Can we like remove the new positionals from Ninja while we are at it?
Can we like remove the new positionals from Ninja while we are at it?
I keep WM off myself, it's mostly because of all the aoes the bosses throw around, just makes it seem really not worth it.
Something that always bothered me. True that we have an advantage in mobility, but that advantage is purely in context that other jobs have combos and flanking maneuvers that they must do in order to optimize their output. Bards don't even have anything of the sort because, obviously, that'd be unbalanced.However, this is the price Bards pay for being the mobile DPS since it prevents Bard from outshine the other DPS by perform equal or more DPS than the other DPS without the risk the other DPS must face.
After all bards only risk is their low DPS beyond that the Bard is almost the Ideal DPS Job being fully mobile and can attack from close to long range without any risks to their HP.
That said up until now Bards have not seen a weaponskill even surpass 150 potency within their kit except Misery's End, which only comes at the final stretch. So seeing as we don't see near as potent WS as other jobs nor any abilities that lower defense types such as in DRGs kit we'd never match them in terms of dmg anyway, so why do we have to suffer lower DMG on our weapons?
I can't wait to see people post their counter arguments to this post. Usually it involves people saying "git gud" "What?, you mad cuz you can't faceroll anymore?" "Its not so bad" blah blah. I don't even play bard(anymore). Simply because it was that class i wanted to play when i wanted some freedom and breathing room. Being able to be mobile is such a great feeling, was i always mobile derping around?, no!. Would i adjust myself to a good comfortable position after dodging or entering a fight?, yes.It completely destroyed everything I loved about playing bard/machinist. The freedom to be mobile was what made ranged jobs for me in FFXIV.
It feels so clunky the way it works now.
I know there's a lot of negative feedback going around these forums about Machinist and Bard. I'm not asking for a buff for it, but please just consider bringing back the flavour to what made Bard (and now machinist) so unique. Losing the mobility has completely ruined the job for me.
I couldn't believe that they change what was suppose to be a mobile ranged DPS job to a stand still caster, some people say, "it's not legolas its unrealistic merrrrrrrrr". This is Final Fantasy, since when were fat flying chocobos real world business?. I don't know, even though BRD or MCH aren't my mains, i definitely feel for the people that played it all the way from 2.0.
Doing this has taken the fun out of BRD, at least for me.
That's my 2 cents anyway, signed!.
This actually wasn't really a thing. A couple people might have QQ'd about always performing under the other DPS, but generally speaking, it wasn't a prominent complaint. I think most people can understand the need to have slightly less DPS output because of how BRD operates. Trading for mobility with a little less overall output. It's a trade that a lot of people accepted when they picked the job.The mess started from the community in the first place because people wanted Bard to rival the other DPS while still being Mobile and Range.
The other DPS had higher DPS but they had a risk factor that Bard avoided due to their gameplay style.
Melee DPS risk was being in close range to enemies and bosses for their DPS.
Casters DPS risked standing still to attack in exchange for their DPS.
Bard had neither these risk factors so their balance was their lower DPS.
What people wanted was for Bard to be a DPS Job that can perform the equal amount of DPS of a Melee DPS and Caster DPS without the risk of melee range and the risk of standing still but that would cause Bard to be too OP.
People wanted Bard to become equal to the other DPS but hardly did people consider what would be sacrificed for that Increase DPS.
The thing that raises some flags though is that, as time goes on, the perks of BRD (party utility) becomes less and less needed. Given that there is no such thing as a "support" role, they will NEVER give BRD utility anything worth using as often as the current songs. With the fact that other jobs are gaining abilities that diminish the need for a BRD, the perspective of "support DPS" becomes less reasonable to keep them sub-par by equal standing.
If BRD could put out the ~1200 DPS that other jobs can with current WM, then you probably won't see as many complaints about being a turret. It's the fact that BRD has the perspective of a "must never be top potential DPS" development/practice, combined with the changes for utility to other jobs, that makes BRD feel even worse than it should. I mean, what essentially is happening is that they have the mindset that BRD should be less DPS because they're mobile. So they want to remove the mobility but leave the under performance, as proof that it is intended due to "not wanting to increase damage significantly" statement by Yoshi-P, despite the significantly lower output. They also want to keep the songs at such a large detriment to damage because of party utility, despite its necessity being diminished as time goes on due to other jobs having similar types of self/party buffs without any detriment to their role.
Is BRD utility mandatory for everything? Never... not even close. Is it mandatory for general raiding? Nope. Mandatory for progression raiding? Maybe, won't know until Alexander Savage is released... I highly doubt it is needed for regular. Maybe at the very least until it becomes farm status. If they're performing with such a huge disparity as they do now, even after the change, you may be better off with a NIN, DRG, or other DPS though.
Last edited by Welsper59; 07-04-2015 at 02:47 PM.
I don't care if my gauss attachment looks like a robotic metroid, I'd just like it to not hurt my damage output. All Bards and Machinists are asking for are the reasonable parts. Right now my gun may as well BE loaded with chicken nuggets given all the damage I do with it.
By the way, will never look at titan egi the same now.
Doesn't break your class in half like Gauss or Minuet. Ninjas are doing fine, other than having a pretty bland set of new skills. I'm actually pretty cool with ninjas not being entirely stationary because it doesn't make any sense.
Besides, it's not like you have to dance at monk levels anyway. A Machinist can(And will have to) manage their skills perfectly to do... less damage than a ninja would if they missed those positionals in the first place.
Last edited by Atlaworks; 07-04-2015 at 03:20 PM.
Give cast times to ninja skills too.
You don't know what downtime means in a practical sense. Every .5 to 1 second it takes a melee to dodge an AOE is .5 to 1 second they are not damaging the monster. Over a 5 minute fight with an average of 5 AOE a minute you have 12-25 seconds of downtime. That is 6 to 12 global cooldown actions not being used because you couldn't hit the thing. Add in the fact that auto attacks are a huge portion of their damage and it starts to add up in lost damage. You might think melee are always hitting because they don't have casting bars to interrupt, but the reality is they do not.
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