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Thread: DRK + War

  1. #11
    Player
    TouchandFeel's Avatar
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    Aug 2013
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    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by MythToken View Post
    Str down is FAR less damage mitigation than 10% all damage reduced. And on top of that the DRK is bringing 10% int down. So really that's a wash.

    Bringing a DRK with a WAR specifically to abuse the 20% reduced damage is something that should be explored as a good reason to bring a DRK.
    Yes, a flat % damage reduction is better than a % strength reduction which will only affect physical damage. However you are glossing over a point I made in the quoted post as well as something that needs to be considered if comparing the two. RoH can be easily maintained 100% of the time while Reprisal at best could be maintained 67% of the time with a 20 second duration and 30 second cooldown and that is assuming that you are consistently getting parry to proc as the cooldown is expiring which is not necessarily going to happen.

    Point being, Reprisal is not way better than RoH both functionally and due to its unreliable nature and that is where the issue that many people have with that ability, that it is unreliable.
    (1)
    Last edited by TouchandFeel; 07-03-2015 at 03:27 AM.

  2. #12
    Player
    MythToken's Avatar
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    Dec 2013
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    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Lets assume 50% uptime that's 5% reduced damage raidwide on the boss.

    Reprisal debuff is indeed more powerful when looked in context. As I am not comparing it skill by skill, but rather class by class.
    Since DRK has int down that pretty much = str down.

    What does PLD have that compares to Reprisal in terms of debuffs? He doesn't. That is why he has better self mitigation skills.
    Reprisal is not a skill that should be "relied" upon for big hits. It is just a way to lower the overall damage output your raid has to deal with.

    I do believe top tier groups will prob stick with PLD/War for obvious reasons, and PLD being clearly the safest tank.

    But a 5% less raid damage, and 5% more tank dps (just ballparking) are some reasons that WAR/DRK might be just as viable a combo and in some cases a better combo once players get higher in ilvl.
    (0)
    Last edited by MythToken; 07-03-2015 at 03:17 AM.
    Hoarders gonna Horde.

  3. #13
    Player
    Seku's Avatar
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    May 2015
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    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by MythToken View Post
    Reprisal is not a skill that should be "relied" upon for big hits. It is just a way to lower the overall damage output your raid has to deal with.
    If you're using Reprisal for aoe damage reduction on the party, PLD has divine vile. So unless it's something that occurs on a frequent basis...then your reasoning for taking a DRK over PLD is kinda pointless.

    Regardless though, I think people should just play the tank they like and a group will eventually take ya. Because having played DRK to 50 so far, it seems to be a pretty solid tank. Just doesn't bring anything original and can replace a monk's INT down. Maybe a group could take their monk and put a DRG in it's place instead to increase the up time on that new crit buff....and the drk can take over the INT down job....
    (0)
    Last edited by Seku; 07-03-2015 at 03:34 AM.

  4. #14
    Player
    MythToken's Avatar
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    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Divine Veil doesn't hold a candle to 5% reduced damage through the entire encounter of a fight.
    (0)
    Hoarders gonna Horde.

  5. #15
    Player
    Seku's Avatar
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    May 2015
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    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by MythToken View Post
    Divine Veil doesn't hold a candle to 5% reduced damage through the entire encounter of a fight.
    What you're suggesting it for, it does. Unless the fight is doing raid damage consistently.
    (0)

  6. #16
    Player
    Hundred's Avatar
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    Sep 2013
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    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Quote Originally Posted by Seku View Post
    What you're suggesting it for, it does. Unless the fight is doing raid damage consistently.
    Divine Veil is 2 minutes and 30s of Cooldown. Let us be serious here.
    Paladin in general lacks low CD mitigation, if it isn't their shield or Shelltron they commit largely in time to mitigate damage.
    Which has been one of the 2.1 Warriors hall-marks in that Inner Beast is a frequently available tool.

    As far as Reprisal vs Divine Veil goes despite being quite a bit of a mis-match. DV is a 1 and done, if there are more frequent hits on the party it becomes less significant outside of dealing with a specific hit. Over the course of its CD is like what 2% mitigation? Its there for specific hits, throughout its lifetime however its meagre compared to Reprisal or storms path.
    (0)

  7. #17
    Player
    MythToken's Avatar
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    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Divine veil is nowhere near 10% reduced damage.

    And reprisal is a lot more available than people are making it out to be.
    (0)
    Hoarders gonna Horde.

  8. #18
    Player
    Giantbane's Avatar
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    Aug 2013
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    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MythToken View Post
    Str down is FAR less damage mitigation than 10% all damage reduced. And on top of that the DRK is bringing 10% int down. So really that's a wash.
    I don't know about *FAR* less damage mitigation. For instance, lets take WAR's berserk. This raises attack power (not all damage) by 50%. In practice, this tends to equate to around a 40% damage increase. So it's safe to assume attack power (STR) will account for something like 80% of the outgoing damage (very roughly). By that assumption, you can probably guesstimate ROH's effect at around 8%.

    So 8% physical reduction all the time vs. 10% all reduction at MOST 67% of the time (good luck with that), whose availability can be influenced (dark dance) but is ultimately not 100% reliable to be up when you want it. I'd personally go with RoH when you're worried about physical attacks.

    Reprisal can be a good choice vs. bosses you can parry when you're worried about raid wide magical attacks, as it stacks with SP and delerium/DK. Course it also depends on the boss attacking fast enough so it's likely that it will proc, and that you can anticipate the attack well enough that you can ensure reprisal is up in time. But that's really the only way that it outshines RoH.
    (1)

  9. #19
    Player
    Kaedan94's Avatar
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    Jun 2013
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    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by TouchandFeel View Post
    PLD's RoH combo decreases STR which reduces physical damage and it too stacks with SE and can easily maintain a 100% uptime. In many if not most fights, the majority of damage is physical so the RoH debuff plus the SE debuff is also nothing to scoff at.

    What Reprisal really should function like is a weaker defensive CD that has the extra benefit of raid/party support since it affects damage done and therefore boosts the defense of the entire group. For that to happen so that it can be reliably and strategically used it needs to have the parry stipulation removed from it.
    -10% STR is nowhere NEAR as potent as -10% Damage. I mean, they aren't even in the same galaxy as far as effectiveness. -10% damage is far, far more effective.
    (2)

  10. #20
    Player
    theamato's Avatar
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    Nov 2013
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    9
    Character
    Captain Jimmy
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kaedan94 View Post
    -10% STR is nowhere NEAR as potent as -10% Damage. I mean, they aren't even in the same galaxy as far as effectiveness. -10% damage is far, far more effective.
    if you actually cared to research this, a quick test on just about any Physical attacking mob can show you that -10% Strength is roughly 8% physical damage reduction. so that's 8% reduction on all Physical attacks that is available 100% of the fight. Reprisal has no such uptime.

    so, no. Reprisal is not "far more effective" than Halone's debuff on Physical attacks.
    (3)

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