Quote Originally Posted by SpookyGhost View Post
That's an illusion. WAR's have 25% more HP (and 20% more HP recovery from healing spells), but take 20% more damage. Everyone takes the same % amount of damage, but WAR's get healed for slightly less %-wise.
Warrior also reliably keeps up a 10% damage reduction though. And a good one will always have that extra 20% up for the big hits.

DRK mitigation is more based around avoiding an attack all together and relying on percentages chances to reduce damage. So they come off as more squishy and prone to back luck.