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  1. #321
    Player
    Hyleon's Avatar
    Join Date
    Jul 2015
    Posts
    1
    Character
    Hyleon Belmont
    World
    Excalibur
    Main Class
    Black Mage Lv 60
    I was going to post something similar and which new rotations do you guys recommend. In 2 straight dungeons last night (with 2 BLMs), one of the players said I should stick with using Fire IV to do max damage now, but in the other run I was doing that rotation and one of the players said the DPS was bad... Since Fire II was nerfed, should I just focus on Enochian>Fire IV>Blizzard IV in small mob groups and Fire II/Flares on like, mobs of 4+? They still do decent damage.
    (0)

  2. #322
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ekental View Post
    • BLM is high risk, high reward (Enochian loss-> 30 sec penalty at worst and a huge DPS loss)
    • SMN is low risk, high reward (worst case you recast 1 dot)
    So, I'm working on my things and I'm really starting to wonder if SMN really have that huge advantage. I do give they lose less damage in progression but SMN is no exception of progression. While I do agree there are things that probably people didn't take account that I did when I was leveling my SMN. Having to move while you cast a Miasma, Bio II or Shadow is annoying. You lose your cast and you lose DoT uptime. This usually go up to 3 to 6 seconds per DoT. Add that you've lost a GCD to cast a Ruin or Ruin II that's another 80 potency lost so it is about a 115 Potency lost everytime you have to move and lose a cast for Summoner.

    I would also assume (I haven't work on SMN yet) that you won't Fester if you don't have your your 3 DoTs up so you could lose Dreadwyrm Trance uptime here. While Tri-Disaster looks great, you'll most-likely clip some DoTs as they won't end at the same time. This cooldown is best used during Dreadwyrm Trance to get extra Ruin III and buffed DoTs.

    Well, I was one of the first to say that BLM has the obvious disadvantage and it's easy to see it as our spam ability is 504 Potency and if we lose Enochian we spam 324/468 Potency spells. Not to mention Thunderclouds are more viable without Enochian up.

    I have the trust of my group to go as BLM so I'll go there and see for myself for Alex Savage. Melees are also affected by progression has they miss more positionals on clouded territories. If someone truly wish to point a job's supremacy, there's always been one and only one method : maths. Maths do not lie. Maths can be verified. Words can be twisted.

    I also went back to Lalafell, my madness ended as Lalafells are the master race of BLM. I've done some work and I feel that with base 23 Piety in certain scenarios, Lalas end (with Piety buff) with 713 MP after a B3 which is enough to cast T1 over B1 which is still 60 extra potency and more buffed by Spell Speed than B1.

    I'll have more time and I am currently building on rotations so bare with me on that.

    There is one thing that is the absolute truth in progression. If you run WHM + AST. SMN is required for Super Virus.
    (1)

  3. #323
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    I was just about to scream at you to flipping change back to Lalafell right now, or else.
    (1)

  4. #324
    Player
    Xenitan's Avatar
    Join Date
    Sep 2014
    Posts
    49
    Character
    Xenitan Scudstorm
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by randysquirrel View Post
    I find all of this a bit premature to be honest.
    Nah there's already stuff that's annoying. Like that ~0.6 seconds from a cast finishing to you getting the Astral/Umbral buff. There's no excuse not to fix that now that it's a big deal.

    It's not that BLMs are less powerful (though they're probably more difficult to play now than most classes) it's that those little things seem much much bigger when you're playing as tight as BLMs need to be. They're hypersensitive to things most classes can shrug off and get punished far harder than those same classes.

    Have we heard a good reason that there's not enough mana to fit 5 fires into a rotation now?

    Yeah, there's a lot of speculation and shitflinging and whatnot but no matter what happens in Alex, that delay between cast and buff is going to be there. The class would be much better if the buffs worked exactly like they sounded instead of those little things there just to annoy you.
    (4)

  5. #325
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    I've seen Black Mage in Bismark EX and most of them find a corner and turret during the fight while moving very little.
    (1)

  6. #326
    Player
    Ellsian's Avatar
    Join Date
    Jun 2015
    Posts
    12
    Character
    Mivva Kyles
    World
    Ultros
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Akiza View Post
    I've seen Black Mage in Bismark EX and most of them find a corner and turret during the fight while moving very little.
    That's because of a quirk in the fight, a flaw in the tornado paths that doesn't touch an edge. Most raid mechanics are going to be more thorough and not allow for turreting
    (0)

  7. #327
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    I dread the blm fotm after the summoner hype is finished.
    (0)

  8. #328
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Aikaal View Post
    There is one thing that is the absolute truth in progression. If you run WHM + AST. SMN is required for Super Virus.
    I actually don't think that's true with Disable around (10% damage down on one attack, 60s recast, works on one attack). The way I look at it, if you can survive without Disable but with Supervirus, you can usually survive with Disable and without Supervirus. Both would be very handy to have but as of right now I wouldn't necessarily let it alter your comp choice, as, aside from a purely magical enemy here or there, or Akh Morns, one attack is all that's been needed to get debuffed in the past.

    Also I think people might be a little in love with BLM right now (me included I admit) due to its supremacy in Ravana, a fight where you can 99% of the time stay in place in good kill groups. I think once some real mechanics, stuff where the entire team must participate with relative frequency and urgency, come about, I think people in progressive groups might become slightly disenchanted with BLM, at least for a time. Personally I'm just trying to up my skills with both for now and will roll from there on Tuesday.
    (0)
    Last edited by Sleigh; 07-05-2015 at 12:19 PM.

  9. #329
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    BLM is sexier guys come on...
    (1)

  10. #330
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Sessurea View Post
    BLM is sexier guys come on...
    that's what i'm talking about!
    (0)

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