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  1. #51
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    If you do not require damage mitigation throughout the fight, even with a WHM, go dirunal. The attack speed buff gives a considerable increase to DPS for malefic II spam (really strong). It also offers vastly superior HPS compared to nocturnal sect.
    (0)

  2. #52
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Crevox View Post
    This is false and it is not a bug, sadly.

    Yes, I know it's in the "accepted bugs" portion of the forum, but that does not mean they confirm that it's a bug. All that means is that the community team, or whoever reads the bug report forum, has accepted it as a valid bug report and it will take it to the development team. Whether or not it's actually a bug will be confirmed there, but proper procedure was done on the forum for the bug to be "accepted" for investigation, so it was moved to the accepted bugs section.
    Ugh, never mind then.

    The Spear exists to be RRed, or if you happen to draw it seconds before your LA comes off of CD.
    (0)
    Last edited by RichardButte; 07-04-2015 at 12:48 AM.

  3. #53
    Player
    jars's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    ast buffs just... suck. my ninja has better buffs than my ast, yet ninjas give up no damage for it while ast has to give up a lot of healing and cooldowns.
    (1)

  4. #54
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    I'm confident that we'll see balancing in AST's favor as long as the JP community shares a similar consensus.

    It's a fantastic concept, and the cards are truly fun as well as visually appealing, but something is off when your best case scenario RNG doesn't produce significant improvement.

    As for strategic use of cards for specific phases, that is a more beneficial scenario, but RNG says that you have a high probability of failing to draw the cards (even after using Shuffle, RR, and Spread to try to set yourself up) that would provide real benefit.

    When people claim that most of the buffs are almost always useful, I have to disagree. The only ones that are always of some use to actually cast are Balance and Arrow; the others range from situationally useful to almost-never-useful.
    (3)

  5. #55
    Player
    Trespar's Avatar
    Join Date
    Feb 2014
    Posts
    129
    Character
    Miakis Lunefalena
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    I feel like mosts cards are useful in extended fights, but you almost always still want those damage buffs because they're just vastly superior.

    I mean, dropping a Spire on a TP user, especially an MT will help them tremendously.
    But on the other hand, dropping Balance/Arrow on the entire party will also help because the fight is shorter and thus TP less of an issue.(though Arrow does make them burn TP, so is still inferior in the TP management situation)

    So it's not a matter of "they're totally useless" but rather "they're totally inferior".
    Which, don't get me wrong on this, is a serious issue itself.
    (2)
    Last edited by Trespar; 07-04-2015 at 12:14 PM.

  6. #56
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Trespar View Post
    I feel like mosts cards are useful in extended fights, but you almost always still want those damage buffs because they're just vastly superior.

    I mean, dropping a Spire on a TP user, especially an MT will help them tremendously.
    But on the other hand, dropping Balance/Arrow on the entire party will also help because the fight is shorter and thus TP less of an issue.

    So it's not a matter of "they're totally useless" but rather "they're totally inferior".
    To use Spire as an example, it's so inferior in most situations as to be nearly useless in the big picture. The following conditions must be met in order to gain appreciable benefit from this card:

    - You need to have it drawn and ready to apply before the target(s) begin spending significant amounts of TP
    - You need to have it drawn and ready to apply before your target(s) are already TP-starved; the benefit is less impactful if they are still slowed by waiting for TP ticks
    - The situation needs to be one where the target(s) would otherwise actually be at risk of becoming TP-starved (TP-starvation is a thing in some raids, but in others there are enough "breaks" to reduce or eliminate the need for TP cost reduction or even TP restoration like Paeon)

    So yes, it can be of use, but there are too many contingencies. The odds are not at all in the AST's favor at the moment
    (1)

  7. #57
    Player
    Mhikail's Avatar
    Join Date
    Jun 2015
    Posts
    370
    Character
    Kayu Lynette
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by h0tNstilettos View Post
    This is the rule for stances:

    If WHM go Diurnal or Nocturnal per fight basis.
    If SCH go Diurnal.
    If solo, Diurnal in most cases. Nocturnal is per fight basis.

    Not this:

    If WHM go Nocturnal.
    If SCH go Diurnal.
    If solo, Diurnal in most cases. Nocturnal is per fight basis.
    I use Diurnal for everything.
    The shields is took damn weak when you have Regen Heli and Bene and shield Regen. It dies in a milisecond and the MP given for a shield is not worth it.
    You already have to manage your MP to the tee. Also, they give us a weaker Sacred Soil that barely does diddly doo da. Hell, once in a blue moon you see SCH use SS.
    It just tops so much more. Let me know if you find a real good use to Noct because I'm not seeing it.
    (0)

  8. #58
    Player
    lordparanoia's Avatar
    Join Date
    Oct 2013
    Posts
    219
    Character
    Myss Keta
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    I only hope they will do some adjustment on Astrologian
    because having an ast in a party is so damn cool.
    and Astral Stasis is the best limit break.
    *_*
    (1)

  9. #59
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Arguing with people over why Lightspeed is bad...
    "Oh I've used it on the tank so I can keep them healed through big pulls!" chances are if you used it to heal the tank through a big pull, most likely he didn't need it and you could've just spammed benefic 1 anwyays.
    It's like these people in my FC are sworn against me and protect AST at every turn when I'm a level 59 AST and I can already tell where the issues with them lie. They're not even level 50 yet on their AST.
    (1)

  10. #60
    Player
    Mclyde's Avatar
    Join Date
    Apr 2015
    Posts
    239
    Character
    Ingrid Krimhilde
    World
    Ragnarok
    Main Class
    Astrologian Lv 60
    I hope they won't touch Astro at all.
    Like that only a little of players can handle this.
    (1)

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