited by Nektulos-Tuor; 07-05-2015 at 09:36 AM.

  4. #84
    Player
    Kaedan's Avatar
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    Mar 2011
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    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ashkendor View Post

    24 man raids in general... no thanks. It would be a logistical nightmare. The Year of the Pug would dawn in Eorzea because good luck to the average player putting together a 24 man static (maybe up to 30 if you want to have some alternates to fill in for no-shows). Contrary to what you said earlier, a 24 man raiding static wouldn't make a lot of us any more likely to take someone with no experience, at least not if the rest of the party has already progressed. It wouldn't make us less likely to kick someone that was repeatedly screwing up either, because that person is holding everyone else back. It would just make it more of a pain in the ass to 1) recruit skilled players and 2) replace players that aren't as skilled as they initially claimed. I honestly think it would make the endgame community even more insular than it already is, and pugs would still be out in the cold looking for a way in.

    It would also make it more of a pain in the ass to learn outside of static because 24 man learning party. Even having 8 random players that are all new to a fight can make it feel like you're herding cats. 24 would be even less productive. This game is aimed at a more casual playerbase, and 24 man statics are most definitely not casual.
    Crystal tower worked just fine in ARR, granting it wasn't "hard".

    Rift has difficult 24 man raids and they do just fine. That's what guilds (see FC) are for.
    (1)

  5. #85
    Player
    Nestama's Avatar
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    Aug 2013
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    Limsa Lominsa
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    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    I see. Was just making sure as I would hate there to be a raid boss that was entirely tank and spank with only one mechanic to worry about (as that would put it on the same level as a 2.2-2.5 dungeon boss). Anyway, as said before, difficult 24 man raids would be difficult to have a reliable static for. Binding Coil alone still has a small % of people doing it (10% or something, right?). Make it 24 man raid and that % would most likely drop lower as the only way anyone would even be able to make progress is if they manage to find a group of people who are all capable of being on at a specific time on specific days and are all capable of working together with as little drama as possible. That or SE nerf it 6 months after release.

    Dive Bombs and Twisters/Dreadknight still cause issues for some players :T
    (0)

  6. #86
    Player
    Sapphic's Avatar
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    Oct 2013
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    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by AdamFyi View Post
    Although it probably wasn't in your intentions, it was taken wrongly due to the wording you used. This can be considered harassment and is by all means reportable as it is against the rules (to which I have already reported). So, please, watch what you say before posting anything.
    But LTEvil spoke the truth. If a static is all drama then it isn't a good static. Individually they could be peachy nice. But if theres constant drama when the time to progress, then it's a compability issue between the members. Yes, we all have disagreements/off days even with RL friends and family.If you can patch it and move after. good. But if it is constant and drama is never resolved, that is the point when you needs seperate.
    (1)

  7. #87
    Player
    Sapphic's Avatar
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    Oct 2013
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    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    8 man's are boring, I much prefer raids being like Crystal Tower. Raids should be with a lot of people, not 8. Also with the class imbalances I could see people excluding certain classes in 8 mans, however in 24 man's the new classes will be a lot more useful because of raidwide buffs/effects.
    You havn't even done cutting edge 8 person content. So how are you capable of commenting whether it's boring or not? Yeah it's boring when it's nerfed and echoed. Do it when it isn't then come back.

    Also Buffs affect the party, not the alliance.
    (4)

  8. #88
    Player
    Ketsuyame's Avatar
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    Aug 2013
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    63
    Character
    Ketsuyame Mirai
    World
    Adamantoise
    Main Class
    Monk Lv 60
    24 man raids? No.. As in Hell no.

    As others have previously stated, trying to get 24 people to work in synergy is not only difficult but getting them all to show up on raid night will be a battle in itself. I personally think 8 main raids are the bread and butter of the endgame raiding scene.

