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  1. #51
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SpookyGhost View Post
    That's an illusion. WAR's have 25% more HP (and 20% more HP recovery from healing spells), but take 20% more damage. Everyone takes the same % amount of damage, but WAR's get healed for slightly less %-wise.
    Warrior also reliably keeps up a 10% damage reduction though. And a good one will always have that extra 20% up for the big hits.

    DRK mitigation is more based around avoiding an attack all together and relying on percentages chances to reduce damage. So they come off as more squishy and prone to back luck.
    (0)

  2. #52
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by SpookyGhost View Post
    That's an illusion. WAR's have 25% more HP (and 20% more HP recovery from healing spells), but take 20% more damage. Everyone takes the same % amount of damage, but WAR's get healed for slightly less %-wise.
    It's still very commonly believed that DRK's are softer than PLD and WAR. I haven't bothered to do any testing, and instead just pop my CD's.
    (0)

  3. #53
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Tila View Post
    Warrior also reliably keeps up a 10% damage reduction though. And a good one will always have that extra 20% up for the big hits.

    DRK mitigation is more based around avoiding an attack all together and relying on percentages chances to reduce damage. So they come off as more squishy and prone to back luck.
    That 10% damage reduction applies to the boss, so if someone else is tanking it the boss still does 10% less damage - same goes for PLD's STR debuff or DRK's INT debuff. IB is only good for frequent back to back tank busters, PLD and DRK's toolkit allows them to have equal or stronger mitigation if they're 60-90s apart. DRK less so than PLD, but still.

    DRK's biggest problem is it has no IB/shield equivalent, and thus ends up taking more damage more often. They have Souleater, but that can usually lead to overhealing rather than recovering from damage. It's nothing to do with their tanking stance, though.
    (1)

  4. #54
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Parry does nothing against magic/abilities though. =(

    Soul Eater doesn't heal nearly enough to be relied upon. I would rather have Soul Eater also have a damage reduction component upon it as well.
    (0)

  5. #55
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Parry does nothing against magic/abilities though. =(

    Soul Eater doesn't heal nearly enough to be relied upon. I would rather have Soul Eater also have a damage reduction component upon it as well.
    Yeah, having their mitigation combo rely on self healing was stupid. Self healing is garbage.
    (0)

  6. #56
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Adventica6 View Post
    As a nin I don't like playing with drks, also warriors have way more hp.
    don't let the larger hp pool fool you, they have identical Ehp to paladins.


    as for OP: no, i wouldn't. PLD and WAR are tried and true classes, and dark knight needs to be rethought by SE before it's up to par.
    (1)

  7. #57
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    30% Dark Mind is only with a dark arts proc. You are not spamming da as much as people seem to imply--not without going oom. If you are da your dark dance, and dark mind, then most of your combos are going to going to be recovering, because unlike dungeons, blood price generates little mana on single target.

    20% dodge on magic doesnt apply in raids, as buster in raids cannot be dodged. Reprisal requires you be the main tank, and lastly, the INT debuff -- monk can apply it. No one else can apply the war or paladin debuffs which are on demand and do not require you be MT at the time they need to be up.

    Pal have improved cova (10% more) and awarness (crits do happen). Sheltron with a tower shield is -30% on every phys buster and is superior to dark mind(given the 10 second duration is generally meaningless outside dungeons (you get hit by the magic damage all at once by whatever the effect is, not over the duration).

    But you do look cool. So angsty!
    (2)

  8. #58
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Also 10% sentinel vs dark wall is quite significant given the attacks you pop it to generally are hitting you for the majority of your life. Not saying Dark Knights are bad, but your trying to imply you can compare in mitigation, and that is a joke. If that were the case, your MUCH better damage, aoe, mobility and other features would be overpowering--given the paladin has none of that. You honestly think you are in the same ball park with mitigation and were allowed to have all those other toys?

    Please ^_^
    (0)

  9. #59
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Quote Originally Posted by Tila View Post
    So we're just going to ignore hallowed ground and divine veil?
    If you choose to ignore "Drk goes for Magical mitigation and add control, PLD excels at Physical mitigation and defensive team support."
    (0)

  10. #60
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    DRK have a single magical cd, which unless you dark arts, is hardly worth mention (with it, is quite nice). INT debuff is handled by monks in general. Otherwise, generally muted as you cannot control your reprise uptime to match up with the bosses attack cycle (or not at all as a ot). Hallowed ground works against anything and I don't see any coil fights stepping away from physical heavy damage as far as it goes with tanks. If they do, then parry (something DRKs do tend to rely on) gets diminished, busters cant be dodged---i actually think that in the spectrum of things, Darks arnt even better against magical fights, mostly given how bad their general mitigation is (IB up whenever you need it, paladins suite of cooldowns and shield).
    (1)

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