Quote Originally Posted by Ceodore View Post
Yep, but the formula isn't so hard to figure out if you simply run a few numbers. Further, since when has Square been completely forth coming with how things are calculated?.
Since when has Square-Enix been anything but forth-coming about mitigation ?
Shield Oath ? 20% damage reduce
Defiance ? 25% more HP, 20% more healing
Every mitigation skill is a clear percentage.
Stoneskin state exatcly its threshold, Adloquium even tell you the nice boost in potency for critical heals.

Sorry, but those calculations need to be stated clearly in the game.

Quote Originally Posted by Ceodore View Post
Further, they are much more interesting and complex than the basic porcupine buff, or the "I do the same thing as Shield Oath, but just drain your MP" buff. You request originality, complexity, and I hand it to you on a silver platter, and you whine about not being able to understand it. Typical.
Actually, I don't think so. Its effect is totally passive, and you don't have to manage anything about it.
As I said, the porcupine effect allows you to decide if you want to take some more damage. It requires you to check quickly what buffs are on you, and judge if they're enough to not put too much stress on your healers.
"I have Stoneskin and Adloquium and the whole raid is pretty much full life ? I can take the full blow" "The raid is in bad shape, time to put my damage aside and focus on pure mitigation".
You bring complexity at understanding and calculating, not complexity at playing the game.