    Also (and S.E. will never admit this) but to alleviate the feeling of alienating casuals and mid-core players, they band-aid this with the current 24 man raids. They're implemented so that the majority of their player base don't get left out of the raid scene. This seems to be a working formula for them. Let's keep it that way. I know damn well that every piece of endgame gear I have, i've earned. Lets not sully the hard work with some people doing less than and reaping the same rewards. Just my 2 cents.
    (2)

  9. #89
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
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    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Sapphic View Post
    You havn't even done cutting edge 8 person content. So how are you capable of commenting whether it's boring or not? Yeah it's boring when it's nerfed and echoed. Do it when it isn't then come back.

    Also Buffs affect the party, not the alliance.
    There have been things I have done that you haven't. However I'm not going to rub it in your face like its some kind of achievement and prize since its a game. This is semi-the elitism I was talking about. Unfortunately for you I joined the game when Coils were already nerfed/done, so I really didn't enjoy them since honestly for 1 - you can't really get into a static that late in the game, and 2 - everyone who did them was honestly just disrespectful and thought themselves better then everyone else. I had a lot more fun just running easy zones like Crystal Tower. However your achievements are all dead now, that is no longer end game, your loot and entitlements are now the past.

    I think a lot of skills might be changed to hopefully be raid wide to give more value to under-powered classes. Otherwise they will not have a place for some classes in an 8 man static.

    Quote Originally Posted by Ketsuyame View Post
    24 man raids? No.. As in Hell no.

    As others have previously stated, trying to get 24 people to work in synergy is not only difficult but getting them all to show up on raid night will be a battle in itself. I personally think 8 main raids are the bread and butter of the endgame raiding scene.

    Also (and S.E. will never admit this) but to alleviate the feeling of alienating casuals and mid-core players, they band-aid this with the current 24 man raids. They're implemented so that the majority of their player base don't get left out of the raid scene. This seems to be a working formula for them. Let's keep it that way. I know damn well that every piece of endgame gear I have, i've earned. Lets not sully the hard work with some people doing less than and reaping the same rewards. Just my 2 cents.
    This is why you design dungeons that you probably cannot beat in a single mention. The first boss of the dungeon is the easiest and it gets harder and harder until the end. Making it so you have a big raid dungeon and trash (which also has a chance to drop loot). Each named being further and further in the zone and harder. Most raids, might be able to pug and kill the first 3 nameds, however the other 6 might not be able to be killed in the same way. However at least people will still get upgrades.

    TL;DR
    Just fighting a single named is rather boring to me. I like zones with many named in them and each tier of the zone getting harder the deeper you get into the zone. Trash also should drop its own unique loot as well, so they are not pointless to kill.

    Btw;
    Crystal Tower was a lot more popular then Coils, pretty much everyone did them because they were fun, and didn't require so much being in sync. However I think they could still keep its popularity and pump up the difficulty.
    (0)
    Last edited by Nektulos-Tuor; 07-05-2015 at 10:26 AM.

  10. #90
    Player
    Nestama's Avatar
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    Limsa Lominsa
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    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    Crystal Tower was a lot more popular then Coils, pretty much everyone did them because they were fun, and didn't require so much being in sync. However I think they could still keep its popularity and pump up the difficulty.
    It was also incredibly easy, save for maybe one boss per raid. Labyrinth of the Ancients had Bone Dragon, Atomos and King Behemoth. Syrcus Tower had Scylla. World of Darkness had Angra Mainyu (and probably Garm now, because tanks think it's a fantastic idea to stack them all in the middle... when I did it a month ago). These were the only "hard" bosses of those raids (with Cloud of Darkness being the worst boss in the game for being incredibly boring and easy). The other bosses of those raids were pretty much tank and spank with some attacks that would affect the alliance, but not so much that would make a healer turn Cleric Stance off.

    Coil bosses have mechanics that make the party react to them. T10, someone is marked for charge. Party and OT need to stand in front of them to mitigate the damage (tether is party not affected by Heat Lightning need to stack). T11 has tethers and Gaseous Bomb (and group damage mitigation from Sphere Node). T12 has brand, fire, fountain. T13 has Megaflare, Earthshakers, Flare Star and Divebombs.
    (1)

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