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  1. #1
    Player
    Gunspec's Avatar
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    Sep 2013
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    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80

    Challenge log bonus xp not scaling above 50

    I've seen this mentioned in a few threads, but there has yet to be one dedicated to the issue, to my knowledge.

    Basically, the bonus xp for completing tasks in the weekly challenge log scales with character level from 1-50, but does not scale for any class 50-60.

    For example, Feeling Lucky (Complete 3 dungeons via Duty Roulette) awards about 15% of a character level up to level 50. At level 59, the same challenge rewards only 2% of a character level.

    I might understand that SE is trying to slow player leveling initially in Heavensward, but the combined bonus XP the challenge log provided was only approximately one level per week. That's hardly overpowered when we are talking about 12 combat classes and 120 levels of 3.0 content between them.

    Since the devs haven't said anything to my knowledge, I'm wondering if this is intentional or perhaps a programming oversight.

    Edit: Just did the math and its about 616,000 xp per week from the challenge log. Compare that to about 350,000 xp per day from daily hunts. Either they are just abandoning the challenge log in future content, or they haven't addressed it yet.
    (6)
    Last edited by Gunspec; 07-04-2015 at 01:10 PM.

  2. #2
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
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    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Level 1-50 is supposed to be the same as level 51-60. The number weights won't be the same. If they were weighted the same a challenge log bonus of 15% in the level 51-60 experience range would likely give you entire level in the 1-50 experience range.

    But it entirely possible it is an oversight. Just giving an argument for the way it currently functions.
    (0)

  3. #3
    Player
    MetalheroD's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Tomoe Pendragon
    World
    Lamia
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Ryans View Post
    Level 1-50 is supposed to be the same as level 51-60. The number weights won't be the same. If they were weighted the same a challenge log bonus of 15% in the level 51-60 experience range would likely give you entire level in the 1-50 experience range.

    But it entirely possible it is an oversight. Just giving an argument for the way it currently functions.
    The EXP value you get from a given challenge depends on the level you are. 1-50, it gives you 15% of the level you are. The problem is that from 51-60, it gives you 15% of 50, and doesn't continue going up. Obviously, I don't think ANYONE wants it to give 15% of 50 regardless of level, that'd be silly.
    (7)

  4. #4
    Player
    Zyrusticae's Avatar
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    Sep 2013
    Posts
    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    Wow, yeah. This is seriously important. The challenge log can only be completed weekly anyway, so what's the harm in making sure it scales appropriately?
    (4)

  5. #5
    Player
    Starkbeaumont's Avatar
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    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    it scales properly for DoH and DoL. so it's weird it doesn't do the same for battle classes. not that it's hard to get exp otherwise, but i could imagine for someone only being able to play at weekends the challange log bonus was a nice boost up until 50
    (2)

  6. #6
    Player
    MetalheroD's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Tomoe Pendragon
    World
    Lamia
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Starkbeaumont View Post
    it scales properly for DoH and DoL. so it's weird it doesn't do the same for battle classes. not that it's hard to get exp otherwise, but i could imagine for someone only being able to play at weekends the challange log bonus was a nice boost up until 50
    Again, the issue here is AFTER 50. Up to 50, it works just fine.
    (0)

  7. #7
    Player
    Yasminou's Avatar
    Join Date
    May 2012
    Posts
    850
    Character
    Yas Ticot
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by MetalheroD View Post
    The EXP value you get from a given challenge depends on the level you are. 1-50, it gives you 15% of the level you are. The problem is that from 51-60, it gives you 15% of 50, and doesn't continue going up. Obviously, I don't think ANYONE wants it to give 15% of 50 regardless of level, that'd be silly.
    In fact, it is not 15% of lv. 50 xp, it is 15% of what used to be the needed xp to be lv. 51 before the lv cap was removed: when lv. 50, the game used to write our xp as 0/562 000 while now ones need 864 000 xp to be lv. 51.
    (1)

  8. #8
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
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    Grid
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    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by MetalheroD View Post
    The EXP value you get from a given challenge depends on the level you are. 1-50, it gives you 15% of the level you are. The problem is that from 51-60, it gives you 15% of 50, and doesn't continue going up. Obviously, I don't think ANYONE wants it to give 15% of 50 regardless of level, that'd be silly.
    I think you misunderstood what I was trying to get across. It could be my fault since I didn't go into much detail.

    It gives 15% of the maximum experience at level 50. To make the math simple, we will say it is 100 experience to get from 49 to 50. That is 15 experience. Now let's say that it starts at 4 experience to get to 2, 6 experience to get to 3 and so on. That would be 2550 experience to get from 1 to 50. It would take 170 weekly challenges at 15 per weekly to get the total experience to get to 50. That number grows even higher when you calculate it out to 15% of the current level, not 15% of level 50. Now it is supposed to take the same amount of time to get from 50-60 so let's assume it is the same experience. It would be 2550 experience over 10 levels. That is 255 experience per level. 15% of 255 would be 38.25 experience. It would be 68 weekly challenge logs to get from 50-60. That is a huge difference.

    Now I know the math is drastically different with the real numbers and that it probably doesn't add up properly. But it should not be 15% of a level from 51+ because that would be ridiculously high for their stated goal.
    (0)
    Last edited by Ryans; 07-04-2015 at 07:23 PM.

  9. #9
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by MetalheroD View Post
    Again, the issue here is AFTER 50. Up to 50, it works just fine.
    No he is right, for lvl 50-60 crafters and gatherer still gets xp based on how many they need to level up.
    (0)

  10. #10
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
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    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ryans View Post
    Now I know the math is drastically different with the real numbers and that it probably doesn't add up properly. But it should not be 15% of a level from 51+ because that would be ridiculously high for their stated goal.
    Up to level 50, challenge logs give a total of 110% a level worth of xp each week for battle classes. So that's one bonus level per week. How is that "ridiculously high" for their stated goal for 50-60 content?

    It's the type of bonus that helps people who only play on weekends, and it isn't something that can be exploited by more hardcore players. If you ONLY used the challenge bonus to level, it would still take at least 6 or 7 weeks to go from 50-60. Considering that I have 11 more combat classes I want to level, and have no more quests in 3.0, getting ONE bonus level a week on my chosen class in addition to fate/dungeon/leve grinding isn't too much to ask.

    I think you are putting too much weight into the "Level 1-50 is supposed to be the same as level 51-60" comment you made. Heavensward is big and awesome, but there isn't nearly enough to do to justify what you are suggesting. At level 30-35, there were tons of things for a character to do while leveling, but from 52-53 you are pretty much stuck in one zone grinding the same dozen fates, 3 levequests, and one dungeon until you can escape.
    (0